diff --git a/Assets/_Project/Scripts/Combat/TowerCombat.cs b/Assets/_Project/Scripts/Combat/TowerCombat.cs
index 168a892..d270b96 100644
--- a/Assets/_Project/Scripts/Combat/TowerCombat.cs
+++ b/Assets/_Project/Scripts/Combat/TowerCombat.cs
@@ -64,12 +64,6 @@ namespace TD.Combat
// ----- Public API --------------------------------------------------
- ///
- /// Server-local reference to the current attack target.
- /// Null on clients — use there.
- ///
- public EnemyHealth CurrentTarget => currentTarget;
-
///
/// Fired locally on ALL peers when the tower acquires a new target.
/// Driven by .OnValueChanged, and also
@@ -239,7 +233,7 @@ namespace TD.Combat
}
else
{
- SpawnProjectile(def, currentTarget, targetPos);
+ SpawnProjectile(def, currentTarget);
}
FireClientRpc(targetPos);
@@ -346,7 +340,7 @@ namespace TD.Combat
// ----- Projectile spawning -----------------------------------------
- private void SpawnProjectile(TowerDefinition def, EnemyHealth target, Vector3 targetPos)
+ private void SpawnProjectile(TowerDefinition def, EnemyHealth target)
{
var go = Instantiate(def.ProjectilePrefab, transform.position, Quaternion.identity);