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b/Assets/_Project/Art/VFX/VFX_BeamMotes.vfx.meta new file mode 100644 index 0000000..8f5a0e2 --- /dev/null +++ b/Assets/_Project/Art/VFX/VFX_BeamMotes.vfx.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 142a41eb3c31cc3479182408de1b3ffe +VisualEffectImporter: + externalObjects: {} + serializedVersion: 2 + template: + name: + category: + description: + icon: {instanceID: 0} + thumbnail: {instanceID: 0} + useAsTemplate: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Definitions/Towers/SiegeCannonTower.asset b/Assets/_Project/Definitions/Towers/SiegeCannonTower.asset index 1712099..7a6ead6 100644 --- a/Assets/_Project/Definitions/Towers/SiegeCannonTower.asset +++ b/Assets/_Project/Definitions/Towers/SiegeCannonTower.asset @@ -17,8 +17,10 @@ MonoBehaviour: ground enemies only. FootprintSize: {x: 2, y: 2} GoldCost: 50 - BuildTime: 0.5 + BuildTime: 1 TowerPrefab: {fileID: 6482414459531823157, guid: 85ad5cd50543454891b343720f3048d6, type: 3} + ConstructionPhases: {fileID: 0} + Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3} DamageType: 0 TargetPriority: 0 TargetType: 1 @@ -35,4 +37,3 @@ MonoBehaviour: ProjectilePrefab: {fileID: 2664719039363295382, guid: dc2e4a4108e03874a8b2dab88dcc8fba, type: 3} ProjectileSpeed: 10 UpgradePaths: [] - Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3} diff --git a/Assets/_Project/Definitions/Towers/TeslaCoilTower.asset b/Assets/_Project/Definitions/Towers/TeslaCoilTower.asset index cfcc419..aa5b2b6 100644 --- a/Assets/_Project/Definitions/Towers/TeslaCoilTower.asset +++ b/Assets/_Project/Definitions/Towers/TeslaCoilTower.asset @@ -17,7 +17,7 @@ MonoBehaviour: Rapid, low per-hit damage; targets ground and air. FootprintSize: {x: 2, y: 2} GoldCost: 40 - BuildTime: 0.5 + BuildTime: 2 TowerPrefab: {fileID: 6482414459531823157, guid: 5a9e31f20d023e44dbd1c6d7dcdf4f71, type: 3} ConstructionPhases: {fileID: 0} Icon: {fileID: 0} diff --git a/Assets/_Project/Prefabs/Towers/Tower Construction Sets/BuildSiteVisual.prefab b/Assets/_Project/Prefabs/Towers/Tower Construction Sets/BuildSiteVisual.prefab index 6b3815f..b77e65d 100644 --- a/Assets/_Project/Prefabs/Towers/Tower Construction Sets/BuildSiteVisual.prefab +++ b/Assets/_Project/Prefabs/Towers/Tower Construction Sets/BuildSiteVisual.prefab @@ -299,6 +299,7 @@ MonoBehaviour: constructingMaterial: {fileID: 2100000, guid: 88f1dd7b174716645953857b38fb6948, type: 2} pausedMaterial: {fileID: 0} defaultPhaseSet: {fileID: 11400000, guid: ed951755c09d6d0479b4fd924b6915da, type: 2} + dropReticlePrefab: {fileID: 4110617398237858862, guid: f2a37509f5f2e4d4e86cdaf12f99c6c4, type: 3} stageCount: 4 queuedYScale: 0.15 --- !u!65 &6259437393614329336 diff --git a/Assets/_Project/Scripts/Gameplay/BuildSiteVisual.cs b/Assets/_Project/Scripts/Gameplay/BuildSiteVisual.cs index 3ba4d76..be09946 100644 --- a/Assets/_Project/Scripts/Gameplay/BuildSiteVisual.cs +++ b/Assets/_Project/Scripts/Gameplay/BuildSiteVisual.cs @@ -3,6 +3,7 @@ using Unity.Netcode; using UnityEngine; using TD.Core; using TD.Towers; +using TD.VFX; namespace TD.Gameplay { @@ -69,6 +70,13 @@ namespace TD.Gameplay "Leave empty to fall back to the legacy cube Y-scale growth below.")] [SerializeField] private ConstructionPhaseSet defaultPhaseSet; + [Header("Drop reticle FX")] + [Tooltip("Optional targeting-reticle effect (ground decal + beam + motes) shown for the " + + "life of this build. Spawned as a child on every peer and fed construction " + + "progress each frame so it shrinks as the tower builds, then destroyed with " + + "this visual at completion/cancel. Leave empty to build with no reticle.")] + [SerializeField] private TowerDropReticle dropReticlePrefab; + [Header("Construction stages (cube fallback)")] [Tooltip("FALLBACK ONLY (no phase set assigned): number of discrete growth stages " + "while constructing. 