# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type
tag3: UnityEngine.Object;FindObjectsByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"ecacdb43-9d1b-4007-a816-43ad2d68c543","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"d6d98fad-e34d-48ea-a6b1-d681d507cd6f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Sorting Group: Dont Destroy On Load
haystackProgrammer: SortingGroup.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.SortingGroup.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"d30c143e-0298-425b-ae8b-cdcbdcbf84bc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"0e797815-4915-4e33-bb9d-29d22c729f1b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"b255b4e4-1d45-4898-9de1-d0521e6340dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sorting Group: To String
haystackProgrammer: SortingGroup.ToString
favoriteKey: UnityEngine.Rendering.SortingGroup.ToString()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ee811e9c-6986-4c2c-a7a2-a241d3865d11","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sorting Group: Equals
haystackProgrammer: SortingGroup.Equals
favoriteKey: UnityEngine.Rendering.SortingGroup.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eba1316b-da91-4a2c-86f3-983c30cf338c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sorting Group: Get Type
haystackProgrammer: SortingGroup.GetType
favoriteKey: UnityEngine.Rendering.SortingGroup.GetType()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74acd713-abaf-4e47-af73-aa74b41d0ea9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sorting Group: Reference Equals
haystackProgrammer: SortingGroup.ReferenceEquals
favoriteKey: UnityEngine.Rendering.SortingGroup.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"379b5714-3d05-4186-8b19-d98d0aae4ddf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b507d68-5959-4c54-b82f-1ec7a54fe10c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"54e794b3-a0c4-4f9c-bd44-9a781d9f43d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9aafa18a-a21e-4ad1-8fe6-cd665a7d238f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"585a3a07-9f1a-4c74-80cd-9032ab8e0f6d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"285e336e-a6a5-4fcc-867c-90a82142641e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"9dd3fe45-51b6-4cc2-958b-ec2f30d6de25","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort At Root
labelProgrammer: sortAtRoot (get)
haystackHuman: Sorting Group: Get Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed26e2e5-9b88-4124-9c5e-b59659051baa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sort At Root
labelProgrammer: sortAtRoot (set)
haystackHuman: Sorting Group: Set Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ee68bcc5-0184-43e6-9beb-89274f3ace74","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0969eefd-7d9f-47ba-9125-e2c6f8e10725","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"955c1aaf-b09d-4c29-be46-47e853f2fdc9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ccce33b-e57e-4cb0-84d6-59e73e924a56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84a709a4-180e-46d3-a96d-cfb3fb775949","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Sorting Group: Get Transform Handle
haystackProgrammer: SortingGroup.transformHandle (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transformHandle@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9dbb0af7-5bd9-4b8d-9545-17a82c0174b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"30ae4998-d309-42ab-8d4f-d3c708920587","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81104484-2242-4343-be72-11b9c00e52db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"062ecef1-e8fd-477b-9848-56e8466f3970","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ccc31d9a-5813-4ea4-b8e8-67ce62e38224","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: SortingGroup.hideFlags (set)
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labelHuman: Has Shader Define (Tier, Define Hash)
labelProgrammer: HasShaderDefine (tier, defineHash)
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labelProgrammer: GetGraphicsSettings ()
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labelProgrammer: SetCustomShader (type, shader)
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labelHuman: Get Custom Shader (Type)
labelProgrammer: GetCustomShader (type)
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labelHuman: For Each (Callback)
labelProgrammer: ForEach (callback)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Try Set Current Render Pipeline Global Settings (Asset)
labelProgrammer: TrySetCurrentRenderPipelineGlobalSettings (asset)
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labelProgrammer: TryGetCurrentRenderPipelineGlobalSettings (asset)
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labelProgrammer: GetEntityId ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
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labelProgrammer: Destroy (obj, t)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
haystackHuman: Graphics Settings: Find Objects By Type
haystackProgrammer: GraphicsSettings.FindObjectsByType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.FindObjectsByType(System.Type)@any
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tag2: UnityEngine.Rendering.GraphicsSettings;FindObjectsByType;System.Type
tag3: UnityEngine.Object;FindObjectsByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
haystackHuman: Graphics Settings: Find Objects By Type
haystackProgrammer: GraphicsSettings.FindObjectsByType
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tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Graphics Settings: Dont Destroy On Load
haystackProgrammer: GraphicsSettings.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.GraphicsSettings.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Graphics Settings: Find Any Object By Type
