diff --git a/Assets/_Project/Definitions/BuilderSpells/SlowAreaSpell.asset b/Assets/_Project/Definitions/BuilderSpells/SlowAreaSpell.asset
index cb2746a..3439119 100644
--- a/Assets/_Project/Definitions/BuilderSpells/SlowAreaSpell.asset
+++ b/Assets/_Project/Definitions/BuilderSpells/SlowAreaSpell.asset
@@ -25,7 +25,7 @@ MonoBehaviour:
areaSound:
clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
volume: 0.632
- minPitch: 1.04
+ minPitch: 1.14
maxPitch: 0.96
SlowFactor: 0.5
EffectDuration: 8
diff --git a/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset b/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset
deleted file mode 100644
index 0465991..0000000
--- a/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset
+++ /dev/null
@@ -1,31 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 37cc60a4a6e53e24cb6d1c0be310868a, type: 3}
- m_Name: SlowAreaUpgradedSpell
- m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.SlowAreaUpgradedSpellDefinition
- DisplayName: Slow Area II
- Description: Upgraded Slow Area. Slows for 50% longer.
- Icon: {fileID: 0}
- Cooldown: 10
- TargetType: 1
- Radius: 5
- enemyLayerMask:
- serializedVersion: 2
- m_Bits: 1152
- areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
- areaSound:
- clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
- volume: 0.632
- minPitch: 1.04
- maxPitch: 0.96
- SlowFactor: 0.5
- EffectDuration: 12
diff --git a/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset.meta b/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset.meta
deleted file mode 100644
index 16266b6..0000000
--- a/Assets/_Project/Definitions/BuilderSpells/SlowAreaUpgradedSpell.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 364edf6abc3c31e33b53d0a01142b8ab
-NativeFormatImporter:
- externalObjects: {}
- mainObjectFileID: 11400000
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset b/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset
deleted file mode 100644
index 743c46d..0000000
--- a/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7b1c5b562f39c72eea3bafd0165af078, type: 3}
- m_Name: Draft_BuilderSpellOption_SlowAreaUpgrade
- m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.Draft.BuilderSpellUpgradeDraftOption
- DisplayName: Slow Area II
- Description: Slows enemies in the area for 50% longer than the default slow area.
- Icon: {fileID: 0}
- Weight: 1
- BaseKind: 1
- UpgradedKind: 2
diff --git a/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset.meta b/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset.meta
deleted file mode 100644
index 13ca9fd..0000000
--- a/Assets/_Project/Definitions/Draft/Draft_BuilderSpellOption_SlowAreaUpgrade.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d180030b68a9a5e1da497bf6f83451d4
-NativeFormatImporter:
- externalObjects: {}
- mainObjectFileID: 11400000
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/_Project/Scenes/Levels/9Player.unity b/Assets/_Project/Scenes/Levels/9Player.unity
index 9a4d028..684df64 100644
--- a/Assets/_Project/Scenes/Levels/9Player.unity
+++ b/Assets/_Project/Scenes/Levels/9Player.unity
@@ -13428,7 +13428,6 @@ MonoBehaviour:
spells:
- {fileID: 11400000, guid: 051c48f416e5366b59d49b0e062333ac, type: 2}
- {fileID: 11400000, guid: d893f46b037536b4ba91307e184cecfe, type: 2}
- - {fileID: 11400000, guid: 364edf6abc3c31e33b53d0a01142b8ab, type: 2}
--- !u!4 &914832726
Transform:
m_ObjectHideFlags: 0
@@ -28787,7 +28786,6 @@ MonoBehaviour:
- {fileID: 11400000, guid: 65ff25c1c8a89f7df8e88f71968c1c98, type: 2}
- {fileID: 11400000, guid: 5f390de69ba43b2a6a0d89cf09580320, type: 2}
- {fileID: 11400000, guid: 29b35841f7e5db454903798cb5d83434, type: 2}
- - {fileID: 11400000, guid: d180030b68a9a5e1da497bf6f83451d4, type: 2}
--- !u!4 &2139601601
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/_Project/Scripts/Core/BuilderSpellKind.cs b/Assets/_Project/Scripts/Core/BuilderSpellKind.cs
index 91c56e9..58fcb5d 100644
--- a/Assets/_Project/Scripts/Core/BuilderSpellKind.cs
+++ b/Assets/_Project/Scripts/Core/BuilderSpellKind.cs
@@ -11,6 +11,5 @@ namespace TD.Core
{
Fireball = 0,
SlowArea = 1,
- SlowAreaUpgraded = 2,
}
}
diff --git a/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs b/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs
deleted file mode 100644
index dd339f7..0000000
--- a/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-// Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs
-
-using TD.Core;
-using UnityEngine;
-
-namespace TD.Gameplay.BuilderSpells
-{
- ///
- /// Draft upgrade for — identical behavior, just a
- /// distinct so can replace the base spell
- /// with this one in the player's loadout. All fields (SlowFactor, EffectDuration, etc.)
