# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: Script Graph Asset: Get Graph
haystackProgrammer: ScriptGraphAsset.graph (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.graph@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;graph
tag3: Unity.VisualScripting.ScriptGraphAsset;graph
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: Unity.VisualScripting.FlowGraph
unit:
{"member":{"name":"graph","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4c10afa-6c6f-49a9-a962-acd1b095e2ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph
labelProgrammer: graph (set)
haystackHuman: Script Graph Asset: Set Graph
haystackProgrammer: ScriptGraphAsset.graph (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.graph@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;graph
tag3: Unity.VisualScripting.ScriptGraphAsset;graph
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|Unity.VisualScripting.FlowGraph
valueOutputTypes: Unity.VisualScripting.FlowGraph
unit:
{"chainable":false,"member":{"name":"graph","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e703619-8a92-44fc-bb5c-6823b0b65239","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: Script Graph Asset: Is Description Valid
haystackProgrammer: ScriptGraphAsset.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.isDescriptionValid@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
tag3: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isDescriptionValid","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1a79d3f3-53d5-44fb-b41c-83a7ab3996f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: Script Graph Asset: Set Description Valid
haystackProgrammer: ScriptGraphAsset.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.isDescriptionValid@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
tag3: Unity.VisualScripting.ScriptGraphAsset;isDescriptionValid
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isDescriptionValid","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6e0e3848-4977-4d3b-b357-c3d7a49267d5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Script Graph Asset: Get Name
haystackProgrammer: ScriptGraphAsset.name (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.name@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f517217-c5e7-41b4-a7e7-8bbbe94fa4d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Script Graph Asset: Set Name
haystackProgrammer: ScriptGraphAsset.name (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.name@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f9fd0894-5cda-491f-983c-6b3b84d0fec3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Script Graph Asset: Get Hide Flags
haystackProgrammer: ScriptGraphAsset.hideFlags (get)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.hideFlags@get
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"758e0c69-92cc-4a91-b029-5573494aa8d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Script Graph Asset: Set Hide Flags
haystackProgrammer: ScriptGraphAsset.hideFlags (set)
favoriteKey: Unity.VisualScripting.ScriptGraphAsset.hideFlags@set
tag1: Unity.VisualScripting.ScriptGraphAsset
tag2: Unity.VisualScripting.ScriptGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptGraphAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptGraphAsset","targetTypeName":"Unity.VisualScripting.ScriptGraphAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"7238cb9a-a2f8-4629-8022-737d474e79dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Default Graph ()
labelProgrammer: DefaultGraph ()
haystackHuman: Script Machine: Default Graph
haystackProgrammer: ScriptMachine.DefaultGraph
favoriteKey: Unity.VisualScripting.ScriptMachine.DefaultGraph()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;DefaultGraph;
tag3: Unity.VisualScripting.ScriptMachine;DefaultGraph;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.FlowGraph
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"DefaultGraph","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4aa8997-110c-4281-8181-5bb55d1ef63c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Animation Event (Animation Event)
labelProgrammer: TriggerAnimationEvent (animationEvent)
haystackHuman: Script Machine: Trigger Animation Event
haystackProgrammer: ScriptMachine.TriggerAnimationEvent
favoriteKey: Unity.VisualScripting.ScriptMachine.TriggerAnimationEvent(UnityEngine.AnimationEvent)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;TriggerAnimationEvent;UnityEngine.AnimationEvent
tag3: Unity.VisualScripting.ScriptMachine;TriggerAnimationEvent;UnityEngine.AnimationEvent
valueInputTypes: Unity.VisualScripting.ScriptMachine|UnityEngine.AnimationEvent
unit:
{"chainable":false,"parameterNames":["animationEvent"],"member":{"name":"TriggerAnimationEvent","parameterTypes":["UnityEngine.AnimationEvent"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8098c78b-be7a-4c52-974d-09242ab42ce2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Unity Event (Name)
labelProgrammer: TriggerUnityEvent (name)
haystackHuman: Script Machine: Trigger Unity Event
haystackProgrammer: ScriptMachine.TriggerUnityEvent
favoriteKey: Unity.VisualScripting.ScriptMachine.TriggerUnityEvent(System.String)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;TriggerUnityEvent;System.String
tag3: Unity.VisualScripting.ScriptMachine;TriggerUnityEvent;System.String
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"TriggerUnityEvent","parameterTypes":["System.String"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a453eaed-5b48-428a-9636-b30b6b89d6b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
haystackHuman: Script Machine: Get Aot Stubs
haystackProgrammer: ScriptMachine.GetAotStubs
tag1: Unity.VisualScripting.ScriptMachine
favoriteKey:
Unity.VisualScripting.ScriptMachine.GetAotStubs(System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]])@any

tag2:
Unity.VisualScripting.ScriptMachine;GetAotStubs;System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

tag3:
Unity.VisualScripting.ScriptMachine;GetAotStubs;System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

unit:
{"chainable":false,"parameterNames":["visited"],"member":{"name":"GetAotStubs","parameterTypes":["System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bd83e9f-19f8-4523-bfb8-ba1e56e50a88","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
Unity.VisualScripting.ScriptMachine|System.Collections.Generic.HashSet`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference ()
labelProgrammer: GetReference ()
haystackHuman: Script Machine: Get Reference
haystackProgrammer: ScriptMachine.GetReference
favoriteKey: Unity.VisualScripting.ScriptMachine.GetReference()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;GetReference;
tag3: Unity.VisualScripting.ScriptMachine;GetReference;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.GraphPointer
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetReference","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2217a40-dd31-4268-8741-ecadcd16f1f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate Nest ()
labelProgrammer: InstantiateNest ()
haystackHuman: Script Machine: Instantiate Nest
haystackProgrammer: ScriptMachine.InstantiateNest
favoriteKey: Unity.VisualScripting.ScriptMachine.InstantiateNest()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;InstantiateNest;
tag3: Unity.VisualScripting.ScriptMachine;InstantiateNest;
valueInputTypes: Unity.VisualScripting.ScriptMachine
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"InstantiateNest","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec078735-0def-4fa7-b8b8-a841a7da6e33","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Uninstantiate Nest ()
labelProgrammer: UninstantiateNest ()
haystackHuman: Script Machine: Uninstantiate Nest
haystackProgrammer: ScriptMachine.UninstantiateNest
favoriteKey: Unity.VisualScripting.ScriptMachine.UninstantiateNest()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;UninstantiateNest;
tag3: Unity.VisualScripting.ScriptMachine;UninstantiateNest;
valueInputTypes: Unity.VisualScripting.ScriptMachine
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"UninstantiateNest","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a1f6bd09-0cb4-4d4d-86f7-5a4028bb3c0a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Script Machine: To String
