diff --git a/Assets/_Project/Audio/buildings.meta b/Assets/_Project/Audio/buildings.meta
deleted file mode 100644
index 1c49c38..0000000
--- a/Assets/_Project/Audio/buildings.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Project/Audio/buildings/tesla_tower.meta b/Assets/_Project/Audio/buildings/tesla_tower.meta
deleted file mode 100644
index b57c8e0..0000000
--- a/Assets/_Project/Audio/buildings/tesla_tower.meta
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diff --git a/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav b/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav
deleted file mode 100644
index 38f8a15..0000000
--- a/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:d4bfa0b438971751b46fa605e5aacd28006e7518498c540c626708ccbe3a1bfb
-size 787646
diff --git a/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav.meta b/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav.meta
deleted file mode 100644
index aaa6ef2..0000000
--- a/Assets/_Project/Audio/buildings/tesla_tower/construction_finished.wav.meta
+++ /dev/null
@@ -1,23 +0,0 @@
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- externalObjects: {}
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- forceToMono: 0
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- 3D: 1
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diff --git a/Assets/_Project/Audio/death_sounds.meta b/Assets/_Project/Audio/death_sounds.meta
deleted file mode 100644
index 5759991..0000000
--- a/Assets/_Project/Audio/death_sounds.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Project/Audio/death_sounds/cyclops.meta b/Assets/_Project/Audio/death_sounds/cyclops.meta
deleted file mode 100644
index 0ab0edd..0000000
--- a/Assets/_Project/Audio/death_sounds/cyclops.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav b/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav
deleted file mode 100755
index 50fb46a..0000000
--- a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e05eb8e8852d8425e8e615aa9183bef154ba978187f717d8dcced14d73725b56
-size 524990
diff --git a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav.meta b/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav.meta
deleted file mode 100644
index 573d4c5..0000000
--- a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_1.wav.meta
+++ /dev/null
@@ -1,23 +0,0 @@
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diff --git a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav b/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav
deleted file mode 100755
index e8f0ac6..0000000
--- a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:862dd7c3d4bfa81198162f9473a07060ece551a42a52f2ef91be05c3d89b3090
-size 262334
diff --git a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav.meta b/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav.meta
deleted file mode 100644
index eb82461..0000000
--- a/Assets/_Project/Audio/death_sounds/cyclops/cyclops_death_sound_2.wav.meta
+++ /dev/null
@@ -1,23 +0,0 @@
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- normalize: 1
- loadInBackground: 0
- ambisonic: 0
- 3D: 1
- userData:
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diff --git a/Assets/_Project/Audio/buildings/tesla_tower/tesla_tower.ogg b/Assets/_Project/Audio/tesla_tower.ogg
similarity index 100%
rename from Assets/_Project/Audio/buildings/tesla_tower/tesla_tower.ogg
rename to Assets/_Project/Audio/tesla_tower.ogg
diff --git a/Assets/_Project/Audio/buildings/tesla_tower/tesla_tower.ogg.meta b/Assets/_Project/Audio/tesla_tower.ogg.meta
similarity index 100%
rename from Assets/_Project/Audio/buildings/tesla_tower/tesla_tower.ogg.meta
rename to Assets/_Project/Audio/tesla_tower.ogg.meta
diff --git a/Assets/_Project/Prefabs/Enemies/Enemy_CrystalGolem_Blue.prefab b/Assets/_Project/Prefabs/Enemies/Enemy_CrystalGolem_Blue.prefab
index 546fd71..6bf2444 100644
--- a/Assets/_Project/Prefabs/Enemies/Enemy_CrystalGolem_Blue.prefab
+++ b/Assets/_Project/Prefabs/Enemies/Enemy_CrystalGolem_Blue.prefab
@@ -16,7 +16,6 @@ GameObject:
- component: {fileID: 3283904430289710888}
- component: {fileID: 3756613737869398948}
