diff --git a/Assets/_Project/Art/Materials/M_Gold.mat b/Assets/_Project/Art/Materials/M_Gold.mat new file mode 100644 index 0000000..3eb0ce0 --- /dev/null +++ b/Assets/_Project/Art/Materials/M_Gold.mat @@ -0,0 +1,138 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: M_Gold + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 2 + m_EnableInstancingVariants: 1 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _Metallic: 0.3 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.85 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 0.83137256, g: 0.6862745, b: 0.21568628, a: 1} + - _Color: {r: 0.83137256, g: 0.68627447, b: 0.2156862, a: 1} + - _EmissionColor: {r: 2, g: 0.6755797, b: 0.031372547, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1062544154538963945 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/_Project/Art/Materials/M_Gold.mat.meta b/Assets/_Project/Art/Materials/M_Gold.mat.meta new file mode 100644 index 0000000..1caa033 --- /dev/null +++ b/Assets/_Project/Art/Materials/M_Gold.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 915f376be23f20941837c0809626fa5f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Art/Models/Blend Files.meta b/Assets/_Project/Art/Models/Blend Files.meta new file mode 100644 index 0000000..14a4fae --- /dev/null +++ b/Assets/_Project/Art/Models/Blend Files.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d70d84aef04e61749a232234c80f08ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Art/Models/Coin.fbx b/Assets/_Project/Art/Models/Coin.fbx new file mode 100644 index 0000000..c732270 --- /dev/null +++ b/Assets/_Project/Art/Models/Coin.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b5d924ce92dd6ea66125dea9941f965fb5da7eb4431f76ec9b4dd3b2091f19c1 +size 22476 diff --git a/Assets/_Project/Art/Models/Coin.fbx.meta b/Assets/_Project/Art/Models/Coin.fbx.meta new file mode 100644 index 0000000..674a119 --- /dev/null +++ b/Assets/_Project/Art/Models/Coin.fbx.meta @@ -0,0 +1,110 @@ +fileFormatVersion: 2 +guid: 280a727da941fc544b9aab7df7fe9f2d +ModelImporter: + serializedVersion: 24200 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + generateMeshLods: 0 + meshLodGenerationFlags: 0 + maximumMeshLod: -1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 2 + humanoidOversampling: 1 + avatarSetup: 0 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 1 + remapMaterialsIfMaterialImportModeIsNone: 0 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Art/VFX/FX_SellTower.prefab b/Assets/_Project/Art/VFX/FX_SellTower.prefab new file mode 100644 index 0000000..56bd027 --- /dev/null +++ b/Assets/_Project/Art/VFX/FX_SellTower.prefab @@ -0,0 +1,4896 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2313150535691989867 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5508247059194889267} + - component: {fileID: 6710887781589457797} + - component: {fileID: 7520636153999768792} + m_Layer: 0 + m_Name: FX_SellTower + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5508247059194889267 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2313150535691989867} + serializedVersion: 2 + m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} +--- !u!198 &6710887781589457797 +ParticleSystem: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2313150535691989867} + serializedVersion: 8 + lengthInSec: 1.5 + simulationSpeed: 1 + stopAction: 2 + cullingMode: 0 + ringBufferMode: 0 + ringBufferLoopRange: {x: 0, y: 1} + emitterVelocityMode: 1 + looping: 0 + prewarm: 0 + playOnAwake: 1 + useUnscaledTime: 0 + autoRandomSeed: 1 + startDelay: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + moveWithTransform: 0 + moveWithCustomTransform: {fileID: 0} + scalingMode: 1 + randomSeed: 0 + InitialModule: + serializedVersion: 3 + enabled: 1 + startLifetime: + serializedVersion: 2 + minMaxState: 3 + scalar: 0.9 + minScalar: 0.6 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startSpeed: + serializedVersion: 2 + minMaxState: 3 + scalar: 6 + minScalar: 2 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startColor: + serializedVersion: 2 + minMaxState: 0 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + startSize: + serializedVersion: 2 + minMaxState: 0 + scalar: 30 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startSizeY: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startSizeZ: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startRotationX: + serializedVersion: 2 + minMaxState: 3 + scalar: 3.1415925 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startRotationY: + serializedVersion: 2 + minMaxState: 3 + scalar: 3.1415927 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startRotation: + serializedVersion: 2 + minMaxState: 3 + scalar: 3.1415927 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + randomizeRotationDirection: 0 + gravitySource: 0 + maxNumParticles: 1000 + customEmitterVelocity: {x: 0, y: 0, z: 0} + size3D: 0 + rotation3D: 1 + gravityModifier: + serializedVersion: 2 + minMaxState: 3 + scalar: 4 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + ShapeModule: + serializedVersion: 6 + enabled: 1 + type: 2 + angle: 25 + length: 5 + boxThickness: {x: 0, y: 0, z: 0} + radiusThickness: 1 + donutRadius: 0.2 + m_Position: {x: 0, y: 0, z: 0} + m_Rotation: {x: 0, y: 0, z: 0} + m_Scale: {x: 1, y: 1, z: 1} + placementMode: 0 + m_MeshMaterialIndex: 0 + m_MeshNormalOffset: 0 + m_MeshSpawn: + mode: 0 + spread: 0 + speed: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Mesh: {fileID: 0} + m_MeshRenderer: {fileID: 0} + m_SkinnedMeshRenderer: {fileID: 0} + m_Sprite: {fileID: 0} + m_SpriteRenderer: {fileID: 0} + m_UseMeshMaterialIndex: 0 + m_UseMeshColors: 1 + alignToDirection: 0 + m_Texture: {fileID: 0} + m_TextureClipChannel: 3 + m_TextureClipThreshold: 0 + m_TextureUVChannel: 0 + m_TextureColorAffectsParticles: 1 + m_TextureAlphaAffectsParticles: 1 + m_TextureBilinearFiltering: 0 + randomDirectionAmount: 0 + sphericalDirectionAmount: 0 + randomPositionAmount: 0 + radius: + value: 2 + mode: 0 + spread: 0 + speed: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + arc: + value: 360 + mode: 0 + spread: 0 + speed: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + EmissionModule: + enabled: 1 + serializedVersion: 4 + rateOverTime: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 10 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + rateOverDistance: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_BurstCount: 1 + m_Bursts: + - serializedVersion: 2 + time: 0 + countCurve: + serializedVersion: 2 + minMaxState: 3 + scalar: 50 + minScalar: 20 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + cycleCount: 1 + repeatInterval: 0.01 + probability: 1 + SizeModule: + enabled: 1 + curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: -2 + outSlope: -2 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + z: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + separateAxes: 0 + RotationModule: + enabled: 1 + x: + serializedVersion: 2 + minMaxState: 3 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 3 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + curve: + serializedVersion: 2 + minMaxState: 3 + scalar: 0.7853982 + minScalar: 0.2617994 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + separateAxes: 0 + ColorModule: + enabled: 0 + gradient: + serializedVersion: 2 + minMaxState: 1 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + UVModule: + serializedVersion: 2 + enabled: 0 + mode: 0 + timeMode: 0 + fps: 30 + frameOverTime: + serializedVersion: 2 + minMaxState: 1 + scalar: 0.9999 + minScalar: 0.9999 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + startFrame: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + speedRange: {x: 0, y: 1} + tilesX: 1 + tilesY: 1 + animationType: 0 + rowIndex: 0 + cycles: 1 + uvChannelMask: -1 + rowMode: 1 + sprites: + - sprite: {fileID: 0} + flipU: 0 + flipV: 0 + VelocityModule: + enabled: 0 + x: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + z: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalX: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalY: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalZ: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalOffsetX: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalOffsetY: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + orbitalOffsetZ: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + radial: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + speedModifier: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + inWorldSpace: 0 + InheritVelocityModule: + enabled: 0 + m_Mode: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + LifetimeByEmitterSpeedModule: + enabled: 0 + m_Curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: -0.8 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0.2 + inSlope: -0.8 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Range: {x: 0, y: 1} + ForceModule: + enabled: 0 + x: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + z: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + inWorldSpace: 0 + randomizePerFrame: 0 + ExternalForcesModule: + serializedVersion: 2 + enabled: 0 + multiplierCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + influenceFilter: 0 + influenceMask: + serializedVersion: 2 + m_Bits: 4294967295 + influenceList: [] + ClampVelocityModule: + enabled: 0 + x: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + z: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + magnitude: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + separateAxis: 0 + inWorldSpace: 0 + multiplyDragByParticleSize: 1 + multiplyDragByParticleVelocity: 1 + dampen: 0 + drag: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + NoiseModule: + enabled: 0 + strength: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + strengthY: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + strengthZ: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + separateAxes: 0 + frequency: 0.5 + damping: 1 + octaves: 1 + octaveMultiplier: 0.5 + octaveScale: 2 + quality: 1 + scrollSpeed: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + remap: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -1 + inSlope: 0 + outSlope: 2 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 2 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + remapY: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -1 + inSlope: 0 + outSlope: 2 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 2 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + remapZ: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -1 + inSlope: 0 + outSlope: 2 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 2 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + remapEnabled: 0 + positionAmount: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + rotationAmount: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + sizeAmount: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + SizeBySpeedModule: + enabled: 0 + curve: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + z: + serializedVersion: 2 + minMaxState: 1 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 1 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 1 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + range: {x: 0, y: 1} + separateAxes: 0 + RotationBySpeedModule: + enabled: 0 + x: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + y: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + curve: + serializedVersion: 2 + minMaxState: 0 + scalar: 0.7853982 + minScalar: 0.7853982 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + separateAxes: 0 + range: {x: 0, y: 1} + ColorBySpeedModule: + enabled: 0 + gradient: + serializedVersion: 2 + minMaxState: 1 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + range: {x: 0, y: 1} + CollisionModule: + enabled: 0 + serializedVersion: 4 + type: 0 + collisionMode: 0 + colliderForce: 0 + multiplyColliderForceByParticleSize: 0 + multiplyColliderForceByParticleSpeed: 0 + multiplyColliderForceByCollisionAngle: 1 + m_Planes: [] + m_Dampen: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Bounce: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_EnergyLossOnCollision: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minKillSpeed: 0 + maxKillSpeed: 10000 + radiusScale: 1 + collidesWith: + serializedVersion: 2 + m_Bits: 4294967295 + maxCollisionShapes: 256 + quality: 0 + voxelSize: 0.5 + collisionMessages: 0 + collidesWithDynamic: 1 + interiorCollisions: 0 + TriggerModule: + enabled: 0 + serializedVersion: 2 + inside: 1 + outside: 0 + enter: 0 + exit: 0 + colliderQueryMode: 0 + radiusScale: 1 + primitives: [] + SubModule: + serializedVersion: 2 + enabled: 0 + subEmitters: + - serializedVersion: 3 + emitter: {fileID: 0} + type: 0 + properties: 0 + emitProbability: 1 + LightsModule: + enabled: 0 + ratio: 0 + light: {fileID: 0} + randomDistribution: 1 + color: 1 + range: 1 + intensity: 1 + rangeCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + intensityCurve: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + maxLights: 20 + TrailModule: + enabled: 0 + mode: 0 + ratio: 1 + lifetime: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minVertexDistance: 0.2 + textureMode: 0 + textureScale: {x: 1, y: 1} + ribbonCount: 1 + shadowBias: 0.5 + worldSpace: 0 + dieWithParticles: 1 + sizeAffectsWidth: 1 + sizeAffectsLifetime: 0 + inheritParticleColor: 1 + generateLightingData: 0 + splitSubEmitterRibbons: 0 + attachRibbonsToTransform: 0 + colorOverLifetime: + serializedVersion: 2 + minMaxState: 0 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + widthOverTrail: + serializedVersion: 2 + minMaxState: 0 + scalar: 1 + minScalar: 1 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + colorOverTrail: + serializedVersion: 2 + minMaxState: 0 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + CustomDataModule: + enabled: 0 + mode0: 0 + vectorComponentCount0: 4 + color0: + serializedVersion: 2 + minMaxState: 0 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + colorLabel0: Color + vector0_0: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel0_0: X + vector0_1: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel0_1: Y + vector0_2: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel0_2: Z + vector0_3: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel0_3: W + mode1: 0 + vectorComponentCount1: 4 + color1: + serializedVersion: 2 + minMaxState: 0 + minColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: -1 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + colorLabel1: Color + vector1_0: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_0: X + vector1_1: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_1: Y + vector1_2: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_2: Z + vector1_3: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_3: W +--- !u!199 &7520636153999768792 +ParticleSystemRenderer: + serializedVersion: 7 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2313150535691989867} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 915f376be23f20941837c0809626fa5f, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_RenderMode: 4 + m_MeshDistribution: 0 + m_SortMode: 0 + m_MinParticleSize: 0 + m_MaxParticleSize: 0.5 + m_CameraVelocityScale: 0 + m_VelocityScale: 0 + m_LengthScale: 2 + m_SortingFudge: 0 + m_NormalDirection: 1 + m_ShadowBias: 0 + m_RenderAlignment: 0 + m_Pivot: {x: 0, y: 0, z: 0} + m_Flip: {x: 0, y: 0, z: 0} + m_EnableGPUInstancing: 1 + m_ApplyActiveColorSpace: 1 + m_AllowRoll: 1 + m_FreeformStretching: 0 + m_RotateWithStretchDirection: 1 + m_UseCustomVertexStreams: 0 + m_VertexStreams: 00010304 + m_UseCustomTrailVertexStreams: 0 + m_TrailVertexStreams: 00010304 + m_Mesh: {fileID: 8211022507781654652, guid: 280a727da941fc544b9aab7df7fe9f2d, type: 3} + m_Mesh1: {fileID: 0} + m_Mesh2: {fileID: 0} + m_Mesh3: {fileID: 0} + m_MeshWeighting: 1 + m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 diff --git a/Assets/_Project/Art/VFX/FX_SellTower.prefab.meta b/Assets/_Project/Art/VFX/FX_SellTower.prefab.meta new file mode 100644 index 0000000..2755a51 --- /dev/null +++ b/Assets/_Project/Art/VFX/FX_SellTower.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 31f8d8c320b42c54d886d610fb13a1e7 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Audio/Sound Effects.meta b/Assets/_Project/Audio/Sound Effects.meta new file mode 100644 index 0000000..f7e97b8 --- /dev/null +++ b/Assets/_Project/Audio/Sound Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d1508e070d3666a4282a219e30ffdbf6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg b/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg new file mode 100644 index 0000000..437bd8c --- /dev/null +++ b/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6047efab82ffe96cf15c078196b289076daae1875220b99f77596a06e7823808 +size 21467 diff --git a/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg.meta b/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg.meta new file mode 100644 index 0000000..f4b28da --- /dev/null +++ b/Assets/_Project/Audio/Sound Effects/SellSoundEffect.ogg.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 778b3d5981f4c3045a475794435f43cc +AudioImporter: + externalObjects: {} + serializedVersion: 8 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Scenes/Levels/9Player.unity b/Assets/_Project/Scenes/Levels/9Player.unity index 98a6d5e..458828c 100644 --- a/Assets/_Project/Scenes/Levels/9Player.unity +++ b/Assets/_Project/Scenes/Levels/9Player.unity @@ -15492,6 +15492,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: de7d013503af0f74c950f215f8dae1c0, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.PathfindingService + recomputeBudgetMs: 1.5 --- !u!4 &1149980841 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/_Project/Scripts/Gameplay/Draft/PlayerDraft.cs b/Assets/_Project/Scripts/Gameplay/Draft/PlayerDraft.cs index 3fd7350..41a7c04 100644 --- a/Assets/_Project/Scripts/Gameplay/Draft/PlayerDraft.cs +++ b/Assets/_Project/Scripts/Gameplay/Draft/PlayerDraft.cs @@ -137,7 +137,7 @@ namespace TD.Gameplay.Draft // ----- Owner → server RPCs ---------------------------------------- /// Owning client: pick one of the offered options by id. - [Rpc(SendTo.Server, RequireOwnership = true)] + [Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Owner)] public void RequestPickRpc(int optionId) { ServerResolve(optionId); @@ -148,7 +148,7 @@ namespace TD.Gameplay.Draft /// afford it or already has an unresolved draft (resolve the current one first so a /// free pick is never silently overwritten). /// - [Rpc(SendTo.Server, RequireOwnership = true)] + [Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Owner)] public void RequestBuyRerollRpc() { if (HasActiveDraft) return; // resolve the pending draft before buying another diff --git a/Assets/_Project/Scripts/Gameplay/EnemyMovement.cs b/Assets/_Project/Scripts/Gameplay/EnemyMovement.cs index 86195c6..96a6e30 100644 --- a/Assets/_Project/Scripts/Gameplay/EnemyMovement.cs +++ b/Assets/_Project/Scripts/Gameplay/EnemyMovement.cs @@ -21,8 +21,10 @@ namespace TD.Gameplay /// and stores the tile waypoint list. /// Each frame: moves toward the world center of remainingPath[0]. /// When within snap distance, pops the waypoint and checks for zone transitions. - /// When fires (tower placed / - /// sold), reruns A* from the current tile. + /// When the maze changes (tower placed / sold), 's + /// budgeted scheduler calls (registered via + /// ), rerunning A* from the current + /// tile — spread across frames so a full wave never spikes. /// When remainingPath is empty after a pop, the enemy has reached the /// goal — fires and the enemy is despawned. /// @@ -168,15 +170,18 @@ namespace TD.Gameplay // Recompute when a tower is placed or sold — grounded enemies only. // Flyers path on the static baked grid, so tower changes can never affect - // their route; subscribing would just trigger needless recomputes. + // their route; registering would just trigger needless recomputes. + // Registration (not a direct event subscription) lets PathfindingService + // spread the recomputes across frames under a per-frame budget, so a maze + // change with a full wave present never spikes a single frame. if (!isFlying && PathfindingService.Instance != null) - PathfindingService.Instance.OnPathsInvalidated += RecomputePath; + PathfindingService.Instance.RegisterMover(this); } public override void OnNetworkDespawn() { if (PathfindingService.Instance != null) - PathfindingService.Instance.OnPathsInvalidated -= RecomputePath; + PathfindingService.Instance.UnregisterMover(this); } // ----- Server update -------------------------------------------------- @@ -274,8 +279,9 @@ namespace TD.Gameplay // ----- Path invalidation ---------------------------------------------- - // Called on server when LevelLoader.OnWalkabilityChanged fires (tower placed/sold). - private void RecomputePath() + // Called by PathfindingService's budgeted scheduler after a walkability change + // (tower placed/sold). Public so the scheduler can drive it across frames. + public void RecomputePath() { if (!IsServer) return; diff --git a/Assets/_Project/Scripts/Gameplay/PathfindingService.cs b/Assets/_Project/Scripts/Gameplay/PathfindingService.cs index d6c99df..f9a98a8 100644 --- a/Assets/_Project/Scripts/Gameplay/PathfindingService.cs +++ b/Assets/_Project/Scripts/Gameplay/PathfindingService.cs @@ -26,13 +26,15 @@ namespace TD.Gameplay /// Who calls this: /// /// calls once on - /// spawn and again whenever fires. + /// spawn, then registers via to be re-pathed when + /// the maze changes. /// /// /// Invalidation: Subscribes to . - /// When a tower is placed or sold, LevelLoader.SetWalkable fires that event - /// and is relayed to all active enemies, which - /// each recompute their own path from their current tile. + /// When a tower is placed or sold, LevelLoader.SetWalkable fires that event; the + /// service then enqueues every registered grounded enemy and recomputes them under a + /// per-frame time budget (recomputeBudgetMs), draining across frames so a maze + /// change with a full wave present never spikes a single frame. /// /// Goal tile set: Built once on Start from /// LevelLoader.LevelData.Goals[].TileArea. Goal tiles never change at @@ -52,7 +54,10 @@ namespace TD.Gameplay /// /// Fired on every peer when the walkability grid changes (tower placed/sold). - /// subscribes per-instance to recompute its path. + /// Enemies no longer subscribe here — they register with the budgeted re-path + /// scheduler () so recomputes spread across frames. + /// This event remains as an extension point for any non-enemy listener that wants + /// immediate notification of a maze change. /// public event System.Action OnPathsInvalidated; @@ -79,6 +84,28 @@ namespace TD.Gameplay private readonly Dictionary gScore = new Dictionary(); private readonly SimplePriorityQueue openSet = new SimplePriorityQueue(); + // ----- Deferred re-path scheduler --------------------------------- + // + // Grounded enemies register here (flyers never re-path — baked grid). On a + // walkability change we enqueue every registered enemy and recompute a + // TIME-BUDGETED number of them per frame, draining the backlog over subsequent + // frames. Recomputing them all synchronously on the change frame spiked to ~0.5s + // with a full wave on this large grid whenever a tower was sold/placed — this + // caps the per-frame cost so no single frame ever hitches. The maze can only be + // opened (sell) or narrowed with a guaranteed remaining route (placement, BFS- + // validated), so an enemy briefly following its slightly-stale path for a few + // frames until its turn comes up is safe and visually negligible. + + [Tooltip("Max wall-clock milliseconds spent recomputing enemy paths per frame " + + "after a maze change. The backlog drains over following frames; at least " + + "one enemy is always processed per frame so it converges. Lower = smoother " + + "but slower to fully update; higher = faster to update but larger frame cost.")] + [SerializeField] private float recomputeBudgetMs = 1.5f; + + private readonly HashSet movers = new HashSet(); + private readonly Queue recomputeQueue = new Queue(); + private readonly HashSet queued = new HashSet(); + // ----- Lifecycle -------------------------------------------------- private void Awake() @@ -115,6 +142,48 @@ namespace TD.Gameplay loader.OnWalkabilityChanged -= HandleWalkabilityChanged; } + // Drains the deferred re-path backlog under a per-frame time budget. Runs on all + // peers, but the queue is only ever populated on the server (clients never register + // movers), so this is a no-op cost on clients. At least one enemy is processed per + // frame whenever the queue is non-empty, so it always converges. + private void Update() + { + if (recomputeQueue.Count == 0) return; + + double startMs = Time.realtimeSinceStartupAsDouble * 1000.0; + do + { + var mover = recomputeQueue.Dequeue(); + if (!queued.Remove(mover)) continue; // unregistered/cancelled after enqueue + if (mover != null) mover.RecomputePath(); // reads the CURRENT grid state + } + while (recomputeQueue.Count > 0 + && Time.realtimeSinceStartupAsDouble * 1000.0 - startMs < recomputeBudgetMs); + } + + // ----- Deferred re-path scheduler API ----------------------------- + + /// + /// Registers a grounded enemy to be re-pathed (budgeted, over following frames) + /// whenever the maze changes. Flyers must NOT register — their baked-grid route + /// never changes. Called on the server from . + /// + public void RegisterMover(EnemyMovement mover) + { + if (mover != null) movers.Add(mover); + } + + /// + /// Removes an enemy from the scheduler (on despawn). Any stale entry still sitting + /// in the pending queue is skipped when dequeued (the queued membership check). + /// + public void UnregisterMover(EnemyMovement mover) + { + if (mover == null) return; + movers.Remove(mover); + queued.Remove(mover); + } + // ----- Public API ------------------------------------------------- /// @@ -471,7 +540,16 @@ namespace TD.Gameplay private void HandleWalkabilityChanged() { + // Notify any non-enemy listeners immediately (kept for API compatibility). OnPathsInvalidated?.Invoke(); + + // Enqueue every registered grounded enemy for a budgeted, deferred recompute + // instead of recomputing them all on this frame. Already-queued enemies are + // deduped, so rapid successive maze changes just lengthen the drain rather + // than compounding into a spike. + foreach (var mover in movers) + if (queued.Add(mover)) + recomputeQueue.Enqueue(mover); } } diff --git a/Assets/_Project/Scripts/Gameplay/PlayerBuffManager.cs b/Assets/_Project/Scripts/Gameplay/PlayerBuffManager.cs index 506791e..52efbdc 100644 --- a/Assets/_Project/Scripts/Gameplay/PlayerBuffManager.cs +++ b/Assets/_Project/Scripts/Gameplay/PlayerBuffManager.cs @@ -146,7 +146,7 @@ namespace TD.Gameplay /// a random buff from the category at . /// The server validates gold and adds the buff if the purchase succeeds. /// - [Rpc(SendTo.Server, RequireOwnership = true)] + [Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Owner)] public void RequestPurchaseBuffRpc(int categoryIndex) { if (categories == null || categoryIndex < 0 || categoryIndex >= categories.Length) diff --git a/Assets/_Project/Scripts/Gameplay/PlayerGoldManager.cs b/Assets/_Project/Scripts/Gameplay/PlayerGoldManager.cs index 1cb3170..4cbd3a4 100644 --- a/Assets/_Project/Scripts/Gameplay/PlayerGoldManager.cs +++ b/Assets/_Project/Scripts/Gameplay/PlayerGoldManager.cs @@ -143,11 +143,17 @@ namespace TD.Gameplay /// /// Server-side entry point for awarding gold (wave clear, enemy kill). /// Direct call — not Rpc-wrapped — because awards always originate - /// from server-authoritative game events. Also increments - /// so the HUD's per-wave counter reflects - /// it; spending does not decrement that counter (it tracks earnings, not balance). + /// from server-authoritative game events. When + /// is true (the default) it also increments so the + /// HUD's per-wave counter reflects it; spending does not decrement that counter (it + /// tracks earnings, not balance). /// - public void AwardGold(int amount) + /// + /// Pass false for gold returned to the player that isn't income — e.g. a tower-sell + /// refund. The player's balance still rises, but the per-wave "earned" counter does not, + /// so refunds don't inflate round-income stats. + /// + public void AwardGold(int amount, bool countAsEarned = true) { if (!IsServer) { @@ -158,7 +164,7 @@ namespace TD.Gameplay if (amount <= 0) return; currentGold.Value += amount; - goldEarnedThisWave.Value += amount; + if (countAsEarned) goldEarnedThisWave.Value += amount; } /// diff --git a/Assets/_Project/Scripts/Gameplay/TowerInstance.cs b/Assets/_Project/Scripts/Gameplay/TowerInstance.cs index 519ff04..dfd73a8 100644 --- a/Assets/_Project/Scripts/Gameplay/TowerInstance.cs +++ b/Assets/_Project/Scripts/Gameplay/TowerInstance.cs @@ -1,4 +1,5 @@ // Assets/_Project/Scripts/Gameplay/TowerInstance.cs +using System.Collections.Generic; using Unity.Netcode; using UnityEngine; using TD.Core; @@ -105,6 +106,24 @@ namespace TD.Gameplay readPerm: NetworkVariableReadPermission.Everyone, writePerm: NetworkVariableWritePermission.Server); + // Total gold sunk into this tower: its placement cost plus any gold later spent + // upgrading it. Set on the server at spawn (= placement cost) and grown by the + // (future) upgrade system via ServerAddUpgradeInvestment. Replicated so the HUD's + // Sell button can preview the exact refund without a server round-trip. + private readonly NetworkVariable goldInvested = + new NetworkVariable( + 0, + readPerm: NetworkVariableReadPermission.Everyone, + writePerm: NetworkVariableWritePermission.Server); + + // Number of upgrades applied to this tower. 