# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Input
labelProgrammer: positionInput (get)
haystackHuman: Tracked Pose Driver: Get Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"member":{"name":"positionInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"769eba04-fd00-4cb1-9a85-ed8a29d0002d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Input
labelProgrammer: positionInput (set)
haystackHuman: Tracked Pose Driver: Set Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"chainable":false,"member":{"name":"positionInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2cfefc7b-d0a8-4f66-92e8-8cc4eae5ff1f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Input
labelProgrammer: rotationInput (get)
haystackHuman: Tracked Pose Driver: Get Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"member":{"name":"rotationInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fd69aceb-8cdc-4834-af1c-d0aa15e59614","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Input
labelProgrammer: rotationInput (set)
haystackHuman: Tracked Pose Driver: Set Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"chainable":false,"member":{"name":"rotationInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3885bb1-996f-4454-acb1-b4e270179eac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracking State Input
labelProgrammer: trackingStateInput (get)
haystackHuman: Tracked Pose Driver: Get Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"member":{"name":"trackingStateInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"31be177e-084e-466c-987b-1b14f5475362","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracking State Input
labelProgrammer: trackingStateInput (set)
haystackHuman: Tracked Pose Driver: Set Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
{"chainable":false,"member":{"name":"trackingStateInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a4b7f00-8c8d-4cca-a31d-618e1a606b76","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Action
labelProgrammer: positionAction (get)
haystackHuman: Tracked Pose Driver: Get Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20899a51-de1f-47e2-9310-d54045931878","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Action
labelProgrammer: positionAction (set)
haystackHuman: Tracked Pose Driver: Set Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"48cbd059-a819-44bf-836c-c37179f3924c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Action
labelProgrammer: rotationAction (get)
haystackHuman: Tracked Pose Driver: Get Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fbb55235-5447-4160-84e8-ad7eea12f5b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Action
labelProgrammer: rotationAction (set)
haystackHuman: Tracked Pose Driver: Set Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"70ac333b-3a91-48e4-ac37-1f41d7e56513","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Tracked Pose Driver: Get Destroy Cancellation Token
haystackProgrammer: TrackedPoseDriver.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc64a0c6-6a54-4372-94d4-8249e886b7a8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Tracked Pose Driver: Get Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3cb5a5e0-d851-4b1c-a784-ca1437c209ff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Tracked Pose Driver: Set Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4bb664e0-9742-4250-980f-249cbb7fca27","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Tracked Pose Driver: Get Did Start
haystackProgrammer: TrackedPoseDriver.didStart (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didStart@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b53c3d20-9556-4b32-9dd3-70cfcf4f1573","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Tracked Pose Driver: Get Did Awake
haystackProgrammer: TrackedPoseDriver.didAwake (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didAwake@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df971d0b-43f6-4970-b3b7-01153969a93c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Tracked Pose Driver: Get Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e2ae732f-da65-43ca-a521-5c175386a424","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Tracked Pose Driver: Set Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ef4e5e7d-40ae-4db2-b9fc-3fd1bf051f5b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Tracked Pose Driver: Get Enabled
haystackProgrammer: TrackedPoseDriver.enabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b37ba789-53f6-473d-b411-213c4b3d7bca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Tracked Pose Driver: Set Enabled
haystackProgrammer: TrackedPoseDriver.enabled (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f8c72600-9448-4d1e-a6ef-3c70f7a1fdba","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Tracked Pose Driver: Is Active And Enabled
haystackProgrammer: TrackedPoseDriver.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ad16f9f-0bd4-467f-830b-6d207aba0702","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Tracked Pose Driver: Get Transform
haystackProgrammer: TrackedPoseDriver.transform (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transform@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9eb982cb-e37c-45c1-8cc9-0af50ca18eaf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Tracked Pose Driver: Get Transform Handle
haystackProgrammer: TrackedPoseDriver.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transformHandle@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6ff42289-0700-41b1-9ebf-e9d824be6154","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Tracked Pose Driver: Get Game Object
haystackProgrammer: TrackedPoseDriver.gameObject (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.gameObject@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02e6ab7a-335c-40cb-92cf-72a1e1ae6496","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Tracked Pose Driver: Get Tag
haystackProgrammer: TrackedPoseDriver.tag (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f5ddd3c4-c870-42dd-9ea3-5b8064876252","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Tracked Pose Driver: Set Tag
haystackProgrammer: TrackedPoseDriver.tag (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Tracked Pose Driver: Get Name
haystackProgrammer: TrackedPoseDriver.name (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Tracked Pose Driver: Set Name
haystackProgrammer: TrackedPoseDriver.name (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Tracked Pose Driver: Get Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Tracked Pose Driver: Set Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Input System UI Input Module: Activate Module
haystackProgrammer: InputSystemUIInputModule.ActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ActivateModule()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ActivateModule;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ActivateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Or Touch Id)
labelProgrammer: IsPointerOverGameObject (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Is Pointer Over Game Object
haystackProgrammer: InputSystemUIInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Last Raycast Result (Pointer Or Touch Id)
labelProgrammer: GetLastRaycastResult (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Get Last Raycast Result
haystackProgrammer: InputSystemUIInputModule.GetLastRaycastResult
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetLastRaycastResult(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetLastRaycastResult;System.Int32
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetLastRaycastResult;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: UnityEngine.EventSystems.RaycastResult
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Assign Default Actions ()
labelProgrammer: AssignDefaultActions ()
haystackHuman: Input System UI Input Module: Assign Default Actions
haystackProgrammer: InputSystemUIInputModule.AssignDefaultActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.AssignDefaultActions()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unassign Actions ()
labelProgrammer: UnassignActions ()
haystackHuman: Input System UI Input Module: Unassign Actions
haystackProgrammer: InputSystemUIInputModule.UnassignActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UnassignActions()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Input System UI Input Module: Process
haystackProgrammer: InputSystemUIInputModule.Process
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Input System UI Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: InputSystemUIInputModule.ConvertUIToolkitPointerId
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertUIToolkitPointerId(UnityEngine.EventSystems.PointerEventData)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert Pointer Event Scroll Delta To Ticks (Scroll Delta)
labelProgrammer: ConvertPointerEventScrollDeltaToTicks (scrollDelta)
haystackHuman: Input System UI Input Module: Convert Pointer Event Scroll Delta To Ticks
haystackProgrammer: InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks(UnityEngine.Vector2)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Navigation Event Device Type (Event Data)
labelProgrammer: GetNavigationEventDeviceType (eventData)
haystackHuman: Input System UI Input Module: Get Navigation Event Device Type
haystackProgrammer: InputSystemUIInputModule.GetNavigationEventDeviceType
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseEventData
valueOutputTypes: UnityEngine.EventSystems.NavigationDeviceType
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetNavigationEventDeviceType(UnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
haystackHuman: Input System UI Input Module: Should Activate Module
haystackProgrammer: InputSystemUIInputModule.ShouldActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ShouldActivateModule()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ShouldActivateModule;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ShouldActivateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Input System UI Input Module: Deactivate Module
haystackProgrammer: InputSystemUIInputModule.DeactivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.DeactivateModule()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;DeactivateModule;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;DeactivateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
haystackHuman: Input System UI Input Module: Update Module
haystackProgrammer: InputSystemUIInputModule.UpdateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UpdateModule()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UpdateModule;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UpdateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
haystackHuman: Input System UI Input Module: Is Module Supported
haystackProgrammer: InputSystemUIInputModule.IsModuleSupported
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsModuleSupported()@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsModuleSupported;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Input System UI Input Module: Is Active
haystackProgrammer: InputSystemUIInputModule.IsActive
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsActive()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsActive;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Input System UI Input Module: Is Destroyed
haystackProgrammer: InputSystemUIInputModule.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Input System UI Input Module: Is Invoking
haystackProgrammer: InputSystemUIInputModule.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsInvoking()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Input System UI Input Module: Cancel Invoke
haystackProgrammer: InputSystemUIInputModule.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.CancelInvoke()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;CancelInvoke;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Input System UI Input Module: Invoke
haystackProgrammer: InputSystemUIInputModule.Invoke
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.Invoke(System.StringSystem.Single)@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Input System UI Input Module: Invoke Repeating
haystackProgrammer: InputSystemUIInputModule.InvokeRepeating
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String|System.Single
favoriteKey:
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tag2:
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labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Find Objects By Type (Type)
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labelHuman: Dont Destroy On Load (Target)
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labelHuman: To String ()
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labelProgrammer: pointerBehavior (get)
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labelProgrammer: cursorLockBehavior (get)
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (set)
haystackHuman: Input System UI Input Module: Set Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@set
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule+CursorLockBehavior
unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (get)
haystackHuman: Input System UI Input Module: Get Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (set)
haystackHuman: Input System UI Input Module: Set Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Move Repeat Delay
labelProgrammer: moveRepeatDelay (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Move Repeat Delay
labelProgrammer: moveRepeatDelay (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Move Repeat Rate
labelProgrammer: moveRepeatRate (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Rate
labelProgrammer: moveRepeatRate (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (get)
haystackHuman: Input System UI Input Module: Get Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (set)
haystackHuman: Input System UI Input Module: Set Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Input System UI Input Module: Get Point
haystackProgrammer: InputSystemUIInputModule.point (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Input System UI Input Module: Set Point
haystackProgrammer: InputSystemUIInputModule.point (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Wheel
labelProgrammer: scrollWheel (get)
haystackHuman: Input System UI Input Module: Get Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Wheel
labelProgrammer: scrollWheel (set)
haystackHuman: Input System UI Input Module: Set Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Click
labelProgrammer: leftClick (get)
haystackHuman: Input System UI Input Module: Get Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Left Click
labelProgrammer: leftClick (set)
haystackHuman: Input System UI Input Module: Set Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Middle Click
labelProgrammer: middleClick (get)
haystackHuman: Input System UI Input Module: Get Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Middle Click
labelProgrammer: middleClick (set)
haystackHuman: Input System UI Input Module: Set Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Click
labelProgrammer: rightClick (get)
haystackHuman: Input System UI Input Module: Get Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right Click
labelProgrammer: rightClick (set)
haystackHuman: Input System UI Input Module: Set Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move
labelProgrammer: move (get)
haystackHuman: Input System UI Input Module: Get Move
haystackProgrammer: InputSystemUIInputModule.move (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move
labelProgrammer: move (set)
haystackHuman: Input System UI Input Module: Set Move
haystackProgrammer: InputSystemUIInputModule.move (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Submit
labelProgrammer: submit (get)
haystackHuman: Input System UI Input Module: Get Submit
haystackProgrammer: InputSystemUIInputModule.submit (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Submit
labelProgrammer: submit (set)
haystackHuman: Input System UI Input Module: Set Submit
haystackProgrammer: InputSystemUIInputModule.submit (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cancel
labelProgrammer: cancel (get)
haystackHuman: Input System UI Input Module: Get Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cancel
labelProgrammer: cancel (set)
haystackHuman: Input System UI Input Module: Set Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Position
labelProgrammer: trackedDevicePosition (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Position
labelProgrammer: trackedDevicePosition (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions Asset
labelProgrammer: actionsAsset (get)
haystackHuman: Input System UI Input Module: Get Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions Asset
labelProgrammer: actionsAsset (set)
haystackHuman: Input System UI Input Module: Set Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input
labelProgrammer: input (get)
haystackHuman: Input System UI Input Module: Get Input
haystackProgrammer: InputSystemUIInputModule.input (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.input@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"input","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d087df0-f61c-4fab-b1d9-8535e64cb762","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Override
labelProgrammer: inputOverride (get)
haystackHuman: Input System UI Input Module: Get Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Override
labelProgrammer: inputOverride (set)
haystackHuman: Input System UI Input Module: Set Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Input System UI Input Module: Get Destroy Cancellation Token
haystackProgrammer: InputSystemUIInputModule.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Input System UI Input Module: Get Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eceea2b7-b782-48ec-a660-84ab99c8e400","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Input System UI Input Module: Set Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Input System UI Input Module: Get Did Start
haystackProgrammer: InputSystemUIInputModule.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didStart@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Input System UI Input Module: Get Did Awake
haystackProgrammer: InputSystemUIInputModule.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didAwake@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Input System UI Input Module: Get Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Input System UI Input Module: Set Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input System UI Input Module: Get Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Input System UI Input Module: Set Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Input System UI Input Module: Is Active And Enabled
haystackProgrammer: InputSystemUIInputModule.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Input System UI Input Module: Get Transform
haystackProgrammer: InputSystemUIInputModule.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transform@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Input System UI Input Module: Get Transform Handle
haystackProgrammer: InputSystemUIInputModule.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transformHandle@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Input System UI Input Module: Get Game Object
haystackProgrammer: InputSystemUIInputModule.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.gameObject@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Input System UI Input Module: Get Tag
haystackProgrammer: InputSystemUIInputModule.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Input System UI Input Module: Set Tag
haystackProgrammer: InputSystemUIInputModule.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input System UI Input Module: Get Name
haystackProgrammer: InputSystemUIInputModule.name (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input System UI Input Module: Set Name
haystackProgrammer: InputSystemUIInputModule.name (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input System UI Input Module: Get Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input System UI Input Module: Set Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Modules ()
labelProgrammer: UpdateModules ()
haystackHuman: Multiplayer Event System: Update Modules
haystackProgrammer: MultiplayerEventSystem.UpdateModules
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.UpdateModules()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected, Pointer)
labelProgrammer: SetSelectedGameObject (selected, pointer)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
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tag2:
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tag3:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected)
labelProgrammer: SetSelectedGameObject (selected)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObject)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
haystackHuman: Multiplayer Event System: Raycast All
haystackProgrammer: MultiplayerEventSystem.RaycastAll
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
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tag2:
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tag3:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object ()
labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Multiplayer Event System: To String
haystackProgrammer: MultiplayerEventSystem.ToString
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.ToString()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Multiplayer Event System: Is Active
haystackProgrammer: MultiplayerEventSystem.IsActive
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsActive()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Multiplayer Event System: Is Destroyed
haystackProgrammer: MultiplayerEventSystem.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Multiplayer Event System: Is Invoking
haystackProgrammer: MultiplayerEventSystem.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsInvoking()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Multiplayer Event System: Cancel Invoke
haystackProgrammer: MultiplayerEventSystem.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.CancelInvoke()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Multiplayer Event System: Invoke
haystackProgrammer: MultiplayerEventSystem.Invoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Multiplayer Event System: Invoke Repeating
haystackProgrammer: MultiplayerEventSystem.InvokeRepeating
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String|System.Single
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Multiplayer Event System: Cancel Invoke
haystackProgrammer: MultiplayerEventSystem.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.CancelInvoke(System.String)@any
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tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Multiplayer Event System: Is Invoking
haystackProgrammer: MultiplayerEventSystem.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsInvoking(System.String)@any
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tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
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valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Multiplayer Event System: Start Coroutine
haystackProgrammer: MultiplayerEventSystem.StartCoroutine
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.StartCoroutine(System.String)@any
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tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: MultiplayerEventSystem.Destroy
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labelProgrammer: Destroy (obj)
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haystackProgrammer: MultiplayerEventSystem.Destroy
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: MultiplayerEventSystem.DestroyImmediate
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: MultiplayerEventSystem.DestroyImmediate
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labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
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haystackProgrammer: MultiplayerEventSystem.FindObjectsByType
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labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
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haystackProgrammer: MultiplayerEventSystem.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Multiplayer Event System: Dont Destroy On Load
haystackProgrammer: MultiplayerEventSystem.DontDestroyOnLoad
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: MultiplayerEventSystem.FindAnyObjectByType
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: MultiplayerEventSystem.Equals
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labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: MultiplayerEventSystem.GetType
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haystackProgrammer: MultiplayerEventSystem.ReferenceEquals
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labelHuman: Get Player Root
labelProgrammer: playerRoot (get)
haystackHuman: Multiplayer Event System: Get Player Root
haystackProgrammer: MultiplayerEventSystem.playerRoot (get)
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labelHuman: Set Player Root
labelProgrammer: playerRoot (set)
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labelHuman: Get Current
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labelHuman: Set Current
labelProgrammer: current (set)
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labelHuman: Get Send Navigation Events
labelProgrammer: sendNavigationEvents (get)
haystackHuman: Multiplayer Event System: Get Send Navigation Events
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labelHuman: Set Send Navigation Events
labelProgrammer: sendNavigationEvents (set)
haystackHuman: Multiplayer Event System: Set Send Navigation Events
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labelHuman: Get Pixel Drag Threshold
labelProgrammer: pixelDragThreshold (get)
haystackHuman: Multiplayer Event System: Get Pixel Drag Threshold
haystackProgrammer: MultiplayerEventSystem.pixelDragThreshold (get)
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labelProgrammer: pixelDragThreshold (set)
haystackHuman: Multiplayer Event System: Set Pixel Drag Threshold
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labelHuman: Get Current Input Module
labelProgrammer: currentInputModule (get)
haystackHuman: Multiplayer Event System: Get Current Input Module
haystackProgrammer: MultiplayerEventSystem.currentInputModule (get)
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valueOutputTypes: UnityEngine.EventSystems.BaseInputModule
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get First Selected Game Object
labelProgrammer: firstSelectedGameObject (get)
haystackHuman: Multiplayer Event System: Get First Selected Game Object
haystackProgrammer: MultiplayerEventSystem.firstSelectedGameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.firstSelectedGameObject@get
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set First Selected Game Object
labelProgrammer: firstSelectedGameObject (set)
haystackHuman: Multiplayer Event System: Set First Selected Game Object
haystackProgrammer: MultiplayerEventSystem.firstSelectedGameObject (set)
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unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Selected Game Object
labelProgrammer: currentSelectedGameObject (get)
haystackHuman: Multiplayer Event System: Get Current Selected Game Object
haystackProgrammer: MultiplayerEventSystem.currentSelectedGameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.currentSelectedGameObject@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;currentSelectedGameObject
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;currentSelectedGameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"currentSelectedGameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"509ec031-225c-48be-ada9-2aacc45b1758","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Focused
labelProgrammer: isFocused (get)
haystackHuman: Multiplayer Event System: Is Focused
haystackProgrammer: MultiplayerEventSystem.isFocused (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.isFocused@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isFocused
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isFocused
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isFocused","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f33dd444-f34d-4798-a12b-5209dcc2c2f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Already Selecting
labelProgrammer: alreadySelecting (get)
haystackHuman: Multiplayer Event System: Get Already Selecting
haystackProgrammer: MultiplayerEventSystem.alreadySelecting (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.alreadySelecting@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;alreadySelecting
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;alreadySelecting
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"alreadySelecting","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e5b62ab4-7f3a-4796-bb85-ef020cd183a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Multiplayer Event System: Get Destroy Cancellation Token
haystackProgrammer: MultiplayerEventSystem.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c254d333-8d95-4947-a733-7559e520c6fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Multiplayer Event System: Get Use GUI Layout
haystackProgrammer: MultiplayerEventSystem.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d74639ef-43de-4297-a864-feac87a23fb6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Multiplayer Event System: Set Use GUI Layout
haystackProgrammer: MultiplayerEventSystem.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"08c736b9-e7e2-42fd-9b5b-66fd4d021ef1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Multiplayer Event System: Get Did Start
haystackProgrammer: MultiplayerEventSystem.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.didStart@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e64e966-3ff8-40db-ad4b-bf3697f3854d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Multiplayer Event System: Get Did Awake
haystackProgrammer: MultiplayerEventSystem.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.didAwake@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b26877d-f749-413e-be28-fdd2cdd6d09a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Multiplayer Event System: Get Run In Edit Mode
haystackProgrammer: MultiplayerEventSystem.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8d4493f-bdaf-4821-847d-edc514ecd21f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Multiplayer Event System: Set Run In Edit Mode
haystackProgrammer: MultiplayerEventSystem.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4261d0d1-d64b-47f7-aaed-666d932f59a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Multiplayer Event System: Get Enabled
haystackProgrammer: MultiplayerEventSystem.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.enabled@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"091c56e5-9e99-4654-a3e5-7003ab98f8f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Multiplayer Event System: Set Enabled
haystackProgrammer: MultiplayerEventSystem.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.enabled@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;enabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a8239b68-7a55-48f6-8d0c-6fe174ef69ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Multiplayer Event System: Is Active And Enabled
haystackProgrammer: MultiplayerEventSystem.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8803b064-1ef7-4e72-8438-6dfc8691a54a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Multiplayer Event System: Get Transform
haystackProgrammer: MultiplayerEventSystem.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.transform@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57c350b6-5b69-4f8f-938a-2970d4456655","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Multiplayer Event System: Get Transform Handle
haystackProgrammer: MultiplayerEventSystem.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.transformHandle@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d46e0c3b-f04e-4888-8d8f-ffc6146e6c52","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Multiplayer Event System: Get Game Object
haystackProgrammer: MultiplayerEventSystem.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.gameObject@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c8ed94be-ad44-4d02-9752-a66fa83d7d8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Multiplayer Event System: Get Tag
haystackProgrammer: MultiplayerEventSystem.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.tag@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"772b54ec-f42a-47f4-92a9-dbb465d633bf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Multiplayer Event System: Set Tag
haystackProgrammer: MultiplayerEventSystem.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.tag@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"067fe98b-1910-4aee-ad1f-ba81003cce14","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Multiplayer Event System: Get Name
haystackProgrammer: MultiplayerEventSystem.name (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.name@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"668f2532-41db-4164-83e8-94567c40944e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Multiplayer Event System: Set Name
haystackProgrammer: MultiplayerEventSystem.name (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.name@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"022eb6d0-cb42-49dd-91b2-ff0dce76c8d6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Multiplayer Event System: Get Hide Flags
haystackProgrammer: MultiplayerEventSystem.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.hideFlags@get
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a503928-62fe-4467-8589-f2434d937b00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Multiplayer Event System: Set Hide Flags
haystackProgrammer: MultiplayerEventSystem.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.hideFlags@set
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"7154a83a-bba2-42d2-9145-2d7960850b92","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Event Data, Result Append List)
labelProgrammer: Raycast (eventData, resultAppendList)
haystackHuman: Tracked Device Raycaster: Raycast
haystackProgrammer: TrackedDeviceRaycaster.Raycast
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
favoriteKey:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.Raycast(UnityEngine.EventSystems.PointerEventDataSystem.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;Raycast;UnityEngine.EventSystems.PointerEventData;System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;Raycast;UnityEngine.EventSystems.PointerEventData;System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["eventData","resultAppendList"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.EventSystems.PointerEventData","System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","targetTypeName":"UnityEngine.InputSystem.UI.TrackedDeviceRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d10631cf-beb9-4f7a-a383-9bc322add583","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster|UnityEngine.EventSystems.PointerEventData|System.Collections.Generic.List`1[[UnityEngine.EventSystems.RaycastResult, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Tracked Device Raycaster: To String
haystackProgrammer: TrackedDeviceRaycaster.ToString
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.ToString()@any
tag1: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;ToString;
tag3: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Tracked Device Raycaster: Is Active
haystackProgrammer: TrackedDeviceRaycaster.IsActive
favoriteKey: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.IsActive()@any
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tag2: UnityEngine.InputSystem.UI.TrackedDeviceRaycaster;IsActive;
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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