haystackProgrammer: ScriptMachine.ToString
favoriteKey: Unity.VisualScripting.ScriptMachine.ToString()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;ToString;
tag3: Unity.VisualScripting.ScriptMachine;ToString;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"242972f0-9e47-40a0-9cef-5ca5acfd8cdd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Script Machine: Is Invoking
haystackProgrammer: ScriptMachine.IsInvoking
favoriteKey: Unity.VisualScripting.ScriptMachine.IsInvoking()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e7116ba-ccab-4e52-b65c-62b2909af48a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Script Machine: Cancel Invoke
haystackProgrammer: ScriptMachine.CancelInvoke
favoriteKey: Unity.VisualScripting.ScriptMachine.CancelInvoke()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Unity.VisualScripting.ScriptMachine
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5c5e4a3-9669-48fb-8664-148eb7e61ab4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Script Machine: Invoke
haystackProgrammer: ScriptMachine.Invoke
favoriteKey: Unity.VisualScripting.ScriptMachine.Invoke(System.StringSystem.Single)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eda25fce-0287-4b9f-ad8d-94b4a624d0bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Script Machine: Invoke Repeating
haystackProgrammer: ScriptMachine.InvokeRepeating
favoriteKey: Unity.VisualScripting.ScriptMachine.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4314f6a3-d4fc-455d-891e-2161d60df440","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Script Machine: Cancel Invoke
haystackProgrammer: ScriptMachine.CancelInvoke
favoriteKey: Unity.VisualScripting.ScriptMachine.CancelInvoke(System.String)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"26cc78d7-5246-4493-964e-d4c29a34922e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Script Machine: Is Invoking
haystackProgrammer: ScriptMachine.IsInvoking
favoriteKey: Unity.VisualScripting.ScriptMachine.IsInvoking(System.String)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"16f34612-d310-4480-b503-25d44f6c2763","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Script Machine: Start Coroutine
haystackProgrammer: ScriptMachine.StartCoroutine
favoriteKey: Unity.VisualScripting.ScriptMachine.StartCoroutine(System.String)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"328c4bbd-a012-407c-a95b-708465203036","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Script Machine: Start Coroutine
haystackProgrammer: ScriptMachine.StartCoroutine
favoriteKey: Unity.VisualScripting.ScriptMachine.StartCoroutine(System.StringSystem.Object)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c7e9f937-3c3c-4ae9-a92f-140703480f94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Script Machine: Start Coroutine
haystackProgrammer: ScriptMachine.StartCoroutine
favoriteKey: Unity.VisualScripting.ScriptMachine.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"12548d4e-6bde-4967-81bd-b43b039f7b55","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
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Unity.VisualScripting.ScriptMachine.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Script Machine: Dont Destroy On Load
haystackProgrammer: ScriptMachine.DontDestroyOnLoad
favoriteKey: Unity.VisualScripting.ScriptMachine.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Script Machine: Find Any Object By Type
haystackProgrammer: ScriptMachine.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.ScriptMachine.FindAnyObjectByType(System.Type)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Script Machine: Find Any Object By Type
haystackProgrammer: ScriptMachine.FindAnyObjectByType
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.ScriptMachine.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Script Machine: Equals
haystackProgrammer: ScriptMachine.Equals
favoriteKey: Unity.VisualScripting.ScriptMachine.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Script Machine: Get Type
haystackProgrammer: ScriptMachine.GetType
favoriteKey: Unity.VisualScripting.ScriptMachine.GetType()@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Script Machine: Reference Equals
haystackProgrammer: ScriptMachine.ReferenceEquals
favoriteKey: Unity.VisualScripting.ScriptMachine.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nest
labelProgrammer: nest (get)
haystackHuman: Script Machine: Get Nest
haystackProgrammer: ScriptMachine.nest (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.nest@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;nest
tag3: Unity.VisualScripting.ScriptMachine;nest
valueInputTypes: Unity.VisualScripting.ScriptMachine
unit:
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valueOutputTypes:
Unity.VisualScripting.GraphNest`2[[Unity.VisualScripting.FlowGraph, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Unity.VisualScripting.ScriptGraphAsset, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: Script Machine: Get Graph
haystackProgrammer: ScriptMachine.graph (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.graph@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;graph
tag3: Unity.VisualScripting.ScriptMachine;graph
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.FlowGraph
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph Data
labelProgrammer: graphData (get)
haystackHuman: Script Machine: Get Graph Data
haystackProgrammer: ScriptMachine.graphData (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.graphData@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;graphData
tag3: Unity.VisualScripting.ScriptMachine;graphData
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph Data
labelProgrammer: graphData (set)
haystackHuman: Script Machine: Set Graph Data
haystackProgrammer: ScriptMachine.graphData (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.graphData@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;graphData
tag3: Unity.VisualScripting.ScriptMachine;graphData
valueInputTypes: Unity.VisualScripting.ScriptMachine|Unity.VisualScripting.IGraphData
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: Script Machine: Is Description Valid
haystackProgrammer: ScriptMachine.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.isDescriptionValid@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;isDescriptionValid
tag3: Unity.VisualScripting.ScriptMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: Script Machine: Set Description Valid
haystackProgrammer: ScriptMachine.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.isDescriptionValid@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;isDescriptionValid
tag3: Unity.VisualScripting.ScriptMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Script Machine: Get Destroy Cancellation Token
haystackProgrammer: ScriptMachine.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.destroyCancellationToken@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d6f9a1b2-e457-4402-bdac-d3bb8575e6b8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Script Machine: Get Use GUI Layout
haystackProgrammer: ScriptMachine.useGUILayout (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.useGUILayout@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Script Machine: Set Use GUI Layout
haystackProgrammer: ScriptMachine.useGUILayout (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.useGUILayout@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Script Machine: Get Did Start
haystackProgrammer: ScriptMachine.didStart (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.didStart@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Script Machine: Get Did Awake
haystackProgrammer: ScriptMachine.didAwake (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.didAwake@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Script Machine: Get Run In Edit Mode
haystackProgrammer: ScriptMachine.runInEditMode (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.runInEditMode@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Script Machine: Set Run In Edit Mode
haystackProgrammer: ScriptMachine.runInEditMode (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.runInEditMode@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Script Machine: Get Enabled