0 = never upgraded. Drives the Wall's + // "full refund only while un-upgraded" rule and will back tier display later. + private readonly NetworkVariable upgradeCount = + new NetworkVariable( + 0, + readPerm: NetworkVariableReadPermission.Everyone, + writePerm: NetworkVariableWritePermission.Server); + // ----- Local resolved state ------------------------------------------- // Resolved on every client in OnNetworkSpawn from definitionTypeId via the catalog. @@ -144,6 +163,12 @@ namespace TD.Gameplay /// The footprint anchor tile (SW corner, world-tile coords). public Vector2Int AnchorTile => anchorTile.Value; + /// Total gold sunk into this tower so far (placement + upgrades). + public int GoldInvested => goldInvested.Value; + + /// How many upgrades have been applied to this tower (0 = never upgraded). + public int UpgradeCount => upgradeCount.Value; + /// World-unit height the post-construction drop animation falls from. public float DropHeight => dropHeight; @@ -254,6 +279,11 @@ namespace TD.Gameplay anchorTile.Value = pendingAnchor; ownerSlot.Value = pendingOwner; + // Seed invested gold with the placement cost — the same amount + // TowerPlacementManager deducted to build this tower. The upgrade system + // grows this later via ServerAddUpgradeInvestment. + goldInvested.Value = pendingDefinition != null ? pendingDefinition.GoldCost : 0; + // Clear the pending data — it's now committed to NetworkVariables. hasPendingInit = false; } @@ -345,6 +375,84 @@ namespace TD.Gameplay // Re-tint on every client (and the server) when the replicated paint color changes. private void HandlePaintColorChanged(PaintColor previous, PaintColor current) => ApplyTint(); + // ----- Selling -------------------------------------------------------- + + // Server-only guard: a fast double-click could deliver two sell RPCs before the + // despawn propagates. Mirrors BuildSiteVisual.serverCancelled. + private bool serverSold; + + /// + /// Gold returned if this tower is sold right now. Single source of truth for both + /// the server (which awards it) and the HUD (which labels the Sell button). By + /// default this is of everything + /// invested; a tower flagged + /// (the Wall) returns the full amount while it has never been upgraded. + /// + public int ComputeSellRefund() + { + int invested = goldInvested.Value; + if (resolvedDefinition == null) + return Mathf.RoundToInt(invested * 0.75f); + + if (resolvedDefinition.FullRefundIfUnupgraded && upgradeCount.Value == 0) + return invested; + + return Mathf.RoundToInt(invested * resolvedDefinition.SellRefundPercent); + } + + /// + /// Server-only: records gold spent upgrading this tower (so a later sell refunds a + /// share of it) and marks the tower upgraded — which forfeits any + /// full-refund-while-unupgraded rule. The upgrade system calls this when it lands. + /// + public void ServerAddUpgradeInvestment(int cost) + { + if (!IsServer) return; + if (cost > 0) goldInvested.Value += cost; + upgradeCount.Value += 1; + } + + /// + /// Client → server request to sell this tower. Accepted only from the tower's owner + /// (same ownership rule as placement and paint). The server refunds gold, broadcasts + /// the sell VFX/SFX from a persistent object, then despawns the tower — + /// restores the footprint's grid state and clears + /// selection on every peer. + /// + [Rpc(SendTo.Server)] + public void RequestSellServerRpc(RpcParams rpcParams = default) + { + if (!IsServer) return; + if (serverSold) return; // idempotent guard against a double-click + + ulong senderClientId = rpcParams.Receive.SenderClientId; + PlayerSlot senderSlot = PlayerMatchState.SlotForClient(senderClientId); + if (senderSlot == PlayerSlot.None || senderSlot != ownerSlot.Value) + { + Debug.Log($"[TowerInstance] Sell rejected: client {senderClientId} " + + $"({senderSlot}) does not own tower owned by {ownerSlot.Value}."); + return; + } + + serverSold = true; + + int refund = ComputeSellRefund(); + var goldManager = PlayerGoldManager.GetForClient(senderClientId); + if (goldManager != null && refund > 0) + // countAsEarned: false — a sell refund returns spent gold, it is not round + // income, so it must not inflate the per-wave "earned" counter. + goldManager.AwardGold(refund, countAsEarned: false); + + // Broadcast VFX/SFX from the persistent placement manager, capturing the world + // position NOW — this NetworkObject despawns below, so it can't carry the RPC to + // remote peers itself (same reason WaveManager routes kill/leak popups). + var pm = TowerPlacementManager.Instance; + if (pm != null) pm.BroadcastSellEffect(transform.position); + + if (NetworkObject != null && NetworkObject.IsSpawned) + NetworkObject.Despawn(destroy: true); + } + // ----- IMinimapEntity ------------------------------------------------- // // Towers are static, so WorldPosition is cheap (no movement to track). Color reflects @@ -404,11 +512,20 @@ namespace TD.Gameplay ? resolvedDefinition.FootprintSize : new Vector2Int(2, 2); + // Collect the footprint, then stamp walkability as a BATCH so a single + // OnWalkabilityChanged fires for the whole footprint. Per-tile SetWalkable fires + // that event once PER TILE — on despawn (sell) that meant up to 4 full enemy A* + // re-paths for a 2×2 tower in one frame, which was the sell hitch. Placement + // batches for the same reason (TowerPlacementManager.StampWalkable). Occupancy + // doesn't fire walkability events, so it stays per-tile. + var footprint = new List(footprintSize.x * footprintSize.y); foreach (var tile in GridCoordinates.GetFootprintTiles(anchorTile.Value, footprintSize)) { - loader.SetWalkable(tile, walkable); + footprint.Add(tile); loader.SetOccupied(tile, occupied); } + + loader.SetWalkableBatch(footprint, walkable); } // Reused per-instance across color updates to avoid per-call GC allocation. diff --git a/Assets/_Project/Scripts/Gameplay/TowerPlacementManager.cs b/Assets/_Project/Scripts/Gameplay/TowerPlacementManager.cs index 7c4662d..9943dc5 100644 --- a/Assets/_Project/Scripts/Gameplay/TowerPlacementManager.cs +++ b/Assets/_Project/Scripts/Gameplay/TowerPlacementManager.cs @@ -5,6 +5,7 @@ using UnityEngine; using TD.Core; using TD.Levels; using TD.Towers; +using TD.VFX; namespace TD.Gameplay { @@ -350,6 +351,43 @@ namespace TD.Gameplay $"client {req.SenderClientId} ({placingSlot}) at anchor {req.Anchor}."); } + // ----- Sell effects (persistent broadcaster) ---------------------- + + /// + /// Server-only: tells every peer to play the tower-sold VFX/SFX at + /// . Called by as it sells, + /// because the tower's own NetworkObject despawns the same frame — a persistent + /// object must carry the broadcast so it isn't dropped. + /// + public void BroadcastSellEffect(Vector3 worldPos) + { + if (!IsServer) return; + PlaySellEffectRpc(worldPos); + } + + // One-time guard so a missing spawner warns once per peer instead of on every sale. + private static bool s_warnedNoSellSpawner; + + [Rpc(SendTo.Everyone)] + private void PlaySellEffectRpc(Vector3 worldPos) + { + var spawner = SellEffectSpawner.Instance; + if (spawner == null) + { + if (!s_warnedNoSellSpawner) + { + Debug.LogWarning("[TowerPlacementManager] A