haystackProgrammer: GraphicsSettings.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Graphics Settings: Find Any Object By Type
haystackProgrammer: GraphicsSettings.FindAnyObjectByType
tag1: UnityEngine.Rendering.GraphicsSettings
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Rendering.GraphicsSettings;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Graphics Settings: To String
haystackProgrammer: GraphicsSettings.ToString
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ToString()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Graphics Settings: Get Type
haystackProgrammer: GraphicsSettings.GetType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetType()@any
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tag2: UnityEngine.Rendering.GraphicsSettings;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Graphics Settings: Reference Equals
haystackProgrammer: GraphicsSettings.ReferenceEquals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Rendering.GraphicsSettings;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transparency Sort Mode
labelProgrammer: transparencySortMode (get)
haystackHuman: Graphics Settings: Get Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortMode@get
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Mode
labelProgrammer: transparencySortMode (set)
haystackHuman: Graphics Settings: Set Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (set)
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueInputTypes: UnityEngine.TransparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
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labelHuman: Get Transparency Sort Axis
labelProgrammer: transparencySortAxis (get)
haystackHuman: Graphics Settings: Get Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@get
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
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valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Axis
labelProgrammer: transparencySortAxis (set)
haystackHuman: Graphics Settings: Set Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@set
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tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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labelHuman: Get Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (get)
haystackHuman: Graphics Settings: Get Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@get
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tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (set)
haystackHuman: Graphics Settings: Set Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@set
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tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
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valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (get)
haystackHuman: Graphics Settings: Get Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (set)
haystackHuman: Graphics Settings: Set Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@set
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tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (get)
haystackHuman: Graphics Settings: Get Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (set)
haystackHuman: Graphics Settings: Set Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (get)
haystackHuman: Graphics Settings: Get Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (set)
haystackHuman: Graphics Settings: Set Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueInputTypes: UnityEngine.Camera+GateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (get)
haystackHuman: Graphics Settings: Get Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ebd4d618-b37e-40e4-a5c6-6f6c09ebe825","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (set)
haystackHuman: Graphics Settings: Set Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a6fd95c9-ee40-45c1-9157-45d7ed0d87aa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (get)
haystackHuman: Graphics Settings: Get Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a1da227d-6b01-4dd9-be88-b0a14bc0de66","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (set)
haystackHuman: Graphics Settings: Set Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"53cb6343-fb3b-4d5b-9048-80fcdd346e5c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (get)
haystackHuman: Graphics Settings: Get Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ef1c9dfc-e72a-448c-b995-11c61eaae5b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (set)
haystackHuman: Graphics Settings: Set Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1c5e2dae-b31f-40fc-94dd-940a054f595d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (get)
haystackHuman: Graphics Settings: Get Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"619f6e7d-312c-413a-b87f-4a3057b63b2f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (set)
haystackHuman: Graphics Settings: Set Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueInputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"chainable":false,"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"Never","$type":"UnityEngine.Rendering.VideoShadersIncludeMode"}},"position":{"x":0.0,"y":0.0},"guid":"e2580eb5-8ba3-4e87-944d-c73b491316c2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (get)
haystackHuman: Graphics Settings: Get Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec619e88-d044-41fc-be8e-9a1ee6ab74bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (set)
haystackHuman: Graphics Settings: Set Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueInputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"chainable":false,"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"kLightProbeSearchTetrahedralHull","$type":"UnityEngine.Rendering.LightProbeOutsideHullStrategy"}},"position":{"x":0.0,"y":0.0},"guid":"52a6aa21-9700-4255-992b-9a1e0b1a2e90","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline
labelProgrammer: currentRenderPipeline (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline
haystackProgrammer: GraphicsSettings.currentRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"currentRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0f229cbe-083f-4003-9fe8-ce8936d5eea0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Scriptable Render Pipeline Enabled
labelProgrammer: isScriptableRenderPipelineEnabled (get)
haystackHuman: Graphics Settings: Is Scriptable Render Pipeline Enabled
haystackProgrammer: GraphicsSettings.isScriptableRenderPipelineEnabled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.isScriptableRenderPipelineEnabled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
tag3: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isScriptableRenderPipelineEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39472702-7ba2-42e1-b505-a3ada0d20b8a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline Asset Type
labelProgrammer: currentRenderPipelineAssetType (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline Asset Type
haystackProgrammer: GraphicsSettings.currentRenderPipelineAssetType (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipelineAssetType@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
valueOutputTypes: System.Type
unit:
{"member":{"name":"currentRenderPipelineAssetType","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c06971c2-3a06-4fcd-9b84-80f0c0bc8e99","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Render Pipeline
labelProgrammer: defaultRenderPipeline (get)
haystackHuman: Graphics Settings: Get Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9159b1e6-cca3-4328-8ea5-f439f3ce6232","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Render Pipeline
labelProgrammer: defaultRenderPipeline (set)
haystackHuman: Graphics Settings: Set Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"c857a6ff-355c-4e26-ae10-8ef56c242a11","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Configured Render Pipelines
labelProgrammer: allConfiguredRenderPipelines (get)
haystackHuman: Graphics Settings: Get All Configured Render Pipelines
haystackProgrammer: GraphicsSettings.allConfiguredRenderPipelines (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
tag3: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset[]
unit:
{"member":{"name":"allConfiguredRenderPipelines","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a9c8f2f8-c1df-4ec0-a9da-80d74d85fddd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a2d328e-449a-40b6-9532-e861067759c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c75610b4-7e57-4961-80d7-ce1287580ad4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dfc11dac-d79a-428c-9db3-1322c56565af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e526a765-bd47-4678-93ed-9de538e22728","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics Settings: Get Name
haystackProgrammer: GraphicsSettings.name (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b92782e8-ab8b-4e99-8790-86226c0e02ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics Settings: Set Name
haystackProgrammer: GraphicsSettings.name (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e02072b6-b000-4a32-ab64-cc2c91ea492e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics Settings: Get Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4d1d10c8-13e8-4718-8929-5b8e2dd8f205","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics Settings: Set Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"f29cc9e9-4066-4e1e-9ecc-9f0ccb336386","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"61ece007-225b-413e-9f19-64ae333c217c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"b0323d73-c649-4513-9763-5aeb9f01b817","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Render Pipeline Asset: Get Entity Id
haystackProgrammer: RenderPipelineAsset.GetEntityId
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetEntityId()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.EntityId
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEntityId","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd37570b-b83f-4e4e-aaec-1ad22031a567","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, position, rotation)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original)
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haystackProgrammer: RenderPipelineAsset.Instantiate
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
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haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: RenderPipelineAsset.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: RenderPipelineAsset.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: RenderPipelineAsset.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Render Pipeline Asset: Destroy Immediate
haystackProgrammer: RenderPipelineAsset.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Render Pipeline Asset: Destroy Immediate
haystackProgrammer: RenderPipelineAsset.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
haystackHuman: Render Pipeline Asset: Find Objects By Type
haystackProgrammer: RenderPipelineAsset.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: RenderPipelineAsset.FindAnyObjectByType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Render Pipeline Asset: To String
haystackProgrammer: RenderPipelineAsset.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: RenderPipelineAsset.Equals
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetType ()
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valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: RenderPipelineAsset.ReferenceEquals
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Brush Pass Index
labelProgrammer: terrainBrushPassIndex (get)