- /// are inherited; author this asset with a longer EffectDuration than the base spell.
- ///
- [CreateAssetMenu(fileName = "SlowAreaUpgradedSpell",
- menuName = "TD/Builder Spells/Slow Area (Upgraded)")]
- public class SlowAreaUpgradedSpellDefinition : SlowAreaSpellDefinition
- {
- public override BuilderSpellKind Kind => BuilderSpellKind.SlowAreaUpgraded;
- }
-}
diff --git a/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs.meta b/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs.meta
deleted file mode 100644
index af8991f..0000000
--- a/Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: 37cc60a4a6e53e24cb6d1c0be310868a
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Gameplay/BuilderUpgradeManager.cs b/Assets/_Project/Scripts/Gameplay/BuilderUpgradeManager.cs
index 6b81aea..f11f9ec 100644
--- a/Assets/_Project/Scripts/Gameplay/BuilderUpgradeManager.cs
+++ b/Assets/_Project/Scripts/Gameplay/BuilderUpgradeManager.cs
@@ -20,9 +20,8 @@ namespace TD.Gameplay
/// same constraint on a struct); byte already does, for free.
///
/// Granted via draft.
- /// calls when a player picks it. Effects are otherwise
- /// permanent for the match — the only way one leaves the granted set is
- /// swapping it for its upgraded replacement.
+ /// calls when a player picks it. Effects are permanent for
+ /// the match — there is no revoke.
///
/// Query, don't snapshot. Consumers (e.g. awarding
/// kill gold) query this manager live at the point of use rather than towers caching their
@@ -118,24 +117,5 @@ namespace TD.Gameplay
grantedKinds.Add(value);
return true;
}
-
- ///
- /// Server-only: replaces a previously granted effect with a different one (an upgrade
- /// pick). No-op if the old effect isn't currently granted or the new one already is.
- /// Returns true if the swap happened.
- ///
- public bool ServerUpgradeEffect(BuilderEffectKind oldKind, BuilderEffectKind newKind)
- {
- if (!IsServer) return false;
-
- byte newValue = (byte)newKind;
- if (grantedKinds.Contains(newValue)) return false;
-
- byte oldValue = (byte)oldKind;
- if (!grantedKinds.Remove(oldValue)) return false;
-
- grantedKinds.Add(newValue);
- return true;
- }
}
}
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs b/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs
deleted file mode 100644
index 46022b5..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-// Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs
-using UnityEngine;
-using TD.Core;
-using TD.Gameplay.BuilderEffects;
-
-namespace TD.Gameplay.Draft
-{
- ///
- /// Draft choice — "upgrade a builder effect you already have". Replaces
- /// with in the player's
- /// .
- ///
- ///
- /// Mirrors , but swaps rather than adds. Only offered
- /// while the player currently has granted — once taken,
- /// is removed, which automatically makes this option (and any sibling
- /// upgrade branching off the same base) invalid for future drafts.