- component: {fileID: 6036713598566100742}
- - component: {fileID: -1575784752119152190}
m_Layer: 10
m_Name: Enemy_CrystalGolem_Blue
m_TagString: Untagged
@@ -203,27 +202,6 @@ CapsuleCollider:
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 1, z: 0}
---- !u!114 &-1575784752119152190
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1455822126534880203}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 9df6fea9a86daafae998f8eecc44ee7d, type: 3}
- m_Name:
- m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.EnemyDeathSound
- deathSounds:
- - clip: {fileID: 8300000, guid: e007e19b827137ce395021d825927dcc, type: 3}
- volume: 0.75
- minPitch: 0.95
- maxPitch: 1.05
- - clip: {fileID: 8300000, guid: 6cea30689732db2f0a8989fe8f1a07a9, type: 3}
- volume: 0.75
- minPitch: 0.95
- maxPitch: 1.05
--- !u!1 &5361867751622119598
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/_Project/Prefabs/Enemies/Enemy_Cyclops_Green.prefab b/Assets/_Project/Prefabs/Enemies/Enemy_Cyclops_Green.prefab
index dfb934a..fad5f6b 100644
--- a/Assets/_Project/Prefabs/Enemies/Enemy_Cyclops_Green.prefab
+++ b/Assets/_Project/Prefabs/Enemies/Enemy_Cyclops_Green.prefab
@@ -16,7 +16,6 @@ GameObject:
- component: {fileID: 3283904430289710888}
- component: {fileID: 3756613737869398948}
- component: {fileID: 6036713598566100742}
- - component: {fileID: -4695266156693656620}
m_Layer: 10
m_Name: Enemy_Cyclops_Green
m_TagString: Untagged
@@ -203,21 +202,6 @@ CapsuleCollider:
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 1, z: 0}
---- !u!114 &-4695266156693656620
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1455822126534880203}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 9df6fea9a86daafae998f8eecc44ee7d, type: 3}
- m_Name:
- m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.EnemyDeathSound
- deathClips:
- - {fileID: 8300000, guid: e007e19b827137ce395021d825927dcc, type: 3}
- - {fileID: 8300000, guid: 6cea30689732db2f0a8989fe8f1a07a9, type: 3}
--- !u!1 &5361867751622119598
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/_Project/Prefabs/Towers/Tower_TeslaCoil.prefab b/Assets/_Project/Prefabs/Towers/Tower_TeslaCoil.prefab
index ede5f43..cff0c5b 100644
--- a/Assets/_Project/Prefabs/Towers/Tower_TeslaCoil.prefab
+++ b/Assets/_Project/Prefabs/Towers/Tower_TeslaCoil.prefab
@@ -100,7 +100,6 @@ GameObject:
- component: {fileID: 8853488620519990682}
- component: {fileID: 4524938955752569428}
- component: {fileID: -2590971686077483651}
- - component: {fileID: 1288485127287735786}
m_Layer: 0
m_Name: Tower_TeslaCoil
m_TagString: Untagged
@@ -147,7 +146,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
- GlobalObjectIdHash: 280718094
+ GlobalObjectIdHash: 1363936954
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@@ -220,20 +219,10 @@ MonoBehaviour:
emitter: {fileID: 1088221722203278382}
arcMaterial: {fileID: 2100000, guid: 9ba610475fb3d4c4fa1245e15a72aee5, type: 2}
arcColor: {r: 0.6, g: 0.85, b: 1, a: 1}
- emissionIntensity: 4
arcWidth: 0.06
arcDuration: 0.12
segmentsPerArc: 6
- arcHeight: 0.18
jitter: 0.2
- castLight: 1
- lightColor: {r: 0.6, g: 0.85, b: 1, a: 1}
- lightIntensity: 8
- lightRange: 12
- castImpactLight: 1
- impactLightIntensity: 4
- impactLightRange: 5
- maxImpactLights: 8
--- !u!114 &-2590971686077483651
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -246,28 +235,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: db643146344a08a639133638e4746a33, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TeslaTowerFireSound
- fireSound:
- clip: {fileID: 8300000, guid: a0b5d0b15de667604b825f12d39b05a8, type: 3}
- volume: 0.263
- minPitch: 0.95
- maxPitch: 1.05
---- !u!114 &1288485127287735786
-MonoBehaviour:
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- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
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- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: ce512ec39eb6a8f079c7b258a4d0ced1, type: 3}
- m_Name:
- m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TowerBuiltSound
- builtSound:
- clip: {fileID: 8300000, guid: 6ff2e0ba45ef5eb6abeb34bd2c6e2da8, type: 3}
- volume: 0.496
