# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results)
labelProgrammer: Cast (direction, contactFilter, results)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["direction","contactFilter","results"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"212bbf10-f6ca-47d7-a6f4-5831913db3f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results, Distance)
labelProgrammer: Cast (direction, contactFilter, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["direction","contactFilter","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"307a17a6-d919-4043-a4ce-fa854d48d5a8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Results, Distance)
labelProgrammer: Cast (direction, contactFilter, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["direction","contactFilter","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c50ec74a-8d64-4772-8da4-d82beb2a283d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Position, Angle, Direction, Results, Distance)
labelProgrammer: Cast (position, angle, direction, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["position","angle","direction","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f111cd90-6209-4fc8-b8c7-04d9f36e58ca","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Position, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: Cast (position, angle, direction, contactFilter, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["position","angle","direction","contactFilter","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"06c51ba0-2b44-43e0-9946-773af9e97356","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Contact Filter, Distance, Allocator)
labelProgrammer: Cast (direction, contactFilter, distance, allocator)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["direction","contactFilter","distance","allocator"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"57ba09e0-dabc-4c34-ad64-41c177e1b61c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Single|Unity.Collections.Allocator


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Position, Angle, Direction, Contact Filter, Distance, Allocator)
labelProgrammer: Cast (position, angle, direction, contactFilter, distance, allocator)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["position","angle","direction","contactFilter","distance","allocator"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"793bd491-fde8-49bf-b383-35c485c22a3a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Rigidbody 2D: Overlap
haystackProgrammer: Rigidbody2D.Overlap
favoriteKey: UnityEngine.Rigidbody2D.Overlap(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Overlap;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;Overlap;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32|UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["contactFilter","results"],"member":{"name":"Overlap","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9df3ad5d-ce33-4ea4-a3a3-931aeb874b63","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Results)
labelProgrammer: Overlap (results)
haystackHuman: Rigidbody 2D: Overlap
haystackProgrammer: Rigidbody2D.Overlap
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Overlap(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;Overlap;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;Overlap;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["results"],"member":{"name":"Overlap","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d0584844-4a38-4fd2-bdc3-f2eb02e1922d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Rigidbody 2D: Overlap
haystackProgrammer: Rigidbody2D.Overlap
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Overlap(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["contactFilter","results"],"member":{"name":"Overlap","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d71a33a6-79fc-4f22-b71f-bd7631add91c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Position, Angle, Results)
labelProgrammer: Overlap (position, angle, results)
haystackHuman: Rigidbody 2D: Overlap
haystackProgrammer: Rigidbody2D.Overlap
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Overlap(UnityEngine.Vector2System.SingleSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.Vector2;System.Single;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.Vector2;System.Single;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["position","angle","results"],"member":{"name":"Overlap","parameterTypes":["UnityEngine.Vector2","System.Single","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"326f617d-b5d5-45b6-8133-5d306e871419","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Position, Angle, Contact Filter, Results)
labelProgrammer: Overlap (position, angle, contactFilter, results)
haystackHuman: Rigidbody 2D: Overlap
haystackProgrammer: Rigidbody2D.Overlap
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Overlap(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;Overlap;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["position","angle","contactFilter","results"],"member":{"name":"Overlap","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3a0bfabc-50b2-4ed7-a0cf-6862ccd2693b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rigidbody 2D: Get Component
haystackProgrammer: Rigidbody2D.GetComponent
favoriteKey: UnityEngine.Rigidbody2D.GetComponent(System.Type)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"226018d1-8d8a-4851-b4d5-9f7166510ad8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Rigidbody 2D: Try Get Component
haystackProgrammer: Rigidbody2D.TryGetComponent
favoriteKey: UnityEngine.Rigidbody2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Rigidbody2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"63851e09-8273-4538-8839-4c7e986c3db3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Rigidbody 2D: Get Component
haystackProgrammer: Rigidbody2D.GetComponent
favoriteKey: UnityEngine.Rigidbody2D.GetComponent(System.String)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"422711fb-c814-4e7d-b5b6-0e73810215ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
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valueOutputTypes: System.Type
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{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57de26c2-5901-44f6-80e5-5c24dbf95e7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Rigidbody 2D: Reference Equals
haystackProgrammer: Rigidbody2D.ReferenceEquals
favoriteKey: UnityEngine.Rigidbody2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a9a2e25c-8cdc-4334-a9c8-94111e11c10d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Rigidbody 2D: Get Position
haystackProgrammer: Rigidbody2D.position (get)
favoriteKey: UnityEngine.Rigidbody2D.position@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;position
tag3: UnityEngine.Rigidbody2D;position
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"position","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6213fbcb-e8f9-405a-9200-3ac0ae8b42a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Rigidbody 2D: Set Position
haystackProgrammer: Rigidbody2D.position (set)
favoriteKey: UnityEngine.Rigidbody2D.position@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;position
tag3: UnityEngine.Rigidbody2D;position
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"position","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1ffe6476-c705-46c2-b131-e655a88dc435","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Rigidbody 2D: Get Rotation
haystackProgrammer: Rigidbody2D.rotation (get)
favoriteKey: UnityEngine.Rigidbody2D.rotation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;rotation
tag3: UnityEngine.Rigidbody2D;rotation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"rotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"973c99b7-c86f-4206-b0c6-e7f136b228b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.rotation (set)
favoriteKey: UnityEngine.Rigidbody2D.rotation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;rotation
tag3: UnityEngine.Rigidbody2D;rotation
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"rotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e7ce2227-bc06-4070-a0d7-a4deab2b20f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Velocity
labelProgrammer: linearVelocity (get)
haystackHuman: Rigidbody 2D: Get Linear Velocity
haystackProgrammer: Rigidbody2D.linearVelocity (get)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocity@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocity
tag3: UnityEngine.Rigidbody2D;linearVelocity