haystackProgrammer: ScriptMachine.enabled (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.enabled@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;enabled
tag3: Unity.VisualScripting.ScriptMachine;enabled
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Script Machine: Set Enabled
haystackProgrammer: ScriptMachine.enabled (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.enabled@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;enabled
tag3: Unity.VisualScripting.ScriptMachine;enabled
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Script Machine: Is Active And Enabled
haystackProgrammer: ScriptMachine.isActiveAndEnabled (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.isActiveAndEnabled@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;isActiveAndEnabled
tag3: Unity.VisualScripting.ScriptMachine;isActiveAndEnabled
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Script Machine: Get Transform
haystackProgrammer: ScriptMachine.transform (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.transform@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Script Machine: Get Transform Handle
haystackProgrammer: ScriptMachine.transformHandle (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.transformHandle@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Script Machine: Get Game Object
haystackProgrammer: ScriptMachine.gameObject (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.gameObject@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"107b85f6-c345-41d3-bee4-569e1a6793b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Script Machine: Get Tag
haystackProgrammer: ScriptMachine.tag (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.tag@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.ScriptMachine","targetTypeName":"Unity.VisualScripting.ScriptMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"242f85a3-f37f-4288-9aaa-4e493756ad6e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Script Machine: Set Tag
haystackProgrammer: ScriptMachine.tag (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.tag@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Script Machine: Get Name
haystackProgrammer: ScriptMachine.name (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.name@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Script Machine: Set Name
haystackProgrammer: ScriptMachine.name (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.name@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.ScriptMachine|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Script Machine: Get Hide Flags
haystackProgrammer: ScriptMachine.hideFlags (get)
favoriteKey: Unity.VisualScripting.ScriptMachine.hideFlags@get
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptMachine
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Script Machine: Set Hide Flags
haystackProgrammer: ScriptMachine.hideFlags (set)
favoriteKey: Unity.VisualScripting.ScriptMachine.hideFlags@set
tag1: Unity.VisualScripting.ScriptMachine
tag2: Unity.VisualScripting.ScriptMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.ScriptMachine|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Default Graph ()
labelProgrammer: DefaultGraph ()
haystackHuman: State Graph Asset: Default Graph
haystackProgrammer: StateGraphAsset.DefaultGraph
favoriteKey: Unity.VisualScripting.StateGraphAsset.DefaultGraph()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;DefaultGraph;
tag3: Unity.VisualScripting.StateGraphAsset;DefaultGraph;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.StateGraph
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
haystackHuman: State Graph Asset: Get Aot Stubs
haystackProgrammer: StateGraphAsset.GetAotStubs
tag1: Unity.VisualScripting.StateGraphAsset
favoriteKey:
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tag2:
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tag3:
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valueOutputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference ()
labelProgrammer: GetReference ()
haystackHuman: State Graph Asset: Get Reference
haystackProgrammer: StateGraphAsset.GetReference
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetReference()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetReference;
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valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.GraphPointer
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: State Graph Asset: To String
haystackProgrammer: StateGraphAsset.ToString
favoriteKey: Unity.VisualScripting.StateGraphAsset.ToString()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;ToString;
tag3: Unity.VisualScripting.StateGraphAsset;ToString;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: State Graph Asset: Create Instance
haystackProgrammer: StateGraphAsset.CreateInstance
favoriteKey: Unity.VisualScripting.StateGraphAsset.CreateInstance(System.String)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: State Graph Asset: Create Instance
haystackProgrammer: StateGraphAsset.CreateInstance
favoriteKey: Unity.VisualScripting.StateGraphAsset.CreateInstance(System.Type)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: State Graph Asset: Get Entity Id
haystackProgrammer: StateGraphAsset.GetEntityId
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetEntityId()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: State Graph Asset: Get Hash Code
haystackProgrammer: StateGraphAsset.GetHashCode
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetHashCode()@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: State Graph Asset: Equals
haystackProgrammer: StateGraphAsset.Equals
favoriteKey: Unity.VisualScripting.StateGraphAsset.Equals(System.Object)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Unity.VisualScripting.StateGraphAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
Unity.VisualScripting.StateGraphAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
favoriteKey: Unity.VisualScripting.StateGraphAsset.Instantiate(UnityEngine.Object)@any
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tag2: Unity.VisualScripting.StateGraphAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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haystackProgrammer: StateGraphAsset.Instantiate
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tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: State Graph Asset: Instantiate
haystackProgrammer: StateGraphAsset.Instantiate
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: State Graph Asset: Destroy
haystackProgrammer: StateGraphAsset.Destroy
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tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: State Graph Asset: Destroy
haystackProgrammer: StateGraphAsset.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: StateGraphAsset.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
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haystackProgrammer: StateGraphAsset.FindObjectsByType
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tag3: UnityEngine.Object;FindObjectsByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectsByType (type, findObjectsInactive)
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haystackProgrammer: StateGraphAsset.FindObjectsByType
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tag2: Unity.VisualScripting.StateGraphAsset;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: StateGraphAsset.DontDestroyOnLoad
favoriteKey: Unity.VisualScripting.StateGraphAsset.DontDestroyOnLoad(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: StateGraphAsset.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.StateGraphAsset.FindAnyObjectByType(System.Type)@any
tag1: Unity.VisualScripting.StateGraphAsset
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: StateGraphAsset.FindAnyObjectByType
tag1: Unity.VisualScripting.StateGraphAsset
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: StateGraphAsset.Equals
favoriteKey: Unity.VisualScripting.StateGraphAsset.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: StateGraphAsset.GetType
favoriteKey: Unity.VisualScripting.StateGraphAsset.GetType()@any