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valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Material
labelProgrammer: defaultMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Material
haystackProgrammer: RenderPipelineAsset.defaultMaterial (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Shader
labelProgrammer: autodeskInteractiveShader (get)
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haystackProgrammer: RenderPipelineAsset.autodeskInteractiveShader (get)
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valueOutputTypes: UnityEngine.Shader
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Transparent Shader
labelProgrammer: autodeskInteractiveTransparentShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Transparent Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveTransparentShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveTransparentShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9cfe64b4-f78a-4f61-94e9-449983dc082c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Masked Shader
labelProgrammer: autodeskInteractiveMaskedShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Masked Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveMaskedShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveMaskedShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b67682b-2e91-4bd4-bbd7-b1960b3e7449","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Lit Shader
labelProgrammer: terrainDetailLitShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Lit Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailLitShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailLitShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aa5a2f38-1bc0-4621-a5f9-866d54924b98","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Shader
labelProgrammer: terrainDetailGrassShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2455d107-a09f-4af5-b23f-286fe22db4a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Billboard Shader
labelProgrammer: terrainDetailGrassBillboardShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Billboard Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassBillboardShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassBillboardShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"42135f3a-9711-486f-891f-f74dfd90d343","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Particle Material
labelProgrammer: defaultParticleMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Particle Material
haystackProgrammer: RenderPipelineAsset.defaultParticleMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultParticleMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c961c064-62f7-4d2b-b59d-90bb9d158e56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Line Material
labelProgrammer: defaultLineMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Line Material
haystackProgrammer: RenderPipelineAsset.defaultLineMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultLineMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c820607-37aa-4662-86b0-7709503bfa66","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Terrain Material
labelProgrammer: defaultTerrainMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Terrain Material
haystackProgrammer: RenderPipelineAsset.defaultTerrainMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultTerrainMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc7d8a3a-854b-49bc-8fe7-af5a9c99131b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Material
labelProgrammer: defaultUIMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Material
haystackProgrammer: RenderPipelineAsset.defaultUIMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72636d78-ba67-45ab-bcfa-4544cd95cafe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Overdraw Material
labelProgrammer: defaultUIOverdrawMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Overdraw Material
haystackProgrammer: RenderPipelineAsset.defaultUIOverdrawMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIOverdrawMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8025a194-20bb-4d9b-95b7-7075cf6253f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UIETC 1 Supported Material
labelProgrammer: defaultUIETC1SupportedMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UIETC 1 Supported Material
haystackProgrammer: RenderPipelineAsset.defaultUIETC1SupportedMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIETC1SupportedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9c3a12e-e0b6-42e0-87f4-9fe754e7814d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Material
labelProgrammer: default2DMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Material
haystackProgrammer: RenderPipelineAsset.default2DMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b14217d8-64f5-48a9-af20-ce8a77634932","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Mask Material
labelProgrammer: default2DMaskMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Mask Material
haystackProgrammer: RenderPipelineAsset.default2DMaskMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaskMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c81abd1d-4f0f-456f-95a1-b7f9226944cc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Shader
labelProgrammer: defaultShader (get)
haystackHuman: Render Pipeline Asset: Get Default Shader
haystackProgrammer: RenderPipelineAsset.defaultShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74f01ee3-8d55-46ca-8201-76ece9263a4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 7 Shader
labelProgrammer: defaultSpeedTree7Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 7 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree7Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree7Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f553a42-20d2-4567-9361-9fed8813fb54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 8 Shader