tower was sold, but there is no " + + "SellEffectSpawner in the scene — no coin VFX or sell sound " + + "will play. Add a SellEffectSpawner GameObject to each Match " + + "scene (assign its Sell Sound clip; the coin burst works even " + + "with no VFX prefab)."); + s_warnedNoSellSpawner = true; + } + return; + } + spawner.Play(worldPos); + } + // ----- Server-side commit hooks called by Builder ------------------ /// diff --git a/Assets/_Project/Scripts/Towers/TowerDefinition.cs b/Assets/_Project/Scripts/Towers/TowerDefinition.cs index 3ce1632..8163490 100644 --- a/Assets/_Project/Scripts/Towers/TowerDefinition.cs +++ b/Assets/_Project/Scripts/Towers/TowerDefinition.cs @@ -47,6 +47,22 @@ namespace TD.Towers "successful server-side placement validation.")] public int GoldCost; + // ------------------------------------------------------------------- + // Selling + // ------------------------------------------------------------------- + + [Header("Selling")] + [Tooltip("Portion of the gold INVESTED in this tower (placement cost plus any gold " + + "later spent upgrading it) that is refunded when it is sold, as a 0–1 factor. " + + "Default 0.75 = 75%.")] + [Range(0f, 1f)] + public float SellRefundPercent = 0.75f; + + [Tooltip("When true, this tower refunds 100% of its invested gold while it has never " + + "been upgraded (upgradeCount == 0); once upgraded it falls back to " + + "SellRefundPercent. Set on the Wall so a fresh wall can be re-mazed for free.")] + public bool FullRefundIfUnupgraded = false; + // ------------------------------------------------------------------- // Construction // ------------------------------------------------------------------- diff --git a/Assets/_Project/Scripts/UI/HUDController.cs b/Assets/_Project/Scripts/UI/HUDController.cs index 504ac50..e63a097 100644 --- a/Assets/_Project/Scripts/UI/HUDController.cs +++ b/Assets/_Project/Scripts/UI/HUDController.cs @@ -1327,19 +1327,30 @@ namespace TD.UI return btn; } + // Sell action for a completed tower. Refund is computed on the TowerInstance (single + // source of truth shared with the server) so the badge shows exactly what the player + // gets back. Hotkey is Key.None: the bottom-right slot's letter (B) is already the + // global buff-menu toggle — see CreateBuffMenuButton — so binding it here would fire + // both. The button stays click-only. private VisualElement CreateSellButton(TowerInstance tower, Key hotkey) { - int sellValue = tower.Definition != null - ? Mathf.RoundToInt(tower.Definition.GoldCost * 0.7f) - : 0; + // Only the tower's owner can sell it (the server enforces this too). A non-owner + // may have this tower view-selected — show the slot disabled with no refund badge + // so the action reads as unavailable rather than misleading. + bool ownedByLocal = tower != null + && PlayerMatchState.Local != null + && tower.Owner == PlayerMatchState.Local.Slot; + + int sellValue = ownedByLocal ? tower.ComputeSellRefund() : 0; var btn = CreateActionButton( costText: sellValue > 0 ? $"+{sellValue}g" : "", - hotkey: hotkey, + hotkey: Key.None, onClick: () => { - /* TODO: sell flow */ + if (tower != null) + tower.RequestSellServerRpc(); }); - btn.SetEnabled(false); + btn.SetEnabled(ownedByLocal); return btn; } @@ -1586,7 +1597,11 @@ namespace TD.UI ttStats.text = "(stats pending)"; } - int sellValue = Mathf.RoundToInt(def.GoldCost * 0.7f); + // Sell preview for a freshly placed (un-upgraded) tower: mirrors + // TowerInstance.ComputeSellRefund for invested == GoldCost, upgradeCount == 0. + int sellValue = def.FullRefundIfUnupgraded + ? def.GoldCost + : Mathf.RoundToInt(def.GoldCost * def.SellRefundPercent); ttCost.text = $"Cost: {def.GoldCost}g · Sell: {sellValue}g"; } diff --git a/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs b/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs new file mode 100644 index 0000000..e9d71eb --- /dev/null +++ b/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs @@ -0,0 +1,101 @@ +// Assets/_Project/Scripts/VFX/CoinBurstVfx.cs +using UnityEngine; + +namespace TD.VFX +{ + /// + /// Self-contained, code-configured gold-coin burst used as the zero-art placeholder for the + /// tower-sell effect. Configures its own for a short radial + /// spray of gold specks thrown up in random arcs under gravity, then destroys itself. + /// + /// + /// Instantiated at runtime by when no authored VFX prefab is + /// assigned. It can also be dropped on a prefab in the editor and tuned. Replace with an + /// authored particle / VFX-graph prefab (assigned on the spawner) when art is ready — nothing + /// else needs to change. + /// + [RequireComponent(typeof(ParticleSystem))] + public class CoinBurstVfx : MonoBehaviour + { + [Tooltip("How many coin specks to throw.")] + [SerializeField] private int coinCount = 14; + + [Tooltip("Longest a speck lives (seconds). The whole effect self-destructs shortly after.")] + [SerializeField] private float lifetime = 0.6f; + + [Tooltip("Gold tint applied to the specks.")] + [SerializeField] private Color coinColor = new Color(1f, 0.84f, 0.2f, 1f); + + private void Awake() + { + var ps = GetComponent(); + if (ps == null) ps = gameObject.AddComponent(); + Configure(ps); + } + + private void Configure(ParticleSystem ps) + { + // Reconfiguring modules requires the system to be stopped first. + ps.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); + + var main = ps.main; + main.duration = 0.1f; + main.loop = false; + main.playOnAwake = false; + main.startLifetime = new ParticleSystem.MinMaxCurve(lifetime * 0.6f, lifetime); + main.startSpeed = new ParticleSystem.MinMaxCurve(2.5f, 5f); + main.startSize = new ParticleSystem.MinMaxCurve(0.07f, 0.16f); + main.startRotation = new ParticleSystem.MinMaxCurve(0f, Mathf.PI * 2f); + main.startColor = coinColor; + main.gravityModifier = 2.5f; // arc up then fall back down quickly + main.simulationSpace = ParticleSystemSimulationSpace.World; + main.maxParticles = 64; + main.stopAction = ParticleSystemStopAction.None; + + var emission = ps.emission; + emission.enabled = true; + emission.rateOverTime = 0f; // burst only, no continuous stream + emission.SetBursts(new[] { new ParticleSystem.Burst(0f, (short)coinCount) }); + + // Hemisphere pointing up → specks spray outward and upward in random directions. + var shape = ps.shape; + shape.enabled = true; + shape.shapeType = ParticleSystemShapeType.Hemisphere; + shape.radius = 0.12f; + + // Fade the specks out over the back half of their life so they "decay quickly". + var col = ps.colorOverLifetime; + col.enabled = true; + var grad = new Gradient(); + grad.SetKeys( + new[] { new GradientColorKey(coinColor, 0f), new GradientColorKey(coinColor, 1f) }, + new[] + { + new GradientAlphaKey(1f, 0f), + new GradientAlphaKey(1f, 0.55f), + new GradientAlphaKey(0f, 1f), + }); + col.color = new ParticleSystem.MinMaxGradient(grad); + + // Give the specks a visible, transparent-capable material even with no assigned art. + var renderer = GetComponent(); + if (renderer != null) + { + renderer.renderMode = ParticleSystemRenderMode.Billboard; + if (renderer.sharedMaterial == null) + { + Shader shader = Shader.Find("Universal Render Pipeline/Particles/Unlit") + ?? Shader.Find("Sprites/Default") + ?? Shader.Find("Legacy Shaders/Particles/Alpha Blended Premultiply"); + if (shader != null) + renderer.material = new Material(shader) { color = coinColor }; + } + } + + ps.Play(); + + // Tear down after the last speck has died (plus a small margin). + Destroy(gameObject, lifetime + 0.25f); + } + } +} diff --git a/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs.meta b/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs.meta new file mode 100644 index 0000000..58bc699 --- /dev/null +++ b/Assets/_Project/Scripts/VFX/CoinBurstVfx.