- minPitch: 1
- maxPitch: 1
+ fireClip: {fileID: 8300000, guid: a0b5d0b15de667604b825f12d39b05a8, type: 3}
+ minPitch: 0.92
+ maxPitch: 1.07
--- !u!1 &7101790219931971190
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/_Project/Scripts/Audio/AudioManager.cs b/Assets/_Project/Scripts/Audio/AudioManager.cs
index 21099bb..961a820 100644
--- a/Assets/_Project/Scripts/Audio/AudioManager.cs
+++ b/Assets/_Project/Scripts/Audio/AudioManager.cs
@@ -58,7 +58,7 @@ namespace TD.Audio
}
}
- public void Play(AudioClip clip, AudioCategory category, float pitch = 1f, float volume = 1f)
+ public void Play(AudioClip clip, AudioCategory category, float pitch = 1f)
{
if (clip == null) return;
if (!pools.TryGetValue(category, out var pool)) return;
@@ -66,7 +66,6 @@ namespace TD.Audio
int idx = indices[category];
var src = pool[idx % pool.Length];
src.pitch = pitch;
- src.volume = volume;
src.clip = clip;
src.Play();
indices[category] = idx + 1;
diff --git a/Assets/_Project/Scripts/Audio/SoundConfig.cs b/Assets/_Project/Scripts/Audio/SoundConfig.cs
deleted file mode 100644
index d1be3e2..0000000
--- a/Assets/_Project/Scripts/Audio/SoundConfig.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-// Assets/_Project/Scripts/Audio/SoundConfig.cs
-using UnityEngine;
-
-namespace TD.Audio
-{
- [System.Serializable]
- public struct SoundConfig
- {
- public AudioClip clip;
- [Range(0f, 1f)] public float volume;
- [Range(0f, 3f)] public float minPitch;
- [Range(0f, 3f)] public float maxPitch;
-
- public float RandomPitch() => Random.Range(minPitch, maxPitch);
- }
-}
diff --git a/Assets/_Project/Scripts/Audio/SoundConfig.cs.meta b/Assets/_Project/Scripts/Audio/SoundConfig.cs.meta
deleted file mode 100644
index df0ac08..0000000
--- a/Assets/_Project/Scripts/Audio/SoundConfig.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: fce44aba7ccbe4224aeae2faa74b978f
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs b/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs
deleted file mode 100644
index cc1c503..0000000
--- a/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-// Assets/_Project/Scripts/Combat/EnemyDeathSound.cs
-using TD.Audio;
-using TD.Gameplay;
-using UnityEngine;
-
-namespace TD.Combat
-{
- ///
- /// Local-only audio for enemy death. Subscribes to
- /// and plays a randomly chosen clip from .
- /// Attach to any enemy prefab and assign its clips in the Inspector.
- ///
- [RequireComponent(typeof(EnemyHealth))]
- public class EnemyDeathSound : MonoBehaviour
- {
- [SerializeField] private SoundConfig[] deathSounds;
-
- private EnemyHealth enemyHealth;
-
- private void Awake()
- {
- enemyHealth = GetComponent();
- }
-
- private void OnEnable()
- {
- if (enemyHealth != null) enemyHealth.OnDiedClient += HandleDied;
- }
-
- private void OnDisable()
- {
- if (enemyHealth != null) enemyHealth.OnDiedClient -= HandleDied;
- }
-
- private void HandleDied()
- {
- if (deathSounds == null || deathSounds.Length == 0) return;
- var sound = deathSounds[Random.Range(0, deathSounds.Length)];
- AudioManager.Instance?.Play(sound.clip, AudioCategory.EnemyHitDeath, sound.RandomPitch(), sound.volume);
- }
- }
-}
diff --git a/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs.meta b/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs.meta
deleted file mode 100644
index f68c450..0000000
--- a/Assets/_Project/Scripts/Combat/EnemyDeathSound.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: 9df6fea9a86daafae998f8eecc44ee7d
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Combat/TeslaTowerFireSound.cs b/Assets/_Project/Scripts/Combat/TeslaTowerFireSound.cs
index 3334523..9294b85 100644
--- a/Assets/_Project/Scripts/Combat/TeslaTowerFireSound.cs
+++ b/Assets/_Project/Scripts/Combat/TeslaTowerFireSound.cs
@@ -17,7 +17,12 @@ namespace TD.Combat
[RequireComponent(typeof(TowerCombat))]
public class TeslaTowerFireSound : MonoBehaviour
{
- [SerializeField] private SoundConfig fireSound;
+ [Tooltip("Sound played each time the coil discharges.")]
+ [SerializeField] private AudioClip fireClip;
+
+ [Tooltip("Pitch is randomized within this range each shot to avoid a mechanical loop.")]