labelProgrammer: defaultSpeedTree8Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 8 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree8Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree8Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f68b3b9c-fe58-47c2-9376-9f83238d2f08","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 9 Shader
labelProgrammer: defaultSpeedTree9Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 9 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree9Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree9Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree9Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d38fede-7865-47a8-ba07-9b3862d35298","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Shader Tag
labelProgrammer: renderPipelineShaderTag (get)
haystackHuman: Render Pipeline Asset: Get Render Pipeline Shader Tag
haystackProgrammer: RenderPipelineAsset.renderPipelineShaderTag (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderPipelineShaderTag@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"renderPipelineShaderTag","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0fc9ec08-c7e5-46ef-bd83-721e71da072d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pipeline Type
labelProgrammer: pipelineType (get)
haystackHuman: Render Pipeline Asset: Get Pipeline Type
haystackProgrammer: RenderPipelineAsset.pipelineType (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.pipelineType@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
tag3: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
{"member":{"name":"pipelineType","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a7c26c7-0187-4c4f-8862-2b6a3082972b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Render Pipeline Asset: Get Name
haystackProgrammer: RenderPipelineAsset.name (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2889b9c0-7ca9-41dd-a859-3368ded3d10f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Asset: Set Name
haystackProgrammer: RenderPipelineAsset.name (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"880cda88-87c7-4fe2-96ac-7b62bbca17b0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Asset: Get Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b56a70f0-db29-4458-9b08-1e55f3f919e4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Asset: Set Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"059a7cb4-2cb6-4049-a5c5-8f96062b27be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Initialize (Source)
labelProgrammer: Initialize (source)
haystackHuman: Render Pipeline Global Settings: Initialize
haystackProgrammer: RenderPipelineGlobalSettings.Initialize
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Initialize(UnityEngine.Rendering.RenderPipelineGlobalSettings)@any

tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

tag3:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

unit:
{"chainable":false,"parameterNames":["source"],"member":{"name":"Initialize","parameterTypes":["UnityEngine.Rendering.RenderPipelineGlobalSettings"],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null,"%source":null},"position":{"x":0.0,"y":0.0},"guid":"aae63ff2-87f0-490c-8f8b-bf5caa0f2d78","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Before Serialize ()
labelProgrammer: OnBeforeSerialize ()
haystackHuman: Render Pipeline Global Settings: On Before Serialize
haystackProgrammer: RenderPipelineGlobalSettings.OnBeforeSerialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnBeforeSerialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"OnBeforeSerialize","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f6da284-4a1c-4e0b-8128-fac8e2ea794f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On After Deserialize ()
labelProgrammer: OnAfterDeserialize ()
haystackHuman: Render Pipeline Global Settings: On After Deserialize
haystackProgrammer: RenderPipelineGlobalSettings.OnAfterDeserialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnAfterDeserialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"OnAfterDeserialize","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f0d5aea-5f9d-47e6-8e47-26d05f8a8ae9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
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valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Render Pipeline Global Settings: Get Name
haystackProgrammer: RenderPipelineGlobalSettings.name (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.name@get
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Global Settings: Set Name
haystackProgrammer: RenderPipelineGlobalSettings.name (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.name@set
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Global Settings: Get Hide Flags
haystackProgrammer: RenderPipelineGlobalSettings.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.hideFlags@get
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Global Settings: Set Hide Flags
haystackProgrammer: RenderPipelineGlobalSettings.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.hideFlags@set
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name ID, Val)
labelProgrammer: SetFloat (nameID, val)
haystackHuman: Ray Tracing Shader: Set Float
haystackProgrammer: RayTracingShader.SetFloat
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloat(System.Int32System.Single)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
tag3: UnityEngine.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Int (Name ID, Val)
labelProgrammer: SetInt (nameID, val)
haystackHuman: Ray Tracing Shader: Set Int
haystackProgrammer: RayTracingShader.SetInt
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInt(System.Int32System.Int32)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInt;System.Int32;System.Int32
tag3: UnityEngine.Rendering.RayTracingShader;SetInt;System.Int32;System.Int32
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name ID, Val)
labelProgrammer: SetVector (nameID, val)
