From 0ed4df8bc9190cd791b2a2759cbad6df1e38ba2d Mon Sep 17 00:00:00 2001 From: Matt F Date: Sun, 26 Apr 2026 12:36:42 -0700 Subject: [PATCH] Adding Grid Coordinates System, and a testScript --- .../_Project/Scripts/Core/GridCoordinates.cs | 140 ++++ .../Scripts/Core/GridCoordinates.cs.meta | 2 + Assets/_Project/Scripts/Core/_testScript.cs | 12 + .../_Project/Scripts/Core/_testScript.cs.meta | 2 + Assets/_Recovery.meta | 8 + Assets/_Recovery/0.unity | 621 ++++++++++++++++++ Assets/_Recovery/0.unity.meta | 7 + 7 files changed, 792 insertions(+) create mode 100644 Assets/_Project/Scripts/Core/GridCoordinates.cs create mode 100644 Assets/_Project/Scripts/Core/GridCoordinates.cs.meta create mode 100644 Assets/_Project/Scripts/Core/_testScript.cs create mode 100644 Assets/_Project/Scripts/Core/_testScript.cs.meta create mode 100644 Assets/_Recovery.meta create mode 100644 Assets/_Recovery/0.unity create mode 100644 Assets/_Recovery/0.unity.meta diff --git a/Assets/_Project/Scripts/Core/GridCoordinates.cs b/Assets/_Project/Scripts/Core/GridCoordinates.cs new file mode 100644 index 0000000..bc93bf0 --- /dev/null +++ b/Assets/_Project/Scripts/Core/GridCoordinates.cs @@ -0,0 +1,140 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace TD.Core +{ + /// + /// Pure math utility for converting between tile-grid coordinates and world-space + /// coordinates, plus common grid helpers (neighbors, distance, adjacency). + /// + /// This class knows nothing about maps, walkability, zones, or game state. It only + /// answers: "where in the world is tile (x, y)?" and "what tile contains world point P?" + /// + /// Conventions: + /// - Tiles are 1.0 world unit on each side (TILE_SIZE). + /// - Tiles are CENTER-BASED: tile (0, 0) has its center at world (0, 0, 0) + /// and occupies world XZ from (-0.5, -0.5) to (+0.5, +0.5). + /// - The grid lives on the XZ plane at Y = BUILDABLE_PLANE_Y. Grid-y maps to world-z. + /// - 4-connected (no diagonals). + /// + public static class GridCoordinates + { + // ----- Constants ----------------------------------------------------------- + + /// World units per tile edge. Single source of truth for tile sizing. + public const float TILE_SIZE = 1.0f; + + /// Y coordinate of the buildable plane in world space. + public const float BUILDABLE_PLANE_Y = 0.0f; + + // ----- Core conversions ---------------------------------------------------- + + /// + /// Returns the world-space center of the given tile, on the buildable plane. + /// Use this for placing towers, drawing ghost previews, and for A* path waypoints. + /// + public static Vector3 GridToWorld(Vector2Int gridPos) + { + return new Vector3( + gridPos.x * TILE_SIZE, + BUILDABLE_PLANE_Y, + gridPos.y * TILE_SIZE); + } + + /// + /// Returns the tile that contains the given world position. + /// The Y component of worldPos is ignored. Uses round-to-nearest because + /// tiles are center-based — any world point within ±0.5 of a tile's center + /// belongs to that tile. + /// + public static Vector2Int WorldToGrid(Vector3 worldPos) + { + return new Vector2Int( + Mathf.RoundToInt(worldPos.x / TILE_SIZE), + Mathf.RoundToInt(worldPos.z / TILE_SIZE)); + } + + /// + /// Overload for callers that already have a 2D XZ position (e.g., UI raycast hits + /// projected onto the buildable plane). + /// + public static Vector2Int WorldToGrid(Vector2 worldPosXZ) + { + return new Vector2Int( + Mathf.RoundToInt(worldPosXZ.x / TILE_SIZE), + Mathf.RoundToInt(worldPosXZ.y / TILE_SIZE)); + } + + // ----- Grid helpers -------------------------------------------------------- + + /// + /// True if two tiles share an edge (4-connected). Diagonal neighbors return false. + /// + public static bool IsAdjacent(Vector2Int a, Vector2Int b) + { + int dx = Mathf.Abs(a.x - b.x); + int dy = Mathf.Abs(a.y - b.y); + return (dx + dy) == 1; + } + + /// + /// Manhattan distance between two tiles. This is the natural admissible + /// heuristic for A* on a 4-connected grid with uniform step cost. + /// + public static int ManhattanDistance(Vector2Int a, Vector2Int b) + { + return Mathf.Abs(a.x - b.x) + Mathf.Abs(a.y - b.y); + } + + /// + /// Yields the four cardinal neighbors of the given tile (N, E, S, W). + /// Does NOT check walkability or map bounds — that is the caller's job. + /// + public static IEnumerable GetNeighbors(Vector2Int tile) + { + yield return new Vector2Int(tile.x, tile.y + 1); // North (+z) + yield return new Vector2Int(tile.x + 1, tile.y); // East (+x) + yield return new Vector2Int(tile.x, tile.y - 1); // South (-z) + yield return new Vector2Int(tile.x - 1, tile.y); // West (-x) + } + + // ----- Footprint helpers --------------------------------------------------- + // + // Towers occupy a footprint of N x M tiles anchored at a single tile coordinate. + // The anchor is the SOUTHWEST (minimum-x, minimum-y) corner of the footprint. + // For a 2x2 tower at anchor (5, 7), the footprint covers: + // (5, 7), (6, 7), (5, 8), (6, 8) + + /// + /// Yields every tile covered by a footprint of the given size, anchored + /// at the given tile (anchor is the southwest corner of the footprint). + /// + public static IEnumerable GetFootprintTiles(Vector2Int anchor, Vector2Int footprintSize) + { + for (int dx = 0; dx < footprintSize.x; dx++) + { + for (int dy = 0; dy < footprintSize.y; dy++) + { + yield return new Vector2Int(anchor.x + dx, anchor.y + dy); + } + } + } + + /// + /// Returns the world-space center of a footprint anchored at the given tile. + /// For a 2x2 footprint at anchor (5, 7) with TILE_SIZE = 1.0, returns (5.5, 0, 7.5). + /// Use this to position the tower's visual GameObject so it sits centered on its + /// footprint rather than on the anchor tile's center. + /// + public static Vector3 GetFootprintCenterWorld(Vector2Int anchor, Vector2Int footprintSize) + { + float centerOffsetX = (footprintSize.x - 1) * 0.5f * TILE_SIZE; + float centerOffsetZ = (footprintSize.y - 1) * 0.5f * TILE_SIZE; + Vector3 anchorWorld = GridToWorld(anchor); + return new Vector3( + anchorWorld.x + centerOffsetX, + anchorWorld.y, + anchorWorld.z + centerOffsetZ); + } + } +} diff --git a/Assets/_Project/Scripts/Core/GridCoordinates.cs.meta b/Assets/_Project/Scripts/Core/GridCoordinates.cs.meta new file mode 100644 index 0000000..23c4641 --- /dev/null +++ b/Assets/_Project/Scripts/Core/GridCoordinates.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 55f1a840195c0684786a2ddcf30d5865 \ No newline at end of file diff --git a/Assets/_Project/Scripts/Core/_testScript.cs b/Assets/_Project/Scripts/Core/_testScript.cs new file mode 100644 index 0000000..c945653 --- /dev/null +++ b/Assets/_Project/Scripts/Core/_testScript.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using TD.Core; + +public class GridCoordsTest : MonoBehaviour +{ + void Start() + { + Debug.Log($"Tile (5,7) world center: {GridCoordinates.GridToWorld(new Vector2Int(5, 7))}"); + Debug.Log($"World (5.3, 0, 6.8) maps to tile: {GridCoordinates.WorldToGrid(new Vector3(5.3f, 0, 6.8f))}"); + Debug.Log($"2x2 footprint at (5,7) center: {GridCoordinates.GetFootprintCenterWorld(new Vector2Int(5, 7), new Vector2Int(2, 2))}"); + } +} \ No newline at end of file diff --git a/Assets/_Project/Scripts/Core/_testScript.cs.meta b/Assets/_Project/Scripts/Core/_testScript.cs.meta new file mode 100644 index 0000000..14d66fb --- /dev/null +++ b/Assets/_Project/Scripts/Core/_testScript.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9c2af3b2731bd314e8502ac9db3a8bc5 \ No newline at end of file diff --git a/Assets/_Recovery.meta b/Assets/_Recovery.meta new file mode 100644 index 0000000..0cf12b8 --- /dev/null +++ b/Assets/_Recovery.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ced4a8f9ea2b2e84eac9a3e5e2a70ed2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Recovery/0.unity 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