+ [SerializeField] private float minPitch = 0.93f;
+ [SerializeField] private float maxPitch = 1.07f;
private TowerCombat combat;
@@ -38,7 +43,7 @@ namespace TD.Combat
private void HandleAreaFired(Vector3[] positions)
{
- AudioManager.Instance?.Play(fireSound.clip, AudioCategory.TowerFire, fireSound.RandomPitch(), fireSound.volume);
+ AudioManager.Instance?.Play(fireClip, AudioCategory.TowerFire, Random.Range(minPitch, maxPitch));
}
}
}
diff --git a/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs b/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs
deleted file mode 100644
index 30f3376..0000000
--- a/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-// Assets/_Project/Scripts/Combat/TowerBuiltSound.cs
-using TD.Audio;
-using TD.Gameplay;
-using UnityEngine;
-
-namespace TD.Combat
-{
- ///
- /// Local-only audio for tower construction completion. Subscribes to
- /// and plays a sound on every peer
- /// when the tower finishes building.
- /// Attach to any tower prefab and assign its clip in the Inspector.
- ///
- [RequireComponent(typeof(TowerInstance))]
- public class TowerBuiltSound : MonoBehaviour
- {
- [SerializeField] private SoundConfig builtSound;
-
- private TowerInstance towerInstance;
-
- private void Awake()
- {
- towerInstance = GetComponent();
- }
-
- private void OnEnable()
- {
- if (towerInstance != null) towerInstance.OnBuiltClient += HandleBuilt;
- }
-
- private void OnDisable()
- {
- if (towerInstance != null) towerInstance.OnBuiltClient -= HandleBuilt;
- }
-
- private void HandleBuilt()
- {
- AudioManager.Instance?.Play(builtSound.clip, AudioCategory.UI, builtSound.RandomPitch(), builtSound.volume);
- }
- }
-}
diff --git a/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs.meta b/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs.meta
deleted file mode 100644
index 5aa4685..0000000
--- a/Assets/_Project/Scripts/Combat/TowerBuiltSound.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: ce512ec39eb6a8f079c7b258a4d0ced1
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Gameplay/EnemyHealth.cs b/Assets/_Project/Scripts/Gameplay/EnemyHealth.cs
index 10256d2..4d0e7ea 100644
--- a/Assets/_Project/Scripts/Gameplay/EnemyHealth.cs
+++ b/Assets/_Project/Scripts/Gameplay/EnemyHealth.cs
@@ -126,9 +126,6 @@ namespace TD.Gameplay
///
public event System.Action OnDied;
- /// Fired on ALL peers the moment this enemy dies. Use for client-side visuals and audio.
- public event System.Action OnDiedClient;
-
// ----- Server-only pre-spawn init -------------------------------------
///
@@ -243,7 +240,6 @@ namespace TD.Gameplay
if (deathAnimator != null)
deathAnimator.SetTrigger(DieHash);
- DiedClientRpc();
StartCoroutine(DeathSequence());
}
@@ -267,12 +263,6 @@ namespace TD.Gameplay
// mesh sizes substantially, derive this from a collider bounds instead.
public float SelectionRadius => 0.4f;
- [ClientRpc]
- private void DiedClientRpc()
- {
- OnDiedClient?.Invoke();
- }
-
private IEnumerator DeathSequence()
{
// Hold while the death animation plays.
diff --git a/Assets/_Project/Scripts/Gameplay/TowerInstance.cs b/Assets/_Project/Scripts/Gameplay/TowerInstance.cs
index e459f01..724776e 100644
--- a/Assets/_Project/Scripts/Gameplay/TowerInstance.cs
+++ b/Assets/_Project/Scripts/Gameplay/TowerInstance.cs
@@ -166,11 +166,6 @@ namespace TD.Gameplay
}
}
- // ----- Events ---------------------------------------------------------
-
- /// Fired on ALL peers when this tower finishes construction and spawns.
- public event System.Action OnBuiltClient;
-
// ----- Server-only initialization -------------------------------------
///
@@ -267,8 +262,6 @@ namespace TD.Gameplay
$"for {ownerSlot.Value} at anchor {anchorTile.Value}. " +
$"IsServer={IsServer}");
}
-
- OnBuiltClient?.Invoke();
}
public override void OnNetworkDespawn()
diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json
index c46a6fa..f70e4ce 100644
--- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json
+++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json
@@ -155,11 +155,6 @@
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "editor.dragSelectRectMode",
"value": "{\"m_Value\":0}"
- },
- {
- "type": "UnityEditor.ProBuilder.Actions.ExportAssetOptions, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
- "key": "export.assetOptions",
- "value": "{\"m_Value\":{\"makePrefab\":false,\"replaceOriginal\":false}}"
}
]
}