haystackHuman: Ray Tracing Shader: Set Vector
haystackProgrammer: RayTracingShader.SetVector
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetVector(System.Int32UnityEngine.Vector4)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetVector;System.Int32;UnityEngine.Vector4
tag3: UnityEngine.Rendering.RayTracingShader;SetVector;System.Int32;UnityEngine.Vector4
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix (Name ID, Val)
labelProgrammer: SetMatrix (nameID, val)
haystackHuman: Ray Tracing Shader: Set Matrix
haystackProgrammer: RayTracingShader.SetMatrix
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetMatrix(System.Int32UnityEngine.Matrix4x4)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
tag3: UnityEngine.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector Array (Name ID, Values)
labelProgrammer: SetVectorArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Vector Array
haystackProgrammer: RayTracingShader.SetVectorArray
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetVectorArray(System.Int32UnityEngine.Vector4[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetVectorArray;System.Int32;UnityEngine.Vector4[]
tag3: UnityEngine.Rendering.RayTracingShader;SetVectorArray;System.Int32;UnityEngine.Vector4[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix Array (Name ID, Values)
labelProgrammer: SetMatrixArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Matrix Array
haystackProgrammer: RayTracingShader.SetMatrixArray
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetMatrixArray(System.Int32UnityEngine.Matrix4x4[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.Int32;UnityEngine.Matrix4x4[]
tag3: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.Int32;UnityEngine.Matrix4x4[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture (Name ID, Texture)
labelProgrammer: SetTexture (nameID, texture)
haystackHuman: Ray Tracing Shader: Set Texture
haystackProgrammer: RayTracingShader.SetTexture
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTexture(System.Int32UnityEngine.Texture)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetTexture;System.Int32;UnityEngine.Texture
tag3: UnityEngine.Rendering.RayTracingShader;SetTexture;System.Int32;UnityEngine.Texture
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.Int32UnityEngine.ComputeBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.ComputeBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.ComputeBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.ComputeBuffer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Acceleration Structure (Name ID, Acceleration Structure)
labelProgrammer: SetAccelerationStructure (nameID, accelerationStructure)
haystackHuman: Ray Tracing Shader: Set Acceleration Structure
haystackProgrammer: RayTracingShader.SetAccelerationStructure
tag1: UnityEngine.Rendering.RayTracingShader
favoriteKey:
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tag2:
UnityEngine.Rendering.RayTracingShader;SetAccelerationStructure;System.Int32;UnityEngine.Rendering.RayTracingAccelerationStructure

tag3:
UnityEngine.Rendering.RayTracingShader;SetAccelerationStructure;System.Int32;UnityEngine.Rendering.RayTracingAccelerationStructure

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader Pass (Pass Name)
labelProgrammer: SetShaderPass (passName)
haystackHuman: Ray Tracing Shader: Set Shader Pass
haystackProgrammer: RayTracingShader.SetShaderPass
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetShaderPass(System.String)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetShaderPass;System.String
tag3: UnityEngine.Rendering.RayTracingShader;SetShaderPass;System.String
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture From Global (Name ID, Global Texture Name ID)
labelProgrammer: SetTextureFromGlobal (nameID, globalTextureNameID)
haystackHuman: Ray Tracing Shader: Set Texture From Global
haystackProgrammer: RayTracingShader.SetTextureFromGlobal
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTextureFromGlobal(System.Int32System.Int32)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetTextureFromGlobal;System.Int32;System.Int32
tag3: UnityEngine.Rendering.RayTracingShader;SetTextureFromGlobal;System.Int32;System.Int32
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dispatch (Ray Gen Function Name, Width, Height, Depth, Camera)
labelProgrammer: Dispatch (rayGenFunctionName, width, height, depth, camera)
haystackHuman: Ray Tracing Shader: Dispatch
haystackProgrammer: RayTracingShader.Dispatch
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Int32|UnityEngine.Camera
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dispatch Indirect (Ray Gen Function Name, Args Buffer, Args Offset, Camera)
labelProgrammer: DispatchIndirect (rayGenFunctionName, argsBuffer, argsOffset, camera)
haystackHuman: Ray Tracing Shader: Dispatch Indirect
haystackProgrammer: RayTracingShader.DispatchIndirect
tag1: UnityEngine.Rendering.RayTracingShader
favoriteKey:
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tag2:
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tag3:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.Int32UnityEngine.GraphicsBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBuffer
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer Handle)
labelProgrammer: SetBuffer (nameID, bufferHandle)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.Int32UnityEngine.GraphicsBufferHandle)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBufferHandle
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBufferHandle
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBufferHandle
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Enable Keyword (Keyword)
labelProgrammer: EnableKeyword (keyword)
haystackHuman: Ray Tracing Shader: Enable Keyword
haystackProgrammer: RayTracingShader.EnableKeyword
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disable Keyword (Keyword)