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: StateGraphAsset.ReferenceEquals
favoriteKey: Unity.VisualScripting.StateGraphAsset.ReferenceEquals(System.ObjectSystem.Object)@any
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: State Graph Asset: Get Graph
haystackProgrammer: StateGraphAsset.graph (get)
favoriteKey: Unity.VisualScripting.StateGraphAsset.graph@get
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;graph
tag3: Unity.VisualScripting.StateGraphAsset;graph
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: Unity.VisualScripting.StateGraph
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph
labelProgrammer: graph (set)
haystackHuman: State Graph Asset: Set Graph
haystackProgrammer: StateGraphAsset.graph (set)
favoriteKey: Unity.VisualScripting.StateGraphAsset.graph@set
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;graph
tag3: Unity.VisualScripting.StateGraphAsset;graph
valueInputTypes: Unity.VisualScripting.StateGraphAsset|Unity.VisualScripting.StateGraph
valueOutputTypes: Unity.VisualScripting.StateGraph
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: State Graph Asset: Is Description Valid
haystackProgrammer: StateGraphAsset.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.StateGraphAsset.isDescriptionValid@get
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;isDescriptionValid
tag3: Unity.VisualScripting.StateGraphAsset;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: State Graph Asset: Set Description Valid
haystackProgrammer: StateGraphAsset.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.StateGraphAsset.isDescriptionValid@set
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;isDescriptionValid
tag3: Unity.VisualScripting.StateGraphAsset;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateGraphAsset|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Graph Asset: Get Name
haystackProgrammer: StateGraphAsset.name (get)
favoriteKey: Unity.VisualScripting.StateGraphAsset.name@get
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Graph Asset: Set Name
haystackProgrammer: StateGraphAsset.name (set)
favoriteKey: Unity.VisualScripting.StateGraphAsset.name@set
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateGraphAsset|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Graph Asset: Get Hide Flags
haystackProgrammer: StateGraphAsset.hideFlags (get)
favoriteKey: Unity.VisualScripting.StateGraphAsset.hideFlags@get
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateGraphAsset
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: State Graph Asset: Set Hide Flags
haystackProgrammer: StateGraphAsset.hideFlags (set)
favoriteKey: Unity.VisualScripting.StateGraphAsset.hideFlags@set
tag1: Unity.VisualScripting.StateGraphAsset
tag2: Unity.VisualScripting.StateGraphAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateGraphAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Default Graph ()
labelProgrammer: DefaultGraph ()
haystackHuman: State Machine: Default Graph
haystackProgrammer: StateMachine.DefaultGraph
favoriteKey: Unity.VisualScripting.StateMachine.DefaultGraph()@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;DefaultGraph;
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valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.StateGraph
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Animation Event (Animation Event)
labelProgrammer: TriggerAnimationEvent (animationEvent)
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haystackProgrammer: StateMachine.TriggerAnimationEvent
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tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;TriggerAnimationEvent;UnityEngine.AnimationEvent
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Trigger Unity Event (Name)
labelProgrammer: TriggerUnityEvent (name)
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valueInputTypes: Unity.VisualScripting.StateMachine|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Aot Stubs (Visited)
labelProgrammer: GetAotStubs (visited)
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tag1: Unity.VisualScripting.StateMachine
favoriteKey:
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tag2:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference ()
labelProgrammer: GetReference ()
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haystackProgrammer: StateMachine.GetReference
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tag1: Unity.VisualScripting.StateMachine
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valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.GraphPointer
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate Nest ()
labelProgrammer: InstantiateNest ()
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haystackProgrammer: StateMachine.InstantiateNest
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Uninstantiate Nest ()
labelProgrammer: UninstantiateNest ()
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haystackProgrammer: StateMachine.UninstantiateNest
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tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;UninstantiateNest;
tag3: Unity.VisualScripting.StateMachine;UninstantiateNest;
valueInputTypes: Unity.VisualScripting.StateMachine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: State Machine: To String
haystackProgrammer: StateMachine.ToString
favoriteKey: Unity.VisualScripting.StateMachine.ToString()@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;ToString;
tag3: Unity.VisualScripting.StateMachine;ToString;
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
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haystackProgrammer: StateMachine.IsInvoking
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tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: State Machine: Cancel Invoke
haystackProgrammer: StateMachine.CancelInvoke
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tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Unity.VisualScripting.StateMachine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: State Machine: Invoke
haystackProgrammer: StateMachine.Invoke
favoriteKey: Unity.VisualScripting.StateMachine.Invoke(System.StringSystem.Single)@any
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tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: State Machine: Invoke Repeating
haystackProgrammer: StateMachine.InvokeRepeating
favoriteKey: Unity.VisualScripting.StateMachine.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
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tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: State Machine: Cancel Invoke
haystackProgrammer: StateMachine.CancelInvoke
favoriteKey: Unity.VisualScripting.StateMachine.CancelInvoke(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: State Machine: Is Invoking
haystackProgrammer: StateMachine.IsInvoking
favoriteKey: Unity.VisualScripting.StateMachine.IsInvoking(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: State Machine: Start Coroutine
haystackProgrammer: StateMachine.StartCoroutine
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labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: State Machine: Start Coroutine
haystackProgrammer: StateMachine.StartCoroutine
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labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: State Machine: Start Coroutine
haystackProgrammer: StateMachine.StartCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: State Machine: Stop Coroutine
haystackProgrammer: StateMachine.StopCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: State Machine: Stop Coroutine
haystackProgrammer: StateMachine.StopCoroutine
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: State Machine: Stop Coroutine
haystackProgrammer: StateMachine.StopCoroutine
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: State Machine: Stop All Coroutines
haystackProgrammer: StateMachine.StopAllCoroutines
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labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: State Machine: Print
haystackProgrammer: StateMachine.print
favoriteKey: Unity.VisualScripting.StateMachine.print(System.Object)@any
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: State Machine: Get Component