- ///
- [CreateAssetMenu(fileName = "BuilderEffectUpgradeOption",
- menuName = "TD/Draft/Builder Effect Upgrade Option")]
- public class BuilderEffectUpgradeDraftOption : DraftOption
- {
- [Header("Payload")]
- [Tooltip("The builder effect this option upgrades from.")]
- public BuilderEffectKind BaseKind;
-
- [Tooltip("The builder effect this option upgrades to.")]
- public BuilderEffectKind UpgradedKind;
-
- public override bool IsValidFor(ulong clientId)
- {
- var upgrades = BuilderUpgradeManager.GetForClient(clientId);
- return upgrades != null && upgrades.PlayerHasEffect(BaseKind);
- }
-
- public override bool ServerApply(ulong clientId)
- {
- var upgrades = BuilderUpgradeManager.GetForClient(clientId);
- return upgrades != null && upgrades.ServerUpgradeEffect(BaseKind, UpgradedKind);
- }
- }
-}
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs.meta b/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs.meta
deleted file mode 100644
index 393a4c1..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/BuilderEffectUpgradeDraftOption.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: 717648113e8090fc6856744d898ab375
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellDraftOption.cs b/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellDraftOption.cs
index 360a566..7582ea2 100644
--- a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellDraftOption.cs
+++ b/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellDraftOption.cs
@@ -15,9 +15,7 @@ namespace TD.Gameplay.Draft
/// and already key off of.
/// also checks slot capacity — once
/// is reached, no further spell options are
- /// offered. Gates on rather than
- /// current possession, so a base spell already upgraded past (see
- /// ) is never re-offered.
+ /// offered.
///
[CreateAssetMenu(fileName = "BuilderSpellOption", menuName = "TD/Draft/Builder Spell Option")]
public class BuilderSpellDraftOption : DraftOption
@@ -31,7 +29,7 @@ namespace TD.Gameplay.Draft
var loadout = PlayerSpellLoadout.GetForClient(clientId);
if (loadout == null) return false;
if (loadout.SlotCount >= PlayerSpellLoadout.MaxSpellSlots) return false;
- return !loadout.PlayerHasEverGranted(Kind);
+ return !loadout.PlayerHasSpell(Kind);
}
public override bool ServerApply(ulong clientId)
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs b/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs
deleted file mode 100644
index a9d56bd..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-// Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs
-using UnityEngine;
-using TD.Core;
-using TD.Gameplay.BuilderSpells;
-
-namespace TD.Gameplay.Draft
-{
- ///
- /// Draft choice — "upgrade a builder spell you already have". Replaces
- /// with in the player's
- /// , in place — the upgraded spell keeps the same hotkey
- /// slot the base spell occupied.
- ///
- ///
- /// Mirrors , but swaps rather than adds (so it doesn't
- /// consume a slot). Only offered while the player currently has
- /// granted — once taken, is removed, which automatically makes this
- /// option (and any sibling upgrade branching off the same base) invalid for future drafts.
- ///
- [CreateAssetMenu(fileName = "BuilderSpellUpgradeOption",
- menuName = "TD/Draft/Builder Spell Upgrade Option")]
- public class BuilderSpellUpgradeDraftOption : DraftOption
- {
- [Header("Payload")]
- [Tooltip("The builder spell this option upgrades from.")]
- public BuilderSpellKind BaseKind;
-
- [Tooltip("The builder spell this option upgrades to.")]
- public BuilderSpellKind UpgradedKind;
-
- public override bool IsValidFor(ulong clientId)
- {
- var loadout = PlayerSpellLoadout.GetForClient(clientId);
- return loadout != null && loadout.PlayerHasSpell(BaseKind);
- }
-
- public override bool ServerApply(ulong clientId)
- {
- var loadout = PlayerSpellLoadout.GetForClient(clientId);
- return loadout != null && loadout.ServerUpgradeSpell(BaseKind, UpgradedKind);
- }
-
- /// Inherits the upgraded spell's icon (resolved from the pool by
- /// ) unless this option assigns an override.