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bdff685029f23004796671150c7cf39b \ No newline at end of file diff --git a/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs b/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs new file mode 100644 index 0000000..cbb8205 --- /dev/null +++ b/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs @@ -0,0 +1,91 @@ +// Assets/_Project/Scripts/VFX/SellEffectSpawner.cs +using UnityEngine; +using TD.Audio; + +namespace TD.VFX +{ + /// + /// Scene singleton that plays the "tower sold" feedback — a burst of gold coins plus a + /// coin-rustle sound — at a world position. Mirrors : + /// visual-only, plain MonoBehaviour, invoked on every peer via a ClientRpc so all + /// players see and hear a sale locally. + /// + /// + /// Who calls this: + /// routes a ClientRpc here when a tower is sold. + /// + /// Inspector setup: drop this on a SellEffectSpawner GameObject in each Match + /// scene. The VFX prefab is OPTIONAL — leave it empty to use the built-in + /// placeholder, or assign an authored particle/VFX-graph prefab. + /// Assign the coin-rustle clip on . + /// + public class SellEffectSpawner : MonoBehaviour + { + // ----- Singleton -------------------------------------------------- + + public static SellEffectSpawner Instance { get; private set; } + + // ----- Inspector -------------------------------------------------- + + [Tooltip("Optional authored VFX prefab spawned at the sale position. Leave empty to " + + "fall back to the built-in code-generated CoinBurstVfx placeholder.")] + [SerializeField] private GameObject coinBurstPrefab; + + [Tooltip("Coin-rustle sound played (2D, via AudioManager) when a tower is sold.")] + [SerializeField] private SoundConfig sellSound; + + [Tooltip("Vertical offset above the sale position where the coin burst originates, so " + + "it reads as coming from the tower body rather than the ground.")] + [SerializeField] private float verticalOffset = 0.75f; + + // ----- Lifecycle -------------------------------------------------- + + private void Awake() + { + if (Instance != null && Instance != this) + { + Debug.LogWarning("[SellEffectSpawner] Duplicate instance detected. " + + "Only one should exist per scene."); + return; + } + Instance = this; + } + + private void OnDestroy() + { + if (Instance == this) Instance = null; + } + + // ----- Public API ------------------------------------------------- + + /// Plays the coin burst + rustle sound at . + public void Play(Vector3 worldPos) + { + Vector3 spawnPos = worldPos + Vector3.up * verticalOffset; + + if (coinBurstPrefab != null) + { + var instance = Instantiate(coinBurstPrefab, spawnPos, Quaternion.identity); + + // Force the burst to play. The spawner's whole job is to play this effect, so + // it shouldn't depend on the prefab's ParticleSystem having "Play On Awake" + // ticked — if that's off, the effect would silently never appear. Harmless when + // Play On Awake is already on (a freshly instantiated one-shot just restarts at + // t=0). VFX Graph effects play from their own settings, so a null PS is fine. + var ps = instance.GetComponentInChildren(); + if (ps != null) ps.Play(withChildren: true); + } + else + { + // Zero-art fallback: a self-configuring, self-destroying particle burst. + var go = new GameObject("CoinBurst"); + go.transform.position = spawnPos; + go.AddComponent(); + } + + if (sellSound.clip != null) + AudioManager.Instance?.Play(sellSound.clip, AudioCategory.UI, + sellSound.RandomPitch(), sellSound.volume); + } + } +} diff --git a/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs.meta b/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs.meta new file mode 100644 index 0000000..7ae5f2a --- /dev/null +++ b/Assets/_Project/Scripts/VFX/SellEffectSpawner.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e2708c6bac8136f45b48c899d3d40630 \ No newline at end of file diff --git a/Assets/_Project/Scripts/VFX/TransientEffect.cs b/Assets/_Project/Scripts/VFX/TransientEffect.cs new file mode 100644 index 0000000..a258ceb --- /dev/null +++ b/Assets/_Project/Scripts/VFX/TransientEffect.cs @@ -0,0 +1,30 @@ +// Assets/_Project/Scripts/VFX/TransientEffect.cs +using UnityEngine; + +namespace TD.VFX +{ + /// + /// Destroys its GameObject a fixed time after it spawns. Drop this onto any one-shot + /// effect prefab — a particle burst, a VFX Graph effect, a sound-only object — so it + /// cleans itself up without any bespoke code. Designed for prefabs spawned by + /// (and any future effect spawner) that fire once and + /// should disappear. + /// + /// + /// Shuriken shortcut: a plain can instead self-destroy + /// with no component at all — set Main → Stop Action → Destroy and make sure Looping + /// is off. Use this component for VFX Graph effects (which have no Stop Action) or for + /// prefabs that combine several systems and need one predictable lifetime. + /// + /// Set to comfortably exceed the effect's visible duration so it + /// isn't cut off mid-play. + /// + public class TransientEffect : MonoBehaviour + { + [Tooltip("Seconds after spawn before this GameObject destroys itself. Set it a little " + + "longer than the effect's visible length so nothing is cut off.")] + [SerializeField, Min(0f)] private float lifetime = 1.5f; + + private void Start() => Destroy(gameObject, lifetime); + } +} diff --git a/Assets/_Project/Scripts/VFX/TransientEffect.cs.meta b/Assets/_Project/Scripts/VFX/TransientEffect.cs.meta new file mode 100644 index 0000000..2eb9598 --- /dev/null +++ b/Assets/_Project/Scripts/VFX/TransientEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 739f3145f66002d47850b603164d07b8 \ No newline at end of file diff --git a/Project_Context.md b/Project_Context.md index 3e2c6d5..fd56cfd 100644 --- a/Project_Context.md +++ b/Project_Context.md @@ -4,7 +4,7 @@ A snapshot of **where the project is and how it works** — the authoritative reference for current architecture, implemented systems, conventions, and known debt. It pairs with [`Project_Roadmap.md`](Project_Roadmap.md), which is the forward-looking plan. When the two disagree, this document describes *what exists today*; the roadmap describes *what's planned next*. -Last substantial update: 2026-06-24. +Last substantial update: 2026-07-14. --- @@ -56,10 +56,11 @@ Unity **6.4 (6000.4.4f1)**, URP, IL2CPP, .NET Standard 2.1, Linear color space, - `TowerPlacementManager` (server-validated placement queue) — `SpawnTower` now **seats towers flush on the ground from their mesh bounds** (`SeatOnGround`), so any pivot works (replaced the old hard-coded y=0.5). `Builder` build queue with staged construction/pause/cancel/refund, RTS selection, owner tinting. - **Construction-phase build visuals:** `BuildSiteVisual` swaps between an ordered set of phase prefabs as a tower builds — `ConstructionPhaseSet` SO + optional per-tower `TowerDefinition.ConstructionPhases`, with a project-default set and a legacy cube Y-scale fallback. `BuildSiteVisual` resolves