labelProgrammer: DisableKeyword (keyword)
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labelProgrammer: GetEntityId ()
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Ray Tracing Shader: Find Any Object By Type
haystackProgrammer: RayTracingShader.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.RayTracingShader.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Ray Tracing Shader: Find Any Object By Type
haystackProgrammer: RayTracingShader.FindAnyObjectByType
tag1: UnityEngine.Rendering.RayTracingShader
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RayTracingShader.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.RayTracingShader;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ray Tracing Shader: To String
haystackProgrammer: RayTracingShader.ToString
favoriteKey: UnityEngine.Rendering.RayTracingShader.ToString()@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Ray Tracing Shader: Equals
haystackProgrammer: RayTracingShader.Equals
favoriteKey: UnityEngine.Rendering.RayTracingShader.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Ray Tracing Shader: Get Type
haystackProgrammer: RayTracingShader.GetType
favoriteKey: UnityEngine.Rendering.RayTracingShader.GetType()@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Ray Tracing Shader: Reference Equals
haystackProgrammer: RayTracingShader.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RayTracingShader.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Recursion Depth
labelProgrammer: maxRecursionDepth (get)
haystackHuman: Ray Tracing Shader: Get Max Recursion Depth
haystackProgrammer: RayTracingShader.maxRecursionDepth (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.maxRecursionDepth@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;maxRecursionDepth
tag3: UnityEngine.Rendering.RayTracingShader;maxRecursionDepth
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Keyword Space
labelProgrammer: keywordSpace (get)
haystackHuman: Ray Tracing Shader: Get Keyword Space
haystackProgrammer: RayTracingShader.keywordSpace (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.keywordSpace@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;keywordSpace
tag3: UnityEngine.Rendering.RayTracingShader;keywordSpace
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.Rendering.LocalKeywordSpace
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shader Keywords
labelProgrammer: shaderKeywords (get)
haystackHuman: Ray Tracing Shader: Get Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;shaderKeywords
tag3: UnityEngine.Rendering.RayTracingShader;shaderKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shader Keywords
labelProgrammer: shaderKeywords (set)
haystackHuman: Ray Tracing Shader: Set Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;shaderKeywords
tag3: UnityEngine.Rendering.RayTracingShader;shaderKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String[]
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled Keywords
labelProgrammer: enabledKeywords (get)
haystackHuman: Ray Tracing Shader: Get Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;enabledKeywords
tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled Keywords
labelProgrammer: enabledKeywords (set)
haystackHuman: Ray Tracing Shader: Set Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;enabledKeywords
tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.Rendering.LocalKeyword[]
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ray Tracing Shader: Set Name
haystackProgrammer: RayTracingShader.name (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Begin Trace ()
labelProgrammer: BeginTrace ()
haystackHuman: Graphics State Collection: Begin Trace
haystackProgrammer: GraphicsStateCollection.BeginTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.BeginTrace()@any
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;BeginTrace;
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;BeginTrace;
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: End Trace ()
labelProgrammer: EndTrace ()
haystackHuman: Graphics State Collection: End Trace
haystackProgrammer: GraphicsStateCollection.EndTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.EndTrace()@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;EndTrace;
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;EndTrace;
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load From File (File Path)
labelProgrammer: LoadFromFile (filePath)
haystackHuman: Graphics State Collection: Load From File
haystackProgrammer: GraphicsStateCollection.LoadFromFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.LoadFromFile(System.String)@any
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;LoadFromFile;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;LoadFromFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Save To File (File Path)
labelProgrammer: SaveToFile (filePath)
haystackHuman: Graphics State Collection: Save To File
haystackProgrammer: GraphicsStateCollection.SaveToFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SaveToFile(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SaveToFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send To Editor (File Name)
labelProgrammer: SendToEditor (fileName)
haystackHuman: Graphics State Collection: Send To Editor
haystackProgrammer: GraphicsStateCollection.SendToEditor
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SendToEditor(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SendToEditor;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SendToEditor;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up (Dependency)
labelProgrammer: WarmUp (dependency)
haystackHuman: Graphics State Collection: Warm Up
haystackProgrammer: GraphicsStateCollection.WarmUp
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.WarmUp(Unity.Jobs.JobHandle)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up Progressively (Count, Dependency)