- public override Sprite ResolveIcon()
- {
- if (Icon != null) return Icon;
- var def = BuilderSpellPool.Instance != null ? BuilderSpellPool.Instance.Get(UpgradedKind) : null;
- return def != null ? def.Icon : null;
- }
- }
-}
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs.meta b/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs.meta
deleted file mode 100644
index 2d6304f..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/BuilderSpellUpgradeDraftOption.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: 7b1c5b562f39c72eea3bafd0165af078
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs b/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs
deleted file mode 100644
index 7746e3e..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-// Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs
-using UnityEngine;
-using TD.Towers;
-
-namespace TD.Gameplay.Draft
-{
- ///
- /// Draft choice — "upgrade a tower you already have". Replaces
- /// with in the player's : every
- /// tower of that type placed from now on is the upgraded version. Already-placed towers
- /// are unaffected.
- ///
- ///
- /// Mirrors , but swaps rather than adds. Only offered
- /// while the player currently has unlocked — once taken,
- /// is removed from the deck, which automatically makes this option
- /// (and any sibling upgrade branching off the same base) invalid for future drafts.
- ///
- [CreateAssetMenu(fileName = "TowerUpgradeOption", menuName = "TD/Draft/Tower Upgrade Option")]
- public class TowerUpgradeDraftOption : DraftOption
- {
- [Header("Payload")]
- [Tooltip("The tower this option upgrades from. Must be present in the player's deck " +
- "for this option to be offered.")]
- public TowerDefinition BaseTower;
-
- [Tooltip("The tower this option upgrades to. Must also be present in the " +
- "TowerPlacementManager catalog (that's where its TowerTypeId comes from).")]
- public TowerDefinition UpgradedTower;
-
- public override bool IsValidFor(ulong clientId)
- {
- var deck = PlayerTowerDeck.GetForClient(clientId);
- var pm = TowerPlacementManager.Instance;
- if (deck == null || pm == null || BaseTower == null || UpgradedTower == null) return false;
-
- if (!pm.TryGetTypeId(BaseTower, out int baseTypeId)) return false;
-
- return deck.Contains(baseTypeId);
- }
-
- public override bool ServerApply(ulong clientId)
- {
- var deck = PlayerTowerDeck.GetForClient(clientId);
- var pm = TowerPlacementManager.Instance;
- if (deck == null || pm == null || BaseTower == null || UpgradedTower == null) return false;
-
- if (!pm.TryGetTypeId(BaseTower, out int baseTypeId))
- {
- Debug.LogError($"[TowerUpgradeDraftOption] '{BaseTower.name}' is not in the tower " +
- $"catalog; cannot apply. Add it to TowerPlacementManager.towerDefinitions.");
- return false;
- }
-
- if (!pm.TryGetTypeId(UpgradedTower, out int upgradedTypeId))
- {
- Debug.LogError($"[TowerUpgradeDraftOption] '{UpgradedTower.name}' is not in the " +
- $"tower catalog; cannot apply. Add it to " +
- $"TowerPlacementManager.towerDefinitions.");
- return false;
- }
-
- return deck.ServerUpgradeTower(baseTypeId, upgradedTypeId);
- }
-
- /// Inherits the upgraded tower's icon unless this option assigns an override.
- public override Sprite ResolveIcon()
- => Icon != null ? Icon : (UpgradedTower != null ? UpgradedTower.Icon : null);
- }
-}
diff --git a/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs.meta b/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs.meta
deleted file mode 100644
index a35a5d2..0000000
--- a/Assets/_Project/Scripts/Gameplay/Draft/TowerUpgradeDraftOption.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: aeec22f152a57ef5798eae035c091543
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Gameplay/PlayerSpellLoadout.cs b/Assets/_Project/Scripts/Gameplay/PlayerSpellLoadout.cs
index 4782e9f..ef994bb 100644
--- a/Assets/_Project/Scripts/Gameplay/PlayerSpellLoadout.cs
+++ b/Assets/_Project/Scripts/Gameplay/PlayerSpellLoadout.cs
@@ -60,10 +60,6 @@ namespace TD.Gameplay
private readonly NetworkList spells = new NetworkList();
- // Every kind ever granted this match, including ones since upgraded away. Unlike
- // `spells`, entries here are never removed — see PlayerHasEverGranted.