its def via `TowerTypeId` (catalog), like `TowerInstance`. - **Tesla Coil tower:** Electric, `AllInRange` (zaps every enemy in range each 0.5s tick). `TeslaArcVisual` draws arced, crackling, HDR `LineRenderer` bolts that flicker, plus **real point lights** (emitter flash + per-impact lights at struck enemies, capped) so the electricity actually illuminates the scene — emission/bloom alone don't cast light. +- **Tower Sell** (branch `tower-sell`, verified in-engine 2026-07-14): selecting an owned, completed tower shows a **Sell** action in the command grid's **bottom-right** slot (owner-gated; a non-owner sees it disabled). `TowerInstance.RequestSellServerRpc` (owner-validated, like paint) refunds `TowerDefinition.SellRefundPercent` (default 0.75) of the tower's replicated `goldInvested` (placement + any future upgrade spend), except a `FullRefundIfUnupgraded` tower (the **Wall**) refunds 100% while `upgradeCount == 0`. The refund is **not** counted as round income — `PlayerGoldManager.AwardGold(amount, countAsEarned:false)`. Selling despawns the tower (`OnNetworkDespawn` un-stamps the footprint as a **batch** and clears selection) and broadcasts a coin **VFX + rustle SFX** through `SellEffectSpawner` (scene singleton mirroring `FloatingTextSpawner`) via `TowerPlacementManager.PlaySellEffectRpc` (routed off a persistent object because the tower despawns the same frame). `TowerInstance.ServerAddUpgradeInvestment` is the seam the future upgrade system writes to. The coin VFX is an **artist-authored** prefab (`FX_SellTower`: a Shuriken **mesh-particle** burst of the Blender `Coin` model with an **emissive** gold material — emissive so it survives the grimdark grade); `CoinBurstVfx` is the zero-art code-gen fallback, and new reusable `TransientEffect` self-destructs one-shot effect prefabs (for VFX-Graph effects that lack a Stop Action). ### Enemies & pathfinding - `EnemyHealth` (replicated HP, damage types, `IsFlying`, held state), `EnemyStatus` (lingering effects: slow/DoT), `EnemyMovement` (A* path following, zone-leak attribution, death/sink sequence). -- `PathfindingService` (A* on the runtime walkability grid, octile heuristic, corner-cut prevention, line-of-sight path smoothing; re-paths on tower placement/removal). +- `PathfindingService` (A* on the runtime walkability grid, octile heuristic, corner-cut prevention, line-of-sight path smoothing). **Re-paths via a budgeted scheduler:** grounded enemies `RegisterMover`/`UnregisterMover`; on a maze change the service enqueues them and recomputes under a per-frame `recomputeBudgetMs` (default 1.5 ms) drain, spreading the work across frames so a placement/sell with a full wave present no longer spikes a frame (was ~0.5 s). Safe because selling only opens the maze and placement is BFS-guaranteed to leave a route, so a few frames of slightly-stale path is invisible. - **Flying enemies:** path on the **baked terrain grid** (`LevelLoader.IsBaseWalkable`) so they soar over towers; compute once, never re-path; spawn elevated by `EnemyDefinition.FlightHeight`. - Content: ~10 enemy definitions/prefabs (Crystal Golem / Cyclops / Ent variants, Undead Drake = the flying test enemy), 10 wave definitions. @@ -102,4 +103,4 @@ Unity **6.4 (6000.4.4f1)**, URP, IL2CPP, .NET Standard 2.1, Linear color space, - **Catalog index 0 is a reserved sentinel** (valid `TowerTypeId`s start at 1) — easy to forget when wiring the catalog in the inspector. - **Catalog-index identifiers aren't session-stable** — blocks cross-match persistence until a stable ID is added. - **Paint system frozen**; **Race vs Builder** naming unresolved; the gold **"Buy Roll available any time"** rule is provisional and may change. -- **Stubbed/unbuilt:** tower Upgrade/Sell actions (HUD buttons disabled), enemy resistances/weaknesses, in-match race-pick countdown. +- **Stubbed/unbuilt:** tower **Upgrade** action (HUD button still disabled; the `TowerInstance.ServerAddUpgradeInvestment` seam is ready for it), enemy resistances/weaknesses, in-match race-pick countdown. *(Tower **Sell** is now done — see Combat & towers.)* diff --git a/Project_Roadmap.md b/Project_Roadmap.md index a41edbf..aa95f7f 100644 --- a/Project_Roadmap.md +++ b/Project_Roadmap.md @@ -4,7 +4,7 @@ The **forward-looking plan**: what's done, what's next, and the sequencing. Current-state architecture and the full list of implemented systems live in [`Project_Context.md`](Project_Context.md) — read that first for "how things work today." This document focuses on direction and remaining work. -Last substantial update: 2026-06-24. +Last substantial update: 2026-07-14. --- @@ -36,6 +36,8 @@ All players start with the **same three towers** — **Basic Arrow** (ground+air **Done & merged:** functional match loop end-to-end, HUD, lobby + race selection, economy, enemies + A* pathfinding, **flying enemies + air-targeting**, **per-player tower deck** (keystone #1), **draft Slice 1** (spine + "new tower"), **TowerRegistry removal** (towers replicate by `TowerTypeId`), **per-tower construction-phase build visuals**, **ground-seating from mesh bounds**, **Tesla Coil tower** (Electric + AllInRange + arc VFX with real flash/impact lights). +**Done, on branch `tower-sell` (pushed to origin; NOT yet merged to `main`):** **Tower Sell** — owner-gated Sell action, refunds `SellRefundPercent` (default 75%) of invested gold, the **Wall refunds 100% while un-upgraded**, refund excluded from round income, coin **VFX** (artist-authored emissive mesh-particle `FX_SellTower`, with a `CoinBurstVfx` code-gen fallback) + rustle **SFX**. Also a **budgeted enemy re-path scheduler** in `PathfindingService` that removes the ~0.5 s frame hitch on any maze change (sell/placement) with a full wave present, plus a batched footprint un-stamp and the NGO `RequireOwnership`→`InvokePermission` deprecation cleanup. Verified in-engine 2026-07-14. + **In progress (branch `feature/post-processing`):** project-wide **grimdark post-processing** grade + HDR; Tesla arc lighting polish. *(This branch was fast-forwarded onto the Tesla work; commit the post-processing assets + the `TeslaArcVisual` light additions.)* **Paused:** in-match Paint system (overlaps with systemic upgrades). @@ -80,7 +82,8 @@ Player profile saving owned content; **win/loss reward pools** drawn server-side ## Part B — Functional gameplay remainder (not roguelike-specific) -- **Tower Upgrade / Sell actions** — HUD buttons exist but are disabled. Sell first (refund + despawn), then per-tower upgrade if the systemic model leaves room for it. +- **Tower Sell — ✅ DONE** (branch `tower-sell`): refund + despawn + coin VFX/SFX; 75% of invested gold, Wall 100% while un-upgraded, refund not counted as income; `TowerInstance.ServerAddUpgradeInvestment` records upgrade spend for the refund and is the seam the Upgrade system will write to. +- **Tower Upgrade action** — HUD button still disabled. Build it once the systemic-upgrade model (A3) settles whether per-tower upgrade trees are wanted on top of the systemic modifiers. - **Enemy resistances / weaknesses** — `EnemyHealth.TakeDamage` has the stub slot; info panel has the placeholder. - **Terrain architecture decision** — Unity Terrain vs mesh vs ProBuilder. Builder code is terrain-agnostic; decide before heavy art. - **Camera polish** — cursor-anchored zoom near map edges, center-on-builder hotkey, race/phase-aware initial position.