haystackProgrammer: StateMachine.GetComponent
favoriteKey: Unity.VisualScripting.StateMachine.GetComponent(System.Type)@any
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labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: State Machine: Try Get Component
haystackProgrammer: StateMachine.TryGetComponent
favoriteKey: Unity.VisualScripting.StateMachine.TryGetComponent(System.TypeUnityEngine.Component&)@any
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: State Machine: Get Component
haystackProgrammer: StateMachine.GetComponent
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tag1: Unity.VisualScripting.StateMachine
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labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: State Machine: Get Component In Children
haystackProgrammer: StateMachine.GetComponentInChildren
favoriteKey: Unity.VisualScripting.StateMachine.GetComponentInChildren(System.TypeSystem.Boolean)@any
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labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: State Machine: Get Component In Children
haystackProgrammer: StateMachine.GetComponentInChildren
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labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: State Machine: Get Components In Children
haystackProgrammer: StateMachine.GetComponentsInChildren
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labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: State Machine: Get Components In Children
haystackProgrammer: StateMachine.GetComponentsInChildren
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labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: State Machine: Get Component In Parent
haystackProgrammer: StateMachine.GetComponentInParent
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: State Machine: Get Component In Parent
haystackProgrammer: StateMachine.GetComponentInParent
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labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: State Machine: Get Components In Parent
haystackProgrammer: StateMachine.GetComponentsInParent
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: State Machine: Get Components In Parent
haystackProgrammer: StateMachine.GetComponentsInParent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: State Machine: Get Components
haystackProgrammer: StateMachine.GetComponents
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: State Machine: Get Components
haystackProgrammer: StateMachine.GetComponents
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: State Machine: Get Component Index
haystackProgrammer: StateMachine.GetComponentIndex
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: State Machine: Compare Tag
haystackProgrammer: StateMachine.CompareTag
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labelProgrammer: CompareTag (tag)
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haystackProgrammer: StateMachine.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: State Machine: Send Message Upwards
haystackProgrammer: StateMachine.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
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haystackProgrammer: StateMachine.SendMessageUpwards
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labelProgrammer: SendMessageUpwards (methodName)
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haystackProgrammer: StateMachine.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
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haystackProgrammer: StateMachine.SendMessageUpwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
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haystackProgrammer: StateMachine.SendMessage
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labelProgrammer: SendMessage (methodName)
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: State Machine: Broadcast Message
haystackProgrammer: StateMachine.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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haystackProgrammer: StateMachine.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: State Machine: Get Entity Id
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: StateMachine.GetHashCode
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labelProgrammer: Equals (other)
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labelHuman: Instantiate (Original, Position, Rotation)
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haystackProgrammer: StateMachine.Instantiate
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tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: State Machine: Instantiate
haystackProgrammer: StateMachine.Instantiate
tag1: Unity.VisualScripting.StateMachine
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
Unity.VisualScripting.StateMachine;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: State Machine: Destroy
haystackProgrammer: StateMachine.Destroy
favoriteKey: Unity.VisualScripting.StateMachine.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: State Machine: Destroy
haystackProgrammer: StateMachine.Destroy
favoriteKey: Unity.VisualScripting.StateMachine.Destroy(UnityEngine.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: State Machine: Destroy Immediate
haystackProgrammer: StateMachine.DestroyImmediate
favoriteKey: Unity.VisualScripting.StateMachine.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: State Machine: Destroy Immediate
haystackProgrammer: StateMachine.DestroyImmediate
favoriteKey: Unity.VisualScripting.StateMachine.DestroyImmediate(UnityEngine.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
haystackHuman: State Machine: Find Objects By Type
haystackProgrammer: StateMachine.FindObjectsByType
favoriteKey: Unity.VisualScripting.StateMachine.FindObjectsByType(System.Type)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;FindObjectsByType;System.Type
tag3: UnityEngine.Object;FindObjectsByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
haystackHuman: State Machine: Find Objects By Type
haystackProgrammer: StateMachine.FindObjectsByType
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
Unity.VisualScripting.StateMachine.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: State Machine: Dont Destroy On Load
haystackProgrammer: StateMachine.DontDestroyOnLoad
favoriteKey: Unity.VisualScripting.StateMachine.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: State Machine: Find Any Object By Type
haystackProgrammer: StateMachine.FindAnyObjectByType
favoriteKey: Unity.VisualScripting.StateMachine.FindAnyObjectByType(System.Type)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: State Machine: Find Any Object By Type
haystackProgrammer: StateMachine.FindAnyObjectByType
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Unity.VisualScripting.StateMachine.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: State Machine: Equals
haystackProgrammer: StateMachine.Equals
favoriteKey: Unity.VisualScripting.StateMachine.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: State Machine: Get Type
haystackProgrammer: StateMachine.GetType
favoriteKey: Unity.VisualScripting.StateMachine.GetType()@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: State Machine: Reference Equals
haystackProgrammer: StateMachine.ReferenceEquals
favoriteKey: Unity.VisualScripting.StateMachine.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Nest
labelProgrammer: nest (get)
haystackHuman: State Machine: Get Nest
haystackProgrammer: StateMachine.nest (get)
favoriteKey: Unity.VisualScripting.StateMachine.nest@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;nest
tag3: Unity.VisualScripting.StateMachine;nest
valueInputTypes: Unity.VisualScripting.StateMachine
unit:
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valueOutputTypes:
Unity.VisualScripting.GraphNest`2[[Unity.VisualScripting.StateGraph, Unity.VisualScripting.State, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Unity.VisualScripting.StateGraphAsset, Unity.VisualScripting.State, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph
labelProgrammer: graph (get)
haystackHuman: State Machine: Get Graph
haystackProgrammer: StateMachine.graph (get)