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"linearVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf50e212-7d2b-47ec-aa37-b362ffc44519","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Velocity
labelProgrammer: linearVelocity (set)
haystackHuman: Rigidbody 2D: Set Linear Velocity
haystackProgrammer: Rigidbody2D.linearVelocity (set)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocity@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocity
tag3: UnityEngine.Rigidbody2D;linearVelocity
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"linearVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"defdb499-3c6f-4277-93e4-370569c04b75","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Velocity X
labelProgrammer: linearVelocityX (get)
haystackHuman: Rigidbody 2D: Get Linear Velocity X
haystackProgrammer: Rigidbody2D.linearVelocityX (get)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocityX@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocityX
tag3: UnityEngine.Rigidbody2D;linearVelocityX
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearVelocityX","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ffd55b34-3425-41d3-8c55-30fe238456cc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Velocity X
labelProgrammer: linearVelocityX (set)
haystackHuman: Rigidbody 2D: Set Linear Velocity X
haystackProgrammer: Rigidbody2D.linearVelocityX (set)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocityX@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocityX
tag3: UnityEngine.Rigidbody2D;linearVelocityX
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearVelocityX","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"370db877-4c2f-4725-b4d5-cf7cceb90d0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Velocity Y
labelProgrammer: linearVelocityY (get)
haystackHuman: Rigidbody 2D: Get Linear Velocity Y
haystackProgrammer: Rigidbody2D.linearVelocityY (get)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocityY@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocityY
tag3: UnityEngine.Rigidbody2D;linearVelocityY
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearVelocityY","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b676e165-c11e-4cfa-8da2-95ad1476aa3e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Velocity Y
labelProgrammer: linearVelocityY (set)
haystackHuman: Rigidbody 2D: Set Linear Velocity Y
haystackProgrammer: Rigidbody2D.linearVelocityY (set)
favoriteKey: UnityEngine.Rigidbody2D.linearVelocityY@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearVelocityY
tag3: UnityEngine.Rigidbody2D;linearVelocityY
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearVelocityY","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5f2037b7-253e-47a6-b39e-56a405bc46f4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Rigidbody 2D: Get Angular Velocity
haystackProgrammer: Rigidbody2D.angularVelocity (get)
favoriteKey: UnityEngine.Rigidbody2D.angularVelocity@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularVelocity
tag3: UnityEngine.Rigidbody2D;angularVelocity
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"111d7562-786f-4e28-a390-d4c028226636","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Velocity
labelProgrammer: angularVelocity (set)
haystackHuman: Rigidbody 2D: Set Angular Velocity
haystackProgrammer: Rigidbody2D.angularVelocity (set)
favoriteKey: UnityEngine.Rigidbody2D.angularVelocity@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularVelocity
tag3: UnityEngine.Rigidbody2D;angularVelocity
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8084bf15-a471-4c7d-a100-e2cb891326f3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Auto Mass
labelProgrammer: useAutoMass (get)
haystackHuman: Rigidbody 2D: Get Use Auto Mass
haystackProgrammer: Rigidbody2D.useAutoMass (get)
favoriteKey: UnityEngine.Rigidbody2D.useAutoMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useAutoMass
tag3: UnityEngine.Rigidbody2D;useAutoMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useAutoMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"af4aa213-7e9c-4de0-bd13-8ec3bcc87dfe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Auto Mass
labelProgrammer: useAutoMass (set)
haystackHuman: Rigidbody 2D: Set Use Auto Mass
haystackProgrammer: Rigidbody2D.useAutoMass (set)
favoriteKey: UnityEngine.Rigidbody2D.useAutoMass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useAutoMass
tag3: UnityEngine.Rigidbody2D;useAutoMass
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useAutoMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5d1f7bbf-65da-4c2d-bea0-f9ce4877961c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass
labelProgrammer: mass (get)
haystackHuman: Rigidbody 2D: Get Mass
haystackProgrammer: Rigidbody2D.mass (get)
favoriteKey: UnityEngine.Rigidbody2D.mass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;mass
tag3: UnityEngine.Rigidbody2D;mass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"24071e58-fd79-4d77-a0e9-44e426bff19a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass
labelProgrammer: mass (set)
haystackHuman: Rigidbody 2D: Set Mass
haystackProgrammer: Rigidbody2D.mass (set)
favoriteKey: UnityEngine.Rigidbody2D.mass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;mass
tag3: UnityEngine.Rigidbody2D;mass
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"67d4f3d1-1a83-49dd-8253-95ced9a4d9d1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Rigidbody 2D: Get Shared Material
haystackProgrammer: Rigidbody2D.sharedMaterial (get)
favoriteKey: UnityEngine.Rigidbody2D.sharedMaterial@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sharedMaterial
tag3: UnityEngine.Rigidbody2D;sharedMaterial
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c389e95c-dcd6-4808-9b4c-d76ec9859636","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Rigidbody 2D: Set Shared Material
haystackProgrammer: Rigidbody2D.sharedMaterial (set)
favoriteKey: UnityEngine.Rigidbody2D.sharedMaterial@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sharedMaterial
tag3: UnityEngine.Rigidbody2D;sharedMaterial
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6eaa4991-c70f-456b-bf6c-a019b67bb1c4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center Of Mass
labelProgrammer: centerOfMass (get)
haystackHuman: Rigidbody 2D: Get Center Of Mass
haystackProgrammer: Rigidbody2D.centerOfMass (get)
favoriteKey: UnityEngine.Rigidbody2D.centerOfMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;centerOfMass
tag3: UnityEngine.Rigidbody2D;centerOfMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"246650d9-885f-4869-a957-de1097e97f78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center Of Mass
labelProgrammer: centerOfMass (set)
haystackHuman: Rigidbody 2D: Set Center Of Mass
haystackProgrammer: Rigidbody2D.centerOfMass (set)
favoriteKey: UnityEngine.Rigidbody2D.centerOfMass@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;centerOfMass
tag3: UnityEngine.Rigidbody2D;centerOfMass
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2884420f-a5e1-4060-b5d4-67061b458818","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Center Of Mass
labelProgrammer: worldCenterOfMass (get)
haystackHuman: Rigidbody 2D: Get World Center Of Mass
haystackProgrammer: Rigidbody2D.worldCenterOfMass (get)
favoriteKey: UnityEngine.Rigidbody2D.worldCenterOfMass@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;worldCenterOfMass
tag3: UnityEngine.Rigidbody2D;worldCenterOfMass
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"worldCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d0a4d47-56c7-4ea8-a96b-277f90a2ebae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia
labelProgrammer: inertia (get)
haystackHuman: Rigidbody 2D: Get Inertia
haystackProgrammer: Rigidbody2D.inertia (get)
favoriteKey: UnityEngine.Rigidbody2D.inertia@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;inertia
tag3: UnityEngine.Rigidbody2D;inertia
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"inertia","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0340c36a-3bcd-4557-b34b-a4438740230b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia
labelProgrammer: inertia (set)
haystackHuman: Rigidbody 2D: Set Inertia
haystackProgrammer: Rigidbody2D.inertia (set)
favoriteKey: UnityEngine.Rigidbody2D.inertia@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;inertia
tag3: UnityEngine.Rigidbody2D;inertia
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"inertia","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0382597a-85ee-4cd9-963b-bf0c28e9c2ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Damping