- private readonly NetworkList everGrantedKinds = new NetworkList();
-
/// Fired on every peer when a spell is granted or a cooldown changes.
public event System.Action OnLoadoutChanged;
@@ -104,14 +100,6 @@ namespace TD.Gameplay
public BuilderSpellKind? GetKind(int slot)
=> (slot >= 0 && slot < spells.Count) ? spells[slot].Kind : (BuilderSpellKind?)null;
- ///
- /// True if this player has ever been granted the given spell this match, whether or
- /// not it's still occupying a slot (e.g. it may have since been upgraded away). Used
- /// by so a base spell already
- /// upgraded past is never re-offered.
- ///
- public bool PlayerHasEverGranted(BuilderSpellKind kind) => everGrantedKinds.Contains((byte)kind);
-
/// True if is out of range, empty, or still cooling down.
public bool IsSlotOnCooldown(int slot)
{
@@ -148,33 +136,9 @@ namespace TD.Gameplay
if (PlayerHasSpell(kind)) return false;
spells.Add(SpellSlot.CreateReady(kind));
- if (!everGrantedKinds.Contains((byte)kind)) everGrantedKinds.Add((byte)kind);
return true;
}
- ///
- /// Server-only: replaces a previously granted spell with a different one (an upgrade
- /// pick), in place — the upgraded spell keeps the base spell's hotkey slot and starts
- /// off cooldown. No-op if the old spell isn't currently granted or the new one already
- /// is. Returns true if the swap happened.
- ///
- public bool ServerUpgradeSpell(BuilderSpellKind oldKind, BuilderSpellKind newKind)
- {
- if (!IsServer) return false;
- if (PlayerHasSpell(newKind)) return false;
-
- for (int i = 0; i < spells.Count; i++)
- {
- if (spells[i].Kind == oldKind)
- {
- spells[i] = SpellSlot.CreateReady(newKind);
- if (!everGrantedKinds.Contains((byte)newKind)) everGrantedKinds.Add((byte)newKind);
- return true;
- }
- }
- return false;
- }
-
// ----- Cast RPC -----------------------------------------------------
///
diff --git a/Assets/_Project/Scripts/Gameplay/PlayerTowerDeck.cs b/Assets/_Project/Scripts/Gameplay/PlayerTowerDeck.cs
index 9d7b54d..356d459 100644
--- a/Assets/_Project/Scripts/Gameplay/PlayerTowerDeck.cs
+++ b/Assets/_Project/Scripts/Gameplay/PlayerTowerDeck.cs
@@ -146,30 +146,5 @@ namespace TD.Gameplay
unlockedTypeIds.Add(towerTypeId);
return true;
}
-
- ///
- /// Server-only: replaces a previously unlocked tower type with a different one (an
- /// upgrade pick) — every tower of that type placed from now on uses the new definition.
- /// Already-placed towers keep whatever type they were placed with; this only changes
- /// what's placeable going forward. No-op if the old type isn't currently unlocked or
- /// the new one already is. Returns true if the swap happened.
- ///
- public bool ServerUpgradeTower(int oldTypeId, int newTypeId)
- {
- if (!IsServer) return false;
- if (newTypeId <= 0) return false;
- if (Contains(newTypeId)) return false;
-
- for (int i = 0; i < unlockedTypeIds.Count; i++)
- {
- if (unlockedTypeIds[i] == oldTypeId)
- {
- unlockedTypeIds.RemoveAt(i);
- unlockedTypeIds.Add(newTypeId);
- return true;
- }
- }
- return false;
- }
}
}