%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 7b353a757b6e6774d97e6fb8ba138fcc, type: 3} m_Name: SiegeCannonTower m_EditorClassIdentifier: Assembly-CSharp::TD.Towers.TowerDefinition DisplayName: Siege Cannon Tower Description: Lobs a ballistic shell that deals splash damage where it lands. Targets ground enemies only. FootprintSize: {x: 2, y: 2} GoldCost: 50 BuildTime: 1 TowerPrefab: {fileID: 6482414459531823157, guid: 85ad5cd50543454891b343720f3048d6, type: 3} ConstructionPhases: {fileID: 0} Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3} DamageType: 0 TargetPriority: 0 TargetType: 1 GroundedOnly: 1 Damage: 25 Range: 16 AttacksPerSecond: 0 SplashRadius: 3 ChainCount: 0 ChainRange: 0 SlowFactor: 0 DotDamagePerSecond: 0 EffectDuration: 0 ProjectilePrefab: {fileID: 2664719039363295382, guid: dc2e4a4108e03874a8b2dab88dcc8fba, type: 3} ProjectileSpeed: 10 UpgradePaths: []