4 = 1/4 → 2/4 → 3/4 → 4/4 height.")] @@ -247,6 +255,10 @@ namespace TD.Gameplay private int activePhaseIndex = -1; private bool usePhases; + // Spawned child targeting-reticle effect (local, all peers). Fed progress in Update; + // destroyed automatically with this NetworkObject at completion/cancel. + private TowerDropReticle dropReticleInstance; + // ----- Lifecycle -------------------------------------------------- /// @@ -299,6 +311,15 @@ namespace TD.Gameplay // cube). Depends on towerTypeId, which is replicated by now on every peer. ResolvePhaseSet(); + // Spawn the targeting-reticle FX as a local child. It reads this build site's + // replicated progress (fed in Update) and dies with us at completion/cancel. + if (dropReticlePrefab != null) + { + dropReticleInstance = Instantiate(dropReticlePrefab, transform); + dropReticleInstance.transform.localPosition = Vector3.zero; + dropReticleInstance.transform.localRotation = Quaternion.identity; + } + // Subscribe to value changes so visual updates are reactive. currentStage.OnValueChanged += HandleStageChanged; @@ -353,6 +374,13 @@ namespace TD.Gameplay private void Update() { + // Drive the targeting reticle on every peer, every stage: 0 while Queued + // (full-size reticle, awaiting a builder), shrinking while Constructing, frozen + // while Paused. Kept before the Constructing early-return so it also animates + // the queued/paused states. + if (dropReticleInstance != null) + dropReticleInstance.SetProgress(ComputeProgressNormalized()); + // While constructing, advance the visual based on server time. Runs on every // peer so visuals stay synchronized. Paused does NOT update — the visual is // frozen at the pause point. diff --git a/Assets/_Project/Scripts/VFX.meta b/Assets/_Project/Scripts/VFX.meta new file mode 100644 index 0000000..eb2e1b6 --- /dev/null +++ b/Assets/_Project/Scripts/VFX.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba7743153560abe4c8b69fb6e86ec013 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Project/Scripts/VFX/TowerDropReticle.cs b/Assets/_Project/Scripts/VFX/TowerDropReticle.cs new file mode 100644 index 0000000..ef56a7a --- /dev/null +++ b/Assets/_Project/Scripts/VFX/TowerDropReticle.cs @@ -0,0 +1,96 @@ +// Assets/_Project/Scripts/VFX/TowerDropReticle.cs +using UnityEngine; +using UnityEngine.Rendering.Universal; + +namespace TD.VFX +{ + /// + /// Local visual for a tower-drop targeting reticle — the ground decal, the vertical + /// energy beam, and the rising motes, bundled under one root. It is spawned as a child + /// of a BuildSiteVisual, which feeds it construction progress via + /// each frame. The decal (and optionally the beam) shrink/fade + /// as progress climbs toward 1 through the shader's _Progress property. + /// + /// + /// Pure visualization — no networking. It runs on every peer because the owning + /// BuildSiteVisual spawns on every peer, and it reads the build site's already- + /// replicated progress. It is destroyed automatically when the build site despawns at + /// construction-complete or cancel (it's a child of that NetworkObject). + /// + /// Per-instance materials. Several towers can build at once, so each reticle + /// needs its own material — a shared material would make every reticle share one + /// _Progress value and shrink in lockstep. The decal's material is cloned here; + /// beam renderers use , which auto-instantiates. + /// + public class TowerDropReticle : MonoBehaviour + { + [Tooltip("Ground decal projector. Its material's _Progress drives the reticle shrink/fade. " + + "Auto-found in children if left empty.")] + [SerializeField] private DecalProjector decal; + + [Tooltip("Optional extra renderers (e.g. the beam) whose material also exposes _Progress " + + "so they fade with construction. Renderers without the property are skipped.")] + [SerializeField] private Renderer[] progressRenderers; + + [Tooltip("Shader float property that drives the shrink: 0 = full size, 1 = complete/gone.")] + [SerializeField] private string progressProperty = "_Progress"; + + private int progressId; + private Material decalMaterialInstance; + private Material[] rendererMaterialInstances; + + private void Awake() + { + progressId = Shader.PropertyToID(progressProperty); + + if (decal == null) decal = GetComponentInChildren(); + + // Clone the decal material so this reticle animates independently of any other + // build site sharing the same source material asset. + if (decal != null && decal.material != null) + { + decalMaterialInstance = new Material(decal.material); + decal.material = decalMaterialInstance; + } + + // Renderer.material returns a per-renderer instance, so these are already unique. + if (progressRenderers != null && progressRenderers.Length > 0) + { + rendererMaterialInstances = new Material[progressRenderers.Length]; + for (int i = 0; i < progressRenderers.Length; i++) + if (progressRenderers[i] != null) + rendererMaterialInstances[i] = progressRenderers[i].material; + } + } + + /// + /// Feed normalized construction progress. 