labelProgrammer: linearDamping (get)
haystackHuman: Rigidbody 2D: Get Linear Damping
haystackProgrammer: Rigidbody2D.linearDamping (get)
favoriteKey: UnityEngine.Rigidbody2D.linearDamping@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearDamping
tag3: UnityEngine.Rigidbody2D;linearDamping
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f5e5a7bb-b8fd-4c25-8ede-283e09fe0929","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Damping
labelProgrammer: linearDamping (set)
haystackHuman: Rigidbody 2D: Set Linear Damping
haystackProgrammer: Rigidbody2D.linearDamping (set)
favoriteKey: UnityEngine.Rigidbody2D.linearDamping@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;linearDamping
tag3: UnityEngine.Rigidbody2D;linearDamping
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3f7ad5d8-c3aa-4263-98cd-76ba8077b903","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Damping
labelProgrammer: angularDamping (get)
haystackHuman: Rigidbody 2D: Get Angular Damping
haystackProgrammer: Rigidbody2D.angularDamping (get)
favoriteKey: UnityEngine.Rigidbody2D.angularDamping@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularDamping
tag3: UnityEngine.Rigidbody2D;angularDamping
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"94baa08b-49ca-49c7-8d4c-86d2c0b26a5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Damping
labelProgrammer: angularDamping (set)
haystackHuman: Rigidbody 2D: Set Angular Damping
haystackProgrammer: Rigidbody2D.angularDamping (set)
favoriteKey: UnityEngine.Rigidbody2D.angularDamping@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;angularDamping
tag3: UnityEngine.Rigidbody2D;angularDamping
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"83922e9e-8634-4dd8-b9eb-2bc9a684be68","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Scale
labelProgrammer: gravityScale (get)
haystackHuman: Rigidbody 2D: Get Gravity Scale
haystackProgrammer: Rigidbody2D.gravityScale (get)
favoriteKey: UnityEngine.Rigidbody2D.gravityScale@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gravityScale
tag3: UnityEngine.Rigidbody2D;gravityScale
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityScale","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ac156f1-b11f-42cd-a027-8ed44ab3679a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity Scale
labelProgrammer: gravityScale (set)
haystackHuman: Rigidbody 2D: Set Gravity Scale
haystackProgrammer: Rigidbody2D.gravityScale (set)
favoriteKey: UnityEngine.Rigidbody2D.gravityScale@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gravityScale
tag3: UnityEngine.Rigidbody2D;gravityScale
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"gravityScale","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2b0a3f79-705d-4894-9861-e39b39d083a5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Type
labelProgrammer: bodyType (get)
haystackHuman: Rigidbody 2D: Get Body Type
haystackProgrammer: Rigidbody2D.bodyType (get)
favoriteKey: UnityEngine.Rigidbody2D.bodyType@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;bodyType
tag3: UnityEngine.Rigidbody2D;bodyType
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"member":{"name":"bodyType","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e22720f-a23d-4d62-84d3-bfbfb9c8068c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Type
labelProgrammer: bodyType (set)
haystackHuman: Rigidbody 2D: Set Body Type
haystackProgrammer: Rigidbody2D.bodyType (set)
favoriteKey: UnityEngine.Rigidbody2D.bodyType@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;bodyType
tag3: UnityEngine.Rigidbody2D;bodyType
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyType2D
valueOutputTypes: UnityEngine.RigidbodyType2D
unit:
{"chainable":false,"member":{"name":"bodyType","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Dynamic","$type":"UnityEngine.RigidbodyType2D"}},"position":{"x":0.0,"y":0.0},"guid":"d5b95f18-7391-4df6-8acc-bbace81480dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Full Kinematic Contacts
labelProgrammer: useFullKinematicContacts (get)
haystackHuman: Rigidbody 2D: Get Use Full Kinematic Contacts
haystackProgrammer: Rigidbody2D.useFullKinematicContacts (get)
favoriteKey: UnityEngine.Rigidbody2D.useFullKinematicContacts@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useFullKinematicContacts
tag3: UnityEngine.Rigidbody2D;useFullKinematicContacts
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useFullKinematicContacts","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d2aa8ed-b5da-4114-9244-c8bc257a4991","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Full Kinematic Contacts
labelProgrammer: useFullKinematicContacts (set)
haystackHuman: Rigidbody 2D: Set Use Full Kinematic Contacts
haystackProgrammer: Rigidbody2D.useFullKinematicContacts (set)
favoriteKey: UnityEngine.Rigidbody2D.useFullKinematicContacts@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;useFullKinematicContacts
tag3: UnityEngine.Rigidbody2D;useFullKinematicContacts
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useFullKinematicContacts","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"eb20fa26-2a79-4384-9069-d5364690e10d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Freeze Rotation
labelProgrammer: freezeRotation (get)
haystackHuman: Rigidbody 2D: Get Freeze Rotation
haystackProgrammer: Rigidbody2D.freezeRotation (get)
favoriteKey: UnityEngine.Rigidbody2D.freezeRotation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;freezeRotation
tag3: UnityEngine.Rigidbody2D;freezeRotation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"freezeRotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"269d2b76-43a2-4c4e-ada4-e5b726a14ab1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Freeze Rotation
labelProgrammer: freezeRotation (set)
haystackHuman: Rigidbody 2D: Set Freeze Rotation
haystackProgrammer: Rigidbody2D.freezeRotation (set)
favoriteKey: UnityEngine.Rigidbody2D.freezeRotation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;freezeRotation
tag3: UnityEngine.Rigidbody2D;freezeRotation
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"freezeRotation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f3783e00-a46f-4243-a5d4-65b698ca8a30","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Constraints
labelProgrammer: constraints (get)
haystackHuman: Rigidbody 2D: Get Constraints
haystackProgrammer: Rigidbody2D.constraints (get)
favoriteKey: UnityEngine.Rigidbody2D.constraints@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;constraints
tag3: UnityEngine.Rigidbody2D;constraints
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyConstraints2D
unit:
{"member":{"name":"constraints","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4e372f01-c5b4-44b5-8824-87263b4faab5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Constraints
labelProgrammer: constraints (set)
haystackHuman: Rigidbody 2D: Set Constraints
haystackProgrammer: Rigidbody2D.constraints (set)
favoriteKey: UnityEngine.Rigidbody2D.constraints@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;constraints
tag3: UnityEngine.Rigidbody2D;constraints
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyConstraints2D
valueOutputTypes: UnityEngine.RigidbodyConstraints2D
unit:
{"chainable":false,"member":{"name":"constraints","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.RigidbodyConstraints2D"}},"position":{"x":0.0,"y":0.0},"guid":"873ebd69-8917-44f3-abc1-36be24ab17ff","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulated
labelProgrammer: simulated (get)
haystackHuman: Rigidbody 2D: Get Simulated
haystackProgrammer: Rigidbody2D.simulated (get)
favoriteKey: UnityEngine.Rigidbody2D.simulated@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;simulated
tag3: UnityEngine.Rigidbody2D;simulated
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"simulated","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a82cc9d6-47a6-4a3c-bf77-fcd1774ae218","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulated
labelProgrammer: simulated (set)
haystackHuman: Rigidbody 2D: Set Simulated
haystackProgrammer: Rigidbody2D.simulated (set)
favoriteKey: UnityEngine.Rigidbody2D.simulated@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;simulated
tag3: UnityEngine.Rigidbody2D;simulated
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"simulated","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a78e11b7-6a68-4fef-a885-af24e84b56a2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Interpolation