labelProgrammer: WarmUpProgressively (count, dependency)
haystackHuman: Graphics State Collection: Warm Up Progressively
haystackProgrammer: GraphicsStateCollection.WarmUpProgressively
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.Int32|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
favoriteKey:
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tag2:
UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUpProgressively;System.Int32;Unity.Jobs.JobHandle

tag3:
UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUpProgressively;System.Int32;Unity.Jobs.JobHandle

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Variants (Results)
labelProgrammer: GetVariants (results)
haystackHuman: Graphics State Collection: Get Variants
haystackProgrammer: GraphicsStateCollection.GetVariants
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
favoriteKey:
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tag2:
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tag3:
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favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82f69006-a162-4d4f-9c67-19890cccd4d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graphics Device Type
labelProgrammer: graphicsDeviceType (set)
haystackHuman: Graphics State Collection: Set Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.Rendering.GraphicsDeviceType
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"chainable":false,"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OpenGL2","$type":"UnityEngine.Rendering.GraphicsDeviceType"}},"position":{"x":0.0,"y":0.0},"guid":"f9682745-26a1-46d2-8cc4-405462729f38","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Platform
labelProgrammer: runtimePlatform (get)
haystackHuman: Graphics State Collection: Get Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f400ca16-bba4-429f-a038-8ec4c82be800","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Platform
labelProgrammer: runtimePlatform (set)
haystackHuman: Graphics State Collection: Set Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.RuntimePlatform
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"chainable":false,"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OSXEditor","$type":"UnityEngine.RuntimePlatform"}},"position":{"x":0.0,"y":0.0},"guid":"ed8b4698-9c60-4cfd-aa72-edb8f8a49150","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Level Name
labelProgrammer: qualityLevelName (get)
haystackHuman: Graphics State Collection: Get Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9637ba7-3aa6-4164-997f-24ec7af2e65b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Level Name
labelProgrammer: qualityLevelName (set)
haystackHuman: Graphics State Collection: Set Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5c3e2ce4-6e52-40d1-86f5-648fa41f0771","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Graphics State Count
labelProgrammer: totalGraphicsStateCount (get)
haystackHuman: Graphics State Collection: Get Total Graphics State Count
haystackProgrammer: GraphicsStateCollection.totalGraphicsStateCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"totalGraphicsStateCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89a96854-1709-4afc-9cc7-fa1250c346e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Completed Warmup Count
labelProgrammer: completedWarmupCount (get)
haystackHuman: Graphics State Collection: Get Completed Warmup Count
haystackProgrammer: GraphicsStateCollection.completedWarmupCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.completedWarmupCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"completedWarmupCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5f334870-7712-460b-a05f-092bfc3d96b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Warmed Up
labelProgrammer: isWarmedUp (get)
haystackHuman: Graphics State Collection: Is Warmed Up
haystackProgrammer: GraphicsStateCollection.isWarmedUp (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isWarmedUp@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isWarmedUp","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d6d9c97-312b-49b3-8665-2067e02f1c43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Variant Count
labelProgrammer: variantCount (get)
haystackHuman: Graphics State Collection: Get Variant Count
haystackProgrammer: GraphicsStateCollection.variantCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.variantCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"variantCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21b6216e-3d82-4768-9b16-c72551db8391","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics State Collection: Get Name
haystackProgrammer: GraphicsStateCollection.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a18698d1-9091-48e4-832f-0ceb7fe627df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics State Collection: Set Name
haystackProgrammer: GraphicsStateCollection.name (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8090d9f4-be37-4e60-b1fe-3c76d255e873","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics State Collection: Get Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21e15f6e-60df-4262-b92b-195d86c90c20","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics State Collection: Set Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"6a24bab5-0774-4802-901d-aea1bd64f7bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"076a2dc0-e05f-4110-a460-8665ea9660b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.U2D.Light2DBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2c37e810-1a68-4fb3-98aa-bea4fb67a301","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Light 2D Base: Invoke
haystackProgrammer: Light2DBase.Invoke
favoriteKey: UnityEngine.U2D.Light2DBase.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2c51beeb-7aee-46de-9019-80517df6a26c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