0 = build just started (reticle full size); + /// 1 = complete (reticle shrunk away). Safe to call every frame on any peer. + /// + public void SetProgress(float t01) + { + t01 = Mathf.Clamp01(t01); + + if (decalMaterialInstance != null) + decalMaterialInstance.SetFloat(progressId, t01); + + if (rendererMaterialInstances != null) + { + for (int i = 0; i < rendererMaterialInstances.Length; i++) + { + var mat = rendererMaterialInstances[i]; + if (mat != null && mat.HasProperty(progressId)) + mat.SetFloat(progressId, t01); + } + } + } + + private void OnDestroy() + { + // The cloned decal material is ours to free. Renderer material instances are + // owned by their renderers and cleaned up when those GameObjects are destroyed. + if (decalMaterialInstance != null) + Destroy(decalMaterialInstance); + } + } +} diff --git a/Assets/_Project/Scripts/VFX/TowerDropReticle.cs.meta b/Assets/_Project/Scripts/VFX/TowerDropReticle.cs.meta new file mode 100644 index 0000000..f03d9dd --- /dev/null +++ b/Assets/_Project/Scripts/VFX/TowerDropReticle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: baac389882e721248bb426ee40fbf74f \ No newline at end of file diff --git a/Packages/manifest.json b/Packages/manifest.json index 97b2681..6269d02 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -20,6 +20,7 @@ "com.unity.toolchain.linux-x86_64-linux": "1.1.0", "com.unity.toolchain.win-x86_64-linux": "1.0.2", "com.unity.ugui": "2.0.0", + "com.unity.visualeffectgraph": "17.4.0", "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.adaptiveperformance": "1.0.0", "com.unity.modules.ai": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 9394995..a89bbf9 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -441,6 +441,15 @@ "com.unity.modules.imgui": "1.0.0" } }, + "com.unity.visualeffectgraph": { + "version": "17.4.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.shadergraph": "17.4.0", + "com.unity.render-pipelines.core": "17.4.0" + } + }, "com.unity.modules.accessibility": { "version": "1.0.0", "depth": 0, diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json index ebf0b37..f70e4ce 100644 --- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json +++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -109,23 +109,43 @@ { "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.LastSize.Cube", - "value": "{\"m_Value\":{\"x\":5.5,\"y\":3.0,\"z\":-2.5}}" + "value": "{\"m_Value\":{\"x\":-0.8617095947265625,\"y\":1.0079753398895264,\"z\":3.049813747406006}}" + }, + { + "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "ShapeBuilder.LastSize.Stairs", + "value": "{\"m_Value\":{\"x\":-2.007598876953125,\"y\":2.0233278274536135,\"z\":2.0208892822265627}}" }, { "type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.LastRotation.Cube", "value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}" }, + { + "type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "ShapeBuilder.LastRotation.Stairs", + "value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}" + }, { "type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.PivotLocation.Cube", "value": "{\"m_Value\":0}" }, + { + "type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "ShapeBuilder.PivotLocation.Stairs", + "value": "{\"m_Value\":0}" + }, { "type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.Cube", "value": "{}" }, + { + "type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "ShapeBuilder.Stairs", + "value": "{}" + }, { "type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "s_SelectMode", diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 3a95c98..0462703 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -3,10 +3,18 @@ --- !u!937362698 &1 VFXManager: m_ObjectHideFlags: 0 - m_IndirectShader: {fileID: 0} - m_CopyBufferShader: {fileID: 0} - m_SortShader: {fileID: 0} - m_StripUpdateShader: {fileID: 0} + m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} + m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} + m_PrefixSumShader: {fileID: 7200000, guid: 783e0fdc1a277f54bb851fd2ceab1e7f, type: 3} + m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} + m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3} + m_EmptyShader: {fileID: 4800000, guid: 33a2079f6a2db4c4eb2e44b33f4ddf6b, type: 3} m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 + m_MaxScrubTime: 30 + m_MaxCapacity: 100000000 + m_CompiledVersion: 7 + m_RuntimeVersion: 39 + m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2} + m_BatchEmptyLifetime: 300