labelProgrammer: interpolation (get)
haystackHuman: Rigidbody 2D: Get Interpolation
haystackProgrammer: Rigidbody2D.interpolation (get)
favoriteKey: UnityEngine.Rigidbody2D.interpolation@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;interpolation
tag3: UnityEngine.Rigidbody2D;interpolation
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"member":{"name":"interpolation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64446f59-7139-4dbb-bb8d-6ba0147bc0f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Interpolation
labelProgrammer: interpolation (set)
haystackHuman: Rigidbody 2D: Set Interpolation
haystackProgrammer: Rigidbody2D.interpolation (set)
favoriteKey: UnityEngine.Rigidbody2D.interpolation@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;interpolation
tag3: UnityEngine.Rigidbody2D;interpolation
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodyInterpolation2D
valueOutputTypes: UnityEngine.RigidbodyInterpolation2D
unit:
{"chainable":false,"member":{"name":"interpolation","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.RigidbodyInterpolation2D"}},"position":{"x":0.0,"y":0.0},"guid":"b5230d71-6cca-49ce-9e68-16832678b19c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sleep Mode
labelProgrammer: sleepMode (get)
haystackHuman: Rigidbody 2D: Get Sleep Mode
haystackProgrammer: Rigidbody2D.sleepMode (get)
favoriteKey: UnityEngine.Rigidbody2D.sleepMode@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sleepMode
tag3: UnityEngine.Rigidbody2D;sleepMode
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"member":{"name":"sleepMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f86b9210-7780-431e-99b9-9835d7d76716","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sleep Mode
labelProgrammer: sleepMode (set)
haystackHuman: Rigidbody 2D: Set Sleep Mode
haystackProgrammer: Rigidbody2D.sleepMode (set)
favoriteKey: UnityEngine.Rigidbody2D.sleepMode@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;sleepMode
tag3: UnityEngine.Rigidbody2D;sleepMode
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.RigidbodySleepMode2D
valueOutputTypes: UnityEngine.RigidbodySleepMode2D
unit:
{"chainable":false,"member":{"name":"sleepMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NeverSleep","$type":"UnityEngine.RigidbodySleepMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"1832b796-0f73-44b3-82d9-7b78ae123b1a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collision Detection Mode
labelProgrammer: collisionDetectionMode (get)
haystackHuman: Rigidbody 2D: Get Collision Detection Mode
haystackProgrammer: Rigidbody2D.collisionDetectionMode (get)
favoriteKey: UnityEngine.Rigidbody2D.collisionDetectionMode@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;collisionDetectionMode
tag3: UnityEngine.Rigidbody2D;collisionDetectionMode
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"85f08f40-d844-40de-9be2-cbf6d1a54fcd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collision Detection Mode
labelProgrammer: collisionDetectionMode (set)
haystackHuman: Rigidbody 2D: Set Collision Detection Mode
haystackProgrammer: Rigidbody2D.collisionDetectionMode (set)
favoriteKey: UnityEngine.Rigidbody2D.collisionDetectionMode@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;collisionDetectionMode
tag3: UnityEngine.Rigidbody2D;collisionDetectionMode
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.CollisionDetectionMode2D
valueOutputTypes: UnityEngine.CollisionDetectionMode2D
unit:
{"chainable":false,"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"20171d41-9451-434f-87f7-99037935a0da","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Collider Count
labelProgrammer: attachedColliderCount (get)
haystackHuman: Rigidbody 2D: Get Attached Collider Count
haystackProgrammer: Rigidbody2D.attachedColliderCount (get)
favoriteKey: UnityEngine.Rigidbody2D.attachedColliderCount@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;attachedColliderCount
tag3: UnityEngine.Rigidbody2D;attachedColliderCount
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"attachedColliderCount","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"784abded-8334-4a53-9a71-7c57d4aded89","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Force
labelProgrammer: totalForce (get)
haystackHuman: Rigidbody 2D: Get Total Force
haystackProgrammer: Rigidbody2D.totalForce (get)
favoriteKey: UnityEngine.Rigidbody2D.totalForce@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;totalForce
tag3: UnityEngine.Rigidbody2D;totalForce
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"totalForce","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"077a915c-1da9-4c80-82a8-9f06bb2305ff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Total Force
labelProgrammer: totalForce (set)
haystackHuman: Rigidbody 2D: Set Total Force
haystackProgrammer: Rigidbody2D.totalForce (set)
favoriteKey: UnityEngine.Rigidbody2D.totalForce@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;totalForce
tag3: UnityEngine.Rigidbody2D;totalForce
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"totalForce","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"514b7cb7-8491-4147-b659-2253e1665f49","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Torque
labelProgrammer: totalTorque (get)
haystackHuman: Rigidbody 2D: Get Total Torque
haystackProgrammer: Rigidbody2D.totalTorque (get)
favoriteKey: UnityEngine.Rigidbody2D.totalTorque@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;totalTorque
tag3: UnityEngine.Rigidbody2D;totalTorque
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"totalTorque","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da79f78d-1585-4791-8ff0-501f0b368343","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Total Torque
labelProgrammer: totalTorque (set)
haystackHuman: Rigidbody 2D: Set Total Torque
haystackProgrammer: Rigidbody2D.totalTorque (set)
favoriteKey: UnityEngine.Rigidbody2D.totalTorque@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;totalTorque
tag3: UnityEngine.Rigidbody2D;totalTorque
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"totalTorque","parameterTypes":null,"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bdefdea3-7361-4601-b37a-1cb9d503bd14","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Rigidbody 2D: Get Exclude Layers
haystackProgrammer: Rigidbody2D.excludeLayers (get)
favoriteKey: UnityEngine.Rigidbody2D.excludeLayers@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;excludeLayers
tag3: UnityEngine.Rigidbody2D;excludeLayers
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.LayerMask
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Rigidbody 2D: Set Exclude Layers
haystackProgrammer: Rigidbody2D.excludeLayers (set)
favoriteKey: UnityEngine.Rigidbody2D.excludeLayers@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;excludeLayers
tag3: UnityEngine.Rigidbody2D;excludeLayers
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Rigidbody 2D: Get Include Layers
haystackProgrammer: Rigidbody2D.includeLayers (get)
favoriteKey: UnityEngine.Rigidbody2D.includeLayers@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;includeLayers
tag3: UnityEngine.Rigidbody2D;includeLayers
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.LayerMask
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Rigidbody 2D: Set Include Layers
haystackProgrammer: Rigidbody2D.includeLayers (set)
favoriteKey: UnityEngine.Rigidbody2D.includeLayers@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;includeLayers
tag3: UnityEngine.Rigidbody2D;includeLayers
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Rigidbody 2D: Get Local To World Matrix
haystackProgrammer: Rigidbody2D.localToWorldMatrix (get)
favoriteKey: UnityEngine.Rigidbody2D.localToWorldMatrix@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;localToWorldMatrix
tag3: UnityEngine.Rigidbody2D;localToWorldMatrix
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Rigidbody 2D: Get Transform
haystackProgrammer: Rigidbody2D.transform (get)
favoriteKey: UnityEngine.Rigidbody2D.transform@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Rigidbody 2D: Get Transform Handle
haystackProgrammer: Rigidbody2D.transformHandle (get)
favoriteKey: UnityEngine.Rigidbody2D.transformHandle@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Rigidbody 2D: Get Game Object
haystackProgrammer: Rigidbody2D.gameObject (get)
favoriteKey: UnityEngine.Rigidbody2D.gameObject@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Rigidbody 2D: Get Tag
haystackProgrammer: Rigidbody2D.tag (get)
favoriteKey: UnityEngine.Rigidbody2D.tag@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Rigidbody 2D: Set Tag
haystackProgrammer: Rigidbody2D.tag (set)
favoriteKey: UnityEngine.Rigidbody2D.tag@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Rigidbody 2D: Get Name
haystackProgrammer: Rigidbody2D.name (get)
favoriteKey: UnityEngine.Rigidbody2D.name@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Rigidbody 2D: Set Name
haystackProgrammer: Rigidbody2D.name (set)
favoriteKey: UnityEngine.Rigidbody2D.name@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rigidbody2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Rigidbody 2D: Get Hide Flags
haystackProgrammer: Rigidbody2D.hideFlags (get)
favoriteKey: UnityEngine.Rigidbody2D.hideFlags@get
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Rigidbody 2D: Set Hide Flags
haystackProgrammer: Rigidbody2D.hideFlags (set)
favoriteKey: UnityEngine.Rigidbody2D.hideFlags@set
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation)
haystackHuman: Collider 2D: Create Mesh
haystackProgrammer: Collider2D.CreateMesh
favoriteKey: UnityEngine.Collider2D.CreateMesh(System.BooleanSystem.Boolean)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean
tag3: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation, Use Delaunay)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation, useDelaunay)
haystackHuman: Collider 2D: Create Mesh
haystackProgrammer: Collider2D.CreateMesh
favoriteKey: UnityEngine.Collider2D.CreateMesh(System.BooleanSystem.BooleanSystem.Boolean)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean;System.Boolean
tag3: UnityEngine.Collider2D;CreateMesh;System.Boolean;System.Boolean;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Hash ()
labelProgrammer: GetShapeHash ()
haystackHuman: Collider 2D: Get Shape Hash
haystackProgrammer: Collider2D.GetShapeHash
favoriteKey: UnityEngine.Collider2D.GetShapeHash()@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapeHash;
tag3: UnityEngine.Collider2D;GetShapeHash;
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.UInt32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Collider 2D: Get Shapes
haystackProgrammer: Collider2D.GetShapes
favoriteKey: UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Collider 2D: Get Shapes
haystackProgrammer: Collider2D.GetShapes
favoriteKey: UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
tag3: UnityEngine.Collider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Bounds (Bounds, Use Radii, Use World Space)
labelProgrammer: GetShapeBounds (bounds, useRadii, useWorldSpace)
haystackHuman: Collider 2D: Get Shape Bounds
haystackProgrammer: Collider2D.GetShapeBounds
tag1: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Bounds
favoriteKey:
UnityEngine.Collider2D.GetShapeBounds(System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.BooleanSystem.Boolean)@any

tag2:
UnityEngine.Collider2D;GetShapeBounds;System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean;System.Boolean

tag3:
UnityEngine.Collider2D;GetShapeBounds;System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean;System.Boolean

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Contact (Collider)
labelProgrammer: CanContact (collider)
haystackHuman: Collider 2D: Can Contact
haystackProgrammer: Collider2D.CanContact
favoriteKey: UnityEngine.Collider2D.CanContact(UnityEngine.Collider2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;CanContact;UnityEngine.Collider2D
tag3: UnityEngine.Collider2D;CanContact;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Collider 2D: Is Touching
haystackProgrammer: Collider2D.IsTouching
favoriteKey: UnityEngine.Collider2D.IsTouching(UnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouching;UnityEngine.ContactFilter2D
tag3: UnityEngine.Collider2D;IsTouching;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Collider 2D: Is Touching Layers
haystackProgrammer: Collider2D.IsTouchingLayers
favoriteKey: UnityEngine.Collider2D.IsTouchingLayers()@any
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;IsTouchingLayers;
tag3: UnityEngine.Collider2D;IsTouchingLayers;
valueInputTypes: UnityEngine.Collider2D
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, scene)
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labelProgrammer: Instantiate (original, parent)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelProgrammer: Destroy (obj)
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: Collider2D.DestroyImmediate
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labelProgrammer: DestroyImmediate (obj)
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labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
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haystackProgrammer: Collider2D.FindObjectsByType
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labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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labelProgrammer: GetType ()
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labelHuman: Get Density
labelProgrammer: density (get)
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labelHuman: Set Density
labelProgrammer: density (set)
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labelHuman: Is Trigger
labelProgrammer: isTrigger (get)
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labelHuman: Set Trigger
labelProgrammer: isTrigger (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Used By Effector
labelProgrammer: usedByEffector (get)
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haystackProgrammer: Collider2D.usedByEffector (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Used By Effector
labelProgrammer: usedByEffector (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Operation
labelProgrammer: compositeOperation (get)
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haystackProgrammer: Collider2D.compositeOperation (get)
favoriteKey: UnityEngine.Collider2D.compositeOperation@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOperation
tag3: UnityEngine.Collider2D;compositeOperation
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
{"member":{"name":"compositeOperation","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f102ac7a-6ee8-4219-b580-97ed0641d33f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Operation
labelProgrammer: compositeOperation (set)
haystackHuman: Collider 2D: Set Composite Operation
haystackProgrammer: Collider2D.compositeOperation (set)
favoriteKey: UnityEngine.Collider2D.compositeOperation@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOperation
tag3: UnityEngine.Collider2D;compositeOperation
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D+CompositeOperation
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
{"chainable":false,"member":{"name":"compositeOperation","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.Collider2D+CompositeOperation"}},"position":{"x":0.0,"y":0.0},"guid":"a3ef8dba-f799-439d-b725-24b0595707d6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Order
labelProgrammer: compositeOrder (get)
haystackHuman: Collider 2D: Get Composite Order
haystackProgrammer: Collider2D.compositeOrder (get)
favoriteKey: UnityEngine.Collider2D.compositeOrder@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOrder
tag3: UnityEngine.Collider2D;compositeOrder
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"compositeOrder","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2e02221-a849-4f57-877d-ceb0656471b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Order
labelProgrammer: compositeOrder (set)
haystackHuman: Collider 2D: Set Composite Order
haystackProgrammer: Collider2D.compositeOrder (set)
favoriteKey: UnityEngine.Collider2D.compositeOrder@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOrder
tag3: UnityEngine.Collider2D;compositeOrder
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"compositeOrder","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0c9c1338-1125-4f57-b884-619acfd23f70","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite
labelProgrammer: composite (get)
haystackHuman: Collider 2D: Get Composite
haystackProgrammer: Collider2D.composite (get)
favoriteKey: UnityEngine.Collider2D.composite@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;composite
tag3: UnityEngine.Collider2D;composite
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.CompositeCollider2D
unit:
{"member":{"name":"composite","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e5dcf57a-3dee-4e73-9613-cc44e442b454","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Offset
labelProgrammer: offset (get)
haystackHuman: Collider 2D: Get Offset
haystackProgrammer: Collider2D.offset (get)
favoriteKey: UnityEngine.Collider2D.offset@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;offset
tag3: UnityEngine.Collider2D;offset
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"offset","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce9c51d9-5f1f-4fd1-814f-5a34887c8b6f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Offset
labelProgrammer: offset (set)
haystackHuman: Collider 2D: Set Offset
haystackProgrammer: Collider2D.offset (set)
favoriteKey: UnityEngine.Collider2D.offset@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;offset
tag3: UnityEngine.Collider2D;offset
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"offset","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"463fecd1-ce4e-42ae-a125-9cdae1c5d774","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Rigidbody
labelProgrammer: attachedRigidbody (get)
haystackHuman: Collider 2D: Get Attached Rigidbody
haystackProgrammer: Collider2D.attachedRigidbody (get)
favoriteKey: UnityEngine.Collider2D.attachedRigidbody@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;attachedRigidbody
tag3: UnityEngine.Collider2D;attachedRigidbody
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"attachedRigidbody","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"877c6ff0-3d85-4360-ba4e-383f329c8089","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Collider 2D: Get Local To World Matrix
haystackProgrammer: Collider2D.localToWorldMatrix (get)
favoriteKey: UnityEngine.Collider2D.localToWorldMatrix@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;localToWorldMatrix
tag3: UnityEngine.Collider2D;localToWorldMatrix
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aac60f77-c114-4466-910a-4a4060717e29","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape Count
labelProgrammer: shapeCount (get)
haystackHuman: Collider 2D: Get Shape Count
haystackProgrammer: Collider2D.shapeCount (get)
favoriteKey: UnityEngine.Collider2D.shapeCount@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;shapeCount
tag3: UnityEngine.Collider2D;shapeCount
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"shapeCount","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"96216c79-de30-4c17-b7c6-03e58a28852e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Collider 2D: Get Bounds
haystackProgrammer: Collider2D.bounds (get)
favoriteKey: UnityEngine.Collider2D.bounds@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounds
tag3: UnityEngine.Collider2D;bounds
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"55da8008-14a7-4c35-a1ba-8c885c92ad03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Error State
labelProgrammer: errorState (get)
haystackHuman: Collider 2D: Get Error State
haystackProgrammer: Collider2D.errorState (get)
favoriteKey: UnityEngine.Collider2D.errorState@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;errorState
tag3: UnityEngine.Collider2D;errorState
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
{"member":{"name":"errorState","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"937d67d3-1eda-42b0-8a3e-1cfb2a94d126","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Capable
labelProgrammer: compositeCapable (get)
haystackHuman: Collider 2D: Get Composite Capable
haystackProgrammer: Collider2D.compositeCapable (get)
favoriteKey: UnityEngine.Collider2D.compositeCapable@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeCapable
tag3: UnityEngine.Collider2D;compositeCapable
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"compositeCapable","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44186cda-df33-42ca-ae67-8aae5571eee6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Collider 2D: Get Shared Material
haystackProgrammer: Collider2D.sharedMaterial (get)
favoriteKey: UnityEngine.Collider2D.sharedMaterial@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;sharedMaterial
tag3: UnityEngine.Collider2D;sharedMaterial
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0539921d-de60-43b9-b54c-60337469a1d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Collider 2D: Set Shared Material
haystackProgrammer: Collider2D.sharedMaterial (set)
favoriteKey: UnityEngine.Collider2D.sharedMaterial@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;sharedMaterial
tag3: UnityEngine.Collider2D;sharedMaterial
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8bcf3021-f85e-4f4f-bb29-c31f71a2d33e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Override Priority
labelProgrammer: layerOverridePriority (get)
haystackHuman: Collider 2D: Get Layer Override Priority
haystackProgrammer: Collider2D.layerOverridePriority (get)
favoriteKey: UnityEngine.Collider2D.layerOverridePriority@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;layerOverridePriority
tag3: UnityEngine.Collider2D;layerOverridePriority
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e8fb4cc-4642-462a-9cce-b4f6b528edee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layer Override Priority
labelProgrammer: layerOverridePriority (set)
haystackHuman: Collider 2D: Set Layer Override Priority
haystackProgrammer: Collider2D.layerOverridePriority (set)
favoriteKey: UnityEngine.Collider2D.layerOverridePriority@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;layerOverridePriority
tag3: UnityEngine.Collider2D;layerOverridePriority
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"909ae021-6f4a-4abf-895a-2100ba0df6ed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Collider 2D: Get Exclude Layers
haystackProgrammer: Collider2D.excludeLayers (get)
favoriteKey: UnityEngine.Collider2D.excludeLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;excludeLayers
tag3: UnityEngine.Collider2D;excludeLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"479083b7-c49e-4320-83de-4d1f6b93e67d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Collider 2D: Set Exclude Layers
haystackProgrammer: Collider2D.excludeLayers (set)
favoriteKey: UnityEngine.Collider2D.excludeLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;excludeLayers
tag3: UnityEngine.Collider2D;excludeLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"856e0dfa-c444-47cb-894d-f98460549f10","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Collider 2D: Get Include Layers
haystackProgrammer: Collider2D.includeLayers (get)
favoriteKey: UnityEngine.Collider2D.includeLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;includeLayers
tag3: UnityEngine.Collider2D;includeLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c960ec9e-6660-4614-a9d5-ff10da4897f6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Collider 2D: Set Include Layers
haystackProgrammer: Collider2D.includeLayers (set)
favoriteKey: UnityEngine.Collider2D.includeLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;includeLayers
tag3: UnityEngine.Collider2D;includeLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d1943b28-7e6f-4f6f-9b13-1d6c3ff0c742","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Send Layers
labelProgrammer: forceSendLayers (get)
haystackHuman: Collider 2D: Get Force Send Layers
haystackProgrammer: Collider2D.forceSendLayers (get)
favoriteKey: UnityEngine.Collider2D.forceSendLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceSendLayers
tag3: UnityEngine.Collider2D;forceSendLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b40b30b9-ed45-48aa-af59-55f76dbba808","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Send Layers
labelProgrammer: forceSendLayers (set)
haystackHuman: Collider 2D: Set Force Send Layers
haystackProgrammer: Collider2D.forceSendLayers (set)
favoriteKey: UnityEngine.Collider2D.forceSendLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceSendLayers
tag3: UnityEngine.Collider2D;forceSendLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3db6454d-5f10-465b-93c4-b0c7e13ad575","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Receive Layers
labelProgrammer: forceReceiveLayers (get)
haystackHuman: Collider 2D: Get Force Receive Layers
haystackProgrammer: Collider2D.forceReceiveLayers (get)
favoriteKey: UnityEngine.Collider2D.forceReceiveLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceReceiveLayers
tag3: UnityEngine.Collider2D;forceReceiveLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9621a082-1928-4944-a939-8600f9ce3074","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Receive Layers
labelProgrammer: forceReceiveLayers (set)
haystackHuman: Collider 2D: Set Force Receive Layers
haystackProgrammer: Collider2D.forceReceiveLayers (set)
favoriteKey: UnityEngine.Collider2D.forceReceiveLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceReceiveLayers
tag3: UnityEngine.Collider2D;forceReceiveLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2b79f78b-08f0-4549-ac23-4f50b4f36a58","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Capture Layers
labelProgrammer: contactCaptureLayers (get)
haystackHuman: Collider 2D: Get Contact Capture Layers
haystackProgrammer: Collider2D.contactCaptureLayers (get)
favoriteKey: UnityEngine.Collider2D.contactCaptureLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;contactCaptureLayers
tag3: UnityEngine.Collider2D;contactCaptureLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a06e0ab-3aee-4882-beef-167c25460b4c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Capture Layers
labelProgrammer: contactCaptureLayers (set)
haystackHuman: Collider 2D: Set Contact Capture Layers
haystackProgrammer: Collider2D.contactCaptureLayers (set)
favoriteKey: UnityEngine.Collider2D.contactCaptureLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;contactCaptureLayers
tag3: UnityEngine.Collider2D;contactCaptureLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37c1809a-4a46-4a65-9256-bb16ba85d498","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callback Layers
labelProgrammer: callbackLayers (get)
haystackHuman: Collider 2D: Get Callback Layers
haystackProgrammer: Collider2D.callbackLayers (get)
favoriteKey: UnityEngine.Collider2D.callbackLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;callbackLayers
tag3: UnityEngine.Collider2D;callbackLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c39805c0-61f1-4072-8e51-41c1c2d66b2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callback Layers
labelProgrammer: callbackLayers (set)
haystackHuman: Collider 2D: Set Callback Layers
haystackProgrammer: Collider2D.callbackLayers (set)
favoriteKey: UnityEngine.Collider2D.callbackLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;callbackLayers
tag3: UnityEngine.Collider2D;callbackLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"190c6297-b8b0-4b51-8156-45fc0ddafa91","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Collider 2D: Get Friction
haystackProgrammer: Collider2D.friction (get)
favoriteKey: UnityEngine.Collider2D.friction@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;friction
tag3: UnityEngine.Collider2D;friction
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"friction","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67bd9a7c-40bd-45ba-8efa-6a643d29feab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Collider 2D: Get Bounciness
haystackProgrammer: Collider2D.bounciness (get)
favoriteKey: UnityEngine.Collider2D.bounciness@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounciness
tag3: UnityEngine.Collider2D;bounciness
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounciness","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3bc75cf-44fd-44ca-9400-3254268166b5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction Combine
labelProgrammer: frictionCombine (get)
haystackHuman: Collider 2D: Get Friction Combine
haystackProgrammer: Collider2D.frictionCombine (get)
favoriteKey: UnityEngine.Collider2D.frictionCombine@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;frictionCombine
tag3: UnityEngine.Collider2D;frictionCombine
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"frictionCombine","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fd20392-a608-4928-ad17-7ce45d0d9d8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Combine
labelProgrammer: bounceCombine (get)
haystackHuman: Collider 2D: Get Bounce Combine
haystackProgrammer: Collider2D.bounceCombine (get)
favoriteKey: UnityEngine.Collider2D.bounceCombine@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounceCombine
tag3: UnityEngine.Collider2D;bounceCombine
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"bounceCombine","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1e414408-8cb2-475f-af8c-77352e12dd74","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Mask
labelProgrammer: contactMask (get)
haystackHuman: Collider 2D: Get Contact Mask
haystackProgrammer: Collider2D.contactMask (get)
favoriteKey: UnityEngine.Collider2D.contactMask@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;contactMask
tag3: UnityEngine.Collider2D;contactMask
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"contactMask","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41e7bd37-82f0-4e6e-b273-f35821947678","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Collider 2D: Get Enabled
haystackProgrammer: Collider2D.enabled (get)
favoriteKey: UnityEngine.Collider2D.enabled@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;enabled
tag3: UnityEngine.Collider2D;enabled
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce8fca04-3fcd-4d61-823f-c16f5c99fb82","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Collider 2D: Set Enabled
haystackProgrammer: Collider2D.enabled (set)
favoriteKey: UnityEngine.Collider2D.enabled@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;enabled
tag3: UnityEngine.Collider2D;enabled
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"13d498c1-0648-438f-9c9a-24c3b27cf072","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Collider 2D: Is Active And Enabled
haystackProgrammer: Collider2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Collider2D.isActiveAndEnabled@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;isActiveAndEnabled
tag3: UnityEngine.Collider2D;isActiveAndEnabled
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c56346d0-1a46-4231-b550-7edd100efba8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Collider 2D: Get Transform
haystackProgrammer: Collider2D.transform (get)
favoriteKey: UnityEngine.Collider2D.transform@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e678ce1b-5e77-4ffe-a363-4050328cc478","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Collider 2D: Get Transform Handle
haystackProgrammer: Collider2D.transformHandle (get)
favoriteKey: UnityEngine.Collider2D.transformHandle@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5aa611e0-2c2c-4de4-954e-f250ef6712ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Collider 2D: Get Game Object
haystackProgrammer: Collider2D.gameObject (get)
favoriteKey: UnityEngine.Collider2D.gameObject@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c3a7a30-5331-41a1-8a66-1e4f8ffb97a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Collider 2D: Get Tag
haystackProgrammer: Collider2D.tag (get)
favoriteKey: UnityEngine.Collider2D.tag@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7996dd2c-2966-4fd8-862a-58be6437b3a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Collider 2D: Set Tag
haystackProgrammer: Collider2D.tag (set)
favoriteKey: UnityEngine.Collider2D.tag@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Collider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c1c7d5a4-4075-4c56-96df-007b7319252d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Collider 2D: Get Name
haystackProgrammer: Collider2D.name (get)
favoriteKey: UnityEngine.Collider2D.name@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4e5131dc-eebf-43e0-987c-e01907da5f76","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Collider 2D: Set Name
haystackProgrammer: Collider2D.name (set)
favoriteKey: UnityEngine.Collider2D.name@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Collider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"cb30db30-291c-4c64-8be6-c32b15fc1c86","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Collider 2D: Get Hide Flags
haystackProgrammer: Collider2D.hideFlags (get)
favoriteKey: UnityEngine.Collider2D.hideFlags@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"322d5d47-3ac2-4b94-a34d-508397fccc1a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Collider 2D: Set Hide Flags
haystackProgrammer: Collider2D.hideFlags (set)
favoriteKey: UnityEngine.Collider2D.hideFlags@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Collider2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"26181a84-379d-4b13-a63b-fb3c7aa9ee0a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Physics Shape Group)
labelProgrammer: GetCustomShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["physicsShapeGroup"],"member":{"name":"GetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ecd5698-3617-40ad-8d95-5f1cbba68064","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetCustomShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any

tag2:
UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

tag3:
UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["physicsShapeGroup","shapeIndex","shapeCount"],"member":{"name":"GetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D","System.Int32","System.Int32"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"%shapeIndex":{"$content":0,"$type":"System.Int32"},"%shapeCount":{"$content":1,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ed3593fc-c792-44af-960b-32bcad9f7cfe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Shapes, Vertices)
labelProgrammer: GetCustomShapes (shapes, vertices)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
tag1: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.GetCustomShapes(Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.CustomCollider2D;GetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.CustomCollider2D;GetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["shapes","vertices"],"member":{"name":"GetCustomShapes","parameterTypes":["Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc86b461-60cc-4a74-870d-4a9ad89e35fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.CustomCollider2D|Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shapes (Physics Shape Group)
labelProgrammer: SetCustomShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Set Custom Shapes
haystackProgrammer: CustomCollider2D.SetCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.SetCustomShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;SetCustomShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CustomCollider2D;SetCustomShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
unit:
{"chainable":false,"parameterNames":["physicsShapeGroup"],"member":{"name":"SetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"041c910e-eb11-483e-af65-8478a4e9b56a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shapes (Shapes, Vertices)
labelProgrammer: SetCustomShapes (shapes, vertices)
haystackHuman: Custom Collider 2D: Set Custom Shapes
haystackProgrammer: CustomCollider2D.SetCustomShapes
tag1: UnityEngine.CustomCollider2D
favoriteKey:
UnityEngine.CustomCollider2D.SetCustomShapes(Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.CustomCollider2D;SetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.CustomCollider2D;SetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["shapes","vertices"],"member":{"name":"SetCustomShapes","parameterTypes":["Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04d4bc9b-8158-468f-b4e1-59e5c558a46b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.CustomCollider2D|Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shape (Physics Shape Group, Src Shape Index, Dst Shape Index)
labelProgrammer: SetCustomShape (physicsShapeGroup, srcShapeIndex, dstShapeIndex)
haystackHuman: Custom Collider 2D: Set Custom Shape
haystackProgrammer: CustomCollider2D.SetCustomShape
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.SetCustomShape(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any

tag2:
UnityEngine.CustomCollider2D;SetCustomShape;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

tag3:
UnityEngine.CustomCollider2D;SetCustomShape;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

unit:
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labelHuman: Set Custom Shape (Shapes, Vertices, Src Shape Index, Dst Shape Index)
labelProgrammer: SetCustomShape (shapes, vertices, srcShapeIndex, dstShapeIndex)
haystackHuman: Custom Collider 2D: Set Custom Shape
haystackProgrammer: CustomCollider2D.SetCustomShape
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labelHuman: Clear Custom Shapes (Shape Index, Shape Count)
labelProgrammer: ClearCustomShapes (shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Clear Custom Shapes
haystackProgrammer: CustomCollider2D.ClearCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.ClearCustomShapes(System.Int32System.Int32)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;ClearCustomShapes;System.Int32;System.Int32
tag3: UnityEngine.CustomCollider2D;ClearCustomShapes;System.Int32;System.Int32
valueInputTypes: UnityEngine.CustomCollider2D|System.Int32
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labelHuman: Clear Custom Shapes ()
labelProgrammer: ClearCustomShapes ()
haystackHuman: Custom Collider 2D: Clear Custom Shapes
haystackProgrammer: CustomCollider2D.ClearCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.ClearCustomShapes()@any
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labelHuman: Create Mesh (Use Body Position, Use Body Rotation)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation)
haystackHuman: Custom Collider 2D: Create Mesh
haystackProgrammer: CustomCollider2D.CreateMesh
favoriteKey: UnityEngine.CustomCollider2D.CreateMesh(System.BooleanSystem.Boolean)@any
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labelHuman: Create Mesh (Use Body Position, Use Body Rotation, Use Delaunay)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation, useDelaunay)
haystackHuman: Custom Collider 2D: Create Mesh
haystackProgrammer: CustomCollider2D.CreateMesh
favoriteKey: UnityEngine.CustomCollider2D.CreateMesh(System.BooleanSystem.BooleanSystem.Boolean)@any
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labelHuman: Get Shape Hash ()
labelProgrammer: GetShapeHash ()
haystackHuman: Custom Collider 2D: Get Shape Hash
haystackProgrammer: CustomCollider2D.GetShapeHash
favoriteKey: UnityEngine.CustomCollider2D.GetShapeHash()@any
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tag2: UnityEngine.CustomCollider2D;GetShapeHash;
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labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Get Shapes
haystackProgrammer: CustomCollider2D.GetShapes
favoriteKey: UnityEngine.CustomCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
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valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
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labelHuman: Get Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Get Shapes
haystackProgrammer: CustomCollider2D.GetShapes
favoriteKey: UnityEngine.CustomCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any
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labelHuman: Get Shape Bounds (Bounds, Use Radii, Use World Space)
labelProgrammer: GetShapeBounds (bounds, useRadii, useWorldSpace)
haystackHuman: Custom Collider 2D: Get Shape Bounds
haystackProgrammer: CustomCollider2D.GetShapeBounds
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Contact (Collider)
labelProgrammer: CanContact (collider)
haystackHuman: Custom Collider 2D: Can Contact
haystackProgrammer: CustomCollider2D.CanContact
favoriteKey: UnityEngine.CustomCollider2D.CanContact(UnityEngine.Collider2D)@any
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valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.Collider2D
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labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
favoriteKey: UnityEngine.CustomCollider2D.IsTouching(UnityEngine.Collider2D)@any
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labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
favoriteKey: UnityEngine.CustomCollider2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
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labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
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labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Custom Collider 2D: Is Touching Layers
haystackProgrammer: CustomCollider2D.IsTouchingLayers
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labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Custom Collider 2D: Is Touching Layers
haystackProgrammer: CustomCollider2D.IsTouchingLayers
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labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Custom Collider 2D: Overlap Point
haystackProgrammer: CustomCollider2D.OverlapPoint
favoriteKey: UnityEngine.CustomCollider2D.OverlapPoint(UnityEngine.Vector2)@any
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labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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labelHuman: Overlap (Results)
labelProgrammer: Overlap (results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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