favoriteKey: Unity.VisualScripting.StateMachine.graph@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graph
tag3: Unity.VisualScripting.StateMachine;graph
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.StateGraph
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graph Data
labelProgrammer: graphData (get)
haystackHuman: State Machine: Get Graph Data
haystackProgrammer: StateMachine.graphData (get)
favoriteKey: Unity.VisualScripting.StateMachine.graphData@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graphData
tag3: Unity.VisualScripting.StateMachine;graphData
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graph Data
labelProgrammer: graphData (set)
haystackHuman: State Machine: Set Graph Data
haystackProgrammer: StateMachine.graphData (set)
favoriteKey: Unity.VisualScripting.StateMachine.graphData@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;graphData
tag3: Unity.VisualScripting.StateMachine;graphData
valueInputTypes: Unity.VisualScripting.StateMachine|Unity.VisualScripting.IGraphData
valueOutputTypes: Unity.VisualScripting.IGraphData
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Description Valid
labelProgrammer: isDescriptionValid (get)
haystackHuman: State Machine: Is Description Valid
haystackProgrammer: StateMachine.isDescriptionValid (get)
favoriteKey: Unity.VisualScripting.StateMachine.isDescriptionValid@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isDescriptionValid
tag3: Unity.VisualScripting.StateMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Description Valid
labelProgrammer: isDescriptionValid (set)
haystackHuman: State Machine: Set Description Valid
haystackProgrammer: StateMachine.isDescriptionValid (set)
favoriteKey: Unity.VisualScripting.StateMachine.isDescriptionValid@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isDescriptionValid
tag3: Unity.VisualScripting.StateMachine;isDescriptionValid
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: State Machine: Get Destroy Cancellation Token
haystackProgrammer: StateMachine.destroyCancellationToken (get)
favoriteKey: Unity.VisualScripting.StateMachine.destroyCancellationToken@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: State Machine: Get Use GUI Layout
haystackProgrammer: StateMachine.useGUILayout (get)
favoriteKey: Unity.VisualScripting.StateMachine.useGUILayout@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: State Machine: Set Use GUI Layout
haystackProgrammer: StateMachine.useGUILayout (set)
favoriteKey: Unity.VisualScripting.StateMachine.useGUILayout@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: State Machine: Get Did Start
haystackProgrammer: StateMachine.didStart (get)
favoriteKey: Unity.VisualScripting.StateMachine.didStart@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: State Machine: Get Did Awake
haystackProgrammer: StateMachine.didAwake (get)
favoriteKey: Unity.VisualScripting.StateMachine.didAwake@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: State Machine: Get Run In Edit Mode
haystackProgrammer: StateMachine.runInEditMode (get)
favoriteKey: Unity.VisualScripting.StateMachine.runInEditMode@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72fadc01-46e0-4054-a12a-e30e37ef215a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: State Machine: Set Run In Edit Mode
haystackProgrammer: StateMachine.runInEditMode (set)
favoriteKey: Unity.VisualScripting.StateMachine.runInEditMode@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: State Machine: Get Enabled
haystackProgrammer: StateMachine.enabled (get)
favoriteKey: Unity.VisualScripting.StateMachine.enabled@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;enabled
tag3: Unity.VisualScripting.StateMachine;enabled
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: State Machine: Set Enabled
haystackProgrammer: StateMachine.enabled (set)
favoriteKey: Unity.VisualScripting.StateMachine.enabled@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;enabled
tag3: Unity.VisualScripting.StateMachine;enabled
valueInputTypes: Unity.VisualScripting.StateMachine|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5487b68c-e459-4f2c-a221-396ccfe7d722","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: State Machine: Is Active And Enabled
haystackProgrammer: StateMachine.isActiveAndEnabled (get)
favoriteKey: Unity.VisualScripting.StateMachine.isActiveAndEnabled@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;isActiveAndEnabled
tag3: Unity.VisualScripting.StateMachine;isActiveAndEnabled
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c19e8c0-07bb-4e40-a3cb-9a20b7dc167c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: State Machine: Get Transform
haystackProgrammer: StateMachine.transform (get)
favoriteKey: Unity.VisualScripting.StateMachine.transform@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b4d98082-15cc-4277-b4ba-d96dc24346ee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: State Machine: Get Transform Handle
haystackProgrammer: StateMachine.transformHandle (get)
favoriteKey: Unity.VisualScripting.StateMachine.transformHandle@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a5de295a-94c2-4b49-846d-ff4c22327fa2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: State Machine: Get Game Object
haystackProgrammer: StateMachine.gameObject (get)
favoriteKey: Unity.VisualScripting.StateMachine.gameObject@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d76e861-6929-4822-b45d-a7c49a514567","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: State Machine: Get Tag
haystackProgrammer: StateMachine.tag (get)
favoriteKey: Unity.VisualScripting.StateMachine.tag@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f46823cc-659d-489d-a138-fddf0f60ef23","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: State Machine: Set Tag
haystackProgrammer: StateMachine.tag (set)
favoriteKey: Unity.VisualScripting.StateMachine.tag@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Unity.VisualScripting.StateMachine|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"93313883-0e90-4e30-8c2b-40cd4e5a4d90","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Machine: Get Name
haystackProgrammer: StateMachine.name (get)
favoriteKey: Unity.VisualScripting.StateMachine.name@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e49fcd4b-d552-415d-bb8f-c17b5faf5007","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Machine: Set Name
haystackProgrammer: StateMachine.name (set)
favoriteKey: Unity.VisualScripting.StateMachine.name@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;name
tag3: UnityEngine.Object;name
valueInputTypes: Unity.VisualScripting.StateMachine|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8743b231-8059-4656-aeb4-9ce0312c5a86","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Machine: Get Hide Flags
haystackProgrammer: StateMachine.hideFlags (get)
favoriteKey: Unity.VisualScripting.StateMachine.hideFlags@get
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateMachine
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7fb44421-d618-4d3f-8c26-f52294af748f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: State Machine: Set Hide Flags
haystackProgrammer: StateMachine.hideFlags (set)
favoriteKey: Unity.VisualScripting.StateMachine.hideFlags@set
tag1: Unity.VisualScripting.StateMachine
tag2: Unity.VisualScripting.StateMachine;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Unity.VisualScripting.StateMachine|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Unity.VisualScripting.StateMachine","targetTypeName":"Unity.VisualScripting.StateMachine","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"14928d61-ea2a-4569-99fa-25dde853f2bf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Click (Event Data)
labelProgrammer: OnPointerClick (eventData)
haystackHuman: Button: On Pointer Click
haystackProgrammer: Button.OnPointerClick
favoriteKey: UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnPointerClick;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.UI.Button;OnPointerClick;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.PointerEventData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Submit (Event Data)
labelProgrammer: OnSubmit (eventData)
haystackHuman: Button: On Submit
haystackProgrammer: Button.OnSubmit
favoriteKey: UnityEngine.UI.Button.OnSubmit(UnityEngine.EventSystems.BaseEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnSubmit;UnityEngine.EventSystems.BaseEventData
tag3: UnityEngine.UI.Button;OnSubmit;UnityEngine.EventSystems.BaseEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.BaseEventData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: All Selectables No Alloc (Selectables)
labelProgrammer: AllSelectablesNoAlloc (selectables)
haystackHuman: Button: All Selectables No Alloc
haystackProgrammer: Button.AllSelectablesNoAlloc
favoriteKey: UnityEngine.UI.Button.AllSelectablesNoAlloc(UnityEngine.UI.Selectable[])@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;AllSelectablesNoAlloc;UnityEngine.UI.Selectable[]
tag3: UnityEngine.UI.Button;AllSelectablesNoAlloc;UnityEngine.UI.Selectable[]
valueInputTypes: UnityEngine.UI.Selectable[]
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Interactable ()
labelProgrammer: IsInteractable ()
haystackHuman: Button: Is Interactable
haystackProgrammer: Button.IsInteractable
favoriteKey: UnityEngine.UI.Button.IsInteractable()@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;IsInteractable;
tag3: UnityEngine.UI.Button;IsInteractable;
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable (Dir)
labelProgrammer: FindSelectable (dir)
haystackHuman: Button: Find Selectable
haystackProgrammer: Button.FindSelectable
favoriteKey: UnityEngine.UI.Button.FindSelectable(UnityEngine.Vector3)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;FindSelectable;UnityEngine.Vector3
tag3: UnityEngine.UI.Button;FindSelectable;UnityEngine.Vector3
valueInputTypes: UnityEngine.UI.Button|UnityEngine.Vector3
valueOutputTypes: UnityEngine.UI.Selectable
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable On Left ()
labelProgrammer: FindSelectableOnLeft ()
haystackHuman: Button: Find Selectable On Left
haystackProgrammer: Button.FindSelectableOnLeft
favoriteKey: UnityEngine.UI.Button.FindSelectableOnLeft()@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;FindSelectableOnLeft;
tag3: UnityEngine.UI.Button;FindSelectableOnLeft;
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Selectable
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable On Right ()
labelProgrammer: FindSelectableOnRight ()
haystackHuman: Button: Find Selectable On Right
haystackProgrammer: Button.FindSelectableOnRight
favoriteKey: UnityEngine.UI.Button.FindSelectableOnRight()@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;FindSelectableOnRight;
tag3: UnityEngine.UI.Button;FindSelectableOnRight;
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Selectable
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable On Up ()
labelProgrammer: FindSelectableOnUp ()
haystackHuman: Button: Find Selectable On Up
haystackProgrammer: Button.FindSelectableOnUp
favoriteKey: UnityEngine.UI.Button.FindSelectableOnUp()@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;FindSelectableOnUp;
tag3: UnityEngine.UI.Button;FindSelectableOnUp;
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Selectable
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Selectable On Down ()
labelProgrammer: FindSelectableOnDown ()
haystackHuman: Button: Find Selectable On Down
haystackProgrammer: Button.FindSelectableOnDown
favoriteKey: UnityEngine.UI.Button.FindSelectableOnDown()@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;FindSelectableOnDown;
tag3: UnityEngine.UI.Button;FindSelectableOnDown;
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Selectable
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Move (Event Data)
labelProgrammer: OnMove (eventData)
haystackHuman: Button: On Move
haystackProgrammer: Button.OnMove
favoriteKey: UnityEngine.UI.Button.OnMove(UnityEngine.EventSystems.AxisEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnMove;UnityEngine.EventSystems.AxisEventData
tag3: UnityEngine.UI.Button;OnMove;UnityEngine.EventSystems.AxisEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.AxisEventData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Down (Event Data)
labelProgrammer: OnPointerDown (eventData)
haystackHuman: Button: On Pointer Down
haystackProgrammer: Button.OnPointerDown
favoriteKey: UnityEngine.UI.Button.OnPointerDown(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnPointerDown;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.UI.Button;OnPointerDown;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.PointerEventData
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Up (Event Data)
labelProgrammer: OnPointerUp (eventData)
haystackHuman: Button: On Pointer Up
haystackProgrammer: Button.OnPointerUp
favoriteKey: UnityEngine.UI.Button.OnPointerUp(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnPointerUp;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.UI.Button;OnPointerUp;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.PointerEventData
unit:
{"chainable":false,"parameterNames":["eventData"],"member":{"name":"OnPointerUp","parameterTypes":["UnityEngine.EventSystems.PointerEventData"],"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"867ecda4-8854-49c0-bd85-91996e4fd47a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Enter (Event Data)
labelProgrammer: OnPointerEnter (eventData)
haystackHuman: Button: On Pointer Enter
haystackProgrammer: Button.OnPointerEnter
favoriteKey: UnityEngine.UI.Button.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnPointerEnter;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.UI.Button;OnPointerEnter;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.PointerEventData
unit:
{"chainable":false,"parameterNames":["eventData"],"member":{"name":"OnPointerEnter","parameterTypes":["UnityEngine.EventSystems.PointerEventData"],"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"805092ab-a4e9-4bd9-91d2-402fdfdc94f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Pointer Exit (Event Data)
labelProgrammer: OnPointerExit (eventData)
haystackHuman: Button: On Pointer Exit
haystackProgrammer: Button.OnPointerExit
favoriteKey: UnityEngine.UI.Button.OnPointerExit(UnityEngine.EventSystems.PointerEventData)@any
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;OnPointerExit;UnityEngine.EventSystems.PointerEventData
tag3: UnityEngine.UI.Button;OnPointerExit;UnityEngine.EventSystems.PointerEventData
valueInputTypes: UnityEngine.UI.Button|UnityEngine.EventSystems.PointerEventData
unit:
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, position, rotation, parent)
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tag1: UnityEngine.UI.Button
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tag2:
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, scene)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: Button.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Button: Destroy
haystackProgrammer: Button.Destroy
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tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;Destroy;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Button: Destroy Immediate
haystackProgrammer: Button.DestroyImmediate
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tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: Button.DestroyImmediate
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tag2: UnityEngine.UI.Button;DestroyImmediate;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type)
labelProgrammer: FindObjectsByType (type)
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive)
labelProgrammer: FindObjectsByType (type, findObjectsInactive)
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haystackProgrammer: Button.FindObjectsByType
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Button: To String
haystackProgrammer: Button.ToString
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tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: Button.Equals
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetType ()
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: ReferenceEquals (objA, objB)
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Click
labelProgrammer: onClick (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set On Click
labelProgrammer: onClick (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Selectables Array
labelProgrammer: allSelectablesArray (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Selectable Count
labelProgrammer: allSelectableCount (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Navigation
labelProgrammer: navigation (get)
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haystackProgrammer: Button.navigation (get)
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tag2: UnityEngine.UI.Button;navigation
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Navigation
labelProgrammer: navigation (set)
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haystackProgrammer: Button.navigation (set)
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tag2: UnityEngine.UI.Button;navigation
tag3: UnityEngine.UI.Button;navigation
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valueOutputTypes: UnityEngine.UI.Navigation
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transition
labelProgrammer: transition (get)
haystackHuman: Button: Get Transition
haystackProgrammer: Button.transition (get)
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tag2: UnityEngine.UI.Button;transition
tag3: UnityEngine.UI.Button;transition
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valueOutputTypes: UnityEngine.UI.Selectable+Transition
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transition
labelProgrammer: transition (set)
haystackHuman: Button: Set Transition
haystackProgrammer: Button.transition (set)
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tag2: UnityEngine.UI.Button;transition
tag3: UnityEngine.UI.Button;transition
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.Selectable+Transition
valueOutputTypes: UnityEngine.UI.Selectable+Transition
unit:
{"chainable":false,"member":{"name":"transition","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.UI.Selectable+Transition"}},"position":{"x":0.0,"y":0.0},"guid":"bdeaae61-744d-497c-9a26-4afbed28310d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Colors
labelProgrammer: colors (get)
haystackHuman: Button: Get Colors
haystackProgrammer: Button.colors (get)
favoriteKey: UnityEngine.UI.Button.colors@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;colors
tag3: UnityEngine.UI.Button;colors
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.ColorBlock
unit:
{"member":{"name":"colors","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"109752a2-f018-42d0-8bb8-ee02fcc3c80c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Colors
labelProgrammer: colors (set)
haystackHuman: Button: Set Colors
haystackProgrammer: Button.colors (set)
favoriteKey: UnityEngine.UI.Button.colors@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;colors
tag3: UnityEngine.UI.Button;colors
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.ColorBlock
valueOutputTypes: UnityEngine.UI.ColorBlock
unit:
{"chainable":false,"member":{"name":"colors","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bfcc85d3-21c5-4445-ba8a-66734940d8ca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite State
labelProgrammer: spriteState (get)
haystackHuman: Button: Get Sprite State
haystackProgrammer: Button.spriteState (get)
favoriteKey: UnityEngine.UI.Button.spriteState@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;spriteState
tag3: UnityEngine.UI.Button;spriteState
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.SpriteState
unit:
{"member":{"name":"spriteState","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9595ef9e-7ad5-4629-830f-b9d4220745c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sprite State
labelProgrammer: spriteState (set)
haystackHuman: Button: Set Sprite State
haystackProgrammer: Button.spriteState (set)
favoriteKey: UnityEngine.UI.Button.spriteState@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;spriteState
tag3: UnityEngine.UI.Button;spriteState
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.SpriteState
valueOutputTypes: UnityEngine.UI.SpriteState
unit:
{"chainable":false,"member":{"name":"spriteState","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f35caba-219b-4d8c-a91e-d6558ffd23b6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animation Triggers
labelProgrammer: animationTriggers (get)
haystackHuman: Button: Get Animation Triggers
haystackProgrammer: Button.animationTriggers (get)
favoriteKey: UnityEngine.UI.Button.animationTriggers@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;animationTriggers
tag3: UnityEngine.UI.Button;animationTriggers
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.AnimationTriggers
unit:
{"member":{"name":"animationTriggers","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b454ebb-7a75-4825-8139-5e2a45d75106","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Animation Triggers
labelProgrammer: animationTriggers (set)
haystackHuman: Button: Set Animation Triggers
haystackProgrammer: Button.animationTriggers (set)
favoriteKey: UnityEngine.UI.Button.animationTriggers@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;animationTriggers
tag3: UnityEngine.UI.Button;animationTriggers
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.AnimationTriggers
valueOutputTypes: UnityEngine.UI.AnimationTriggers
unit:
{"chainable":false,"member":{"name":"animationTriggers","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b9ff187-da41-47d5-ac4c-8e07a0784d20","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Graphic
labelProgrammer: targetGraphic (get)
haystackHuman: Button: Get Target Graphic
haystackProgrammer: Button.targetGraphic (get)
favoriteKey: UnityEngine.UI.Button.targetGraphic@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;targetGraphic
tag3: UnityEngine.UI.Button;targetGraphic
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Graphic
unit:
{"member":{"name":"targetGraphic","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab8270b9-44d0-4691-ba18-03d3c0ec180d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Target Graphic
labelProgrammer: targetGraphic (set)
haystackHuman: Button: Set Target Graphic
haystackProgrammer: Button.targetGraphic (set)
favoriteKey: UnityEngine.UI.Button.targetGraphic@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;targetGraphic
tag3: UnityEngine.UI.Button;targetGraphic
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.Graphic
valueOutputTypes: UnityEngine.UI.Graphic
unit:
{"chainable":false,"member":{"name":"targetGraphic","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"5db7a080-ebdd-43fa-8871-1b7470997cdd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Interactable
labelProgrammer: interactable (get)
haystackHuman: Button: Get Interactable
haystackProgrammer: Button.interactable (get)
favoriteKey: UnityEngine.UI.Button.interactable@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;interactable
tag3: UnityEngine.UI.Button;interactable
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"interactable","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0df86791-8915-46f1-adc5-3405d0dd734d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Interactable
labelProgrammer: interactable (set)
haystackHuman: Button: Set Interactable
haystackProgrammer: Button.interactable (set)
favoriteKey: UnityEngine.UI.Button.interactable@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;interactable
tag3: UnityEngine.UI.Button;interactable
valueInputTypes: UnityEngine.UI.Button|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"interactable","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9328d621-083c-4b8e-9b49-4273e7c3f898","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Image
labelProgrammer: image (get)
haystackHuman: Button: Get Image
haystackProgrammer: Button.image (get)
favoriteKey: UnityEngine.UI.Button.image@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;image
tag3: UnityEngine.UI.Button;image
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.UI.Image
unit:
{"member":{"name":"image","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"edc196ff-fc70-42c4-b7b3-722bb7a66ec1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Image
labelProgrammer: image (set)
haystackHuman: Button: Set Image
haystackProgrammer: Button.image (set)
favoriteKey: UnityEngine.UI.Button.image@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;image
tag3: UnityEngine.UI.Button;image
valueInputTypes: UnityEngine.UI.Button|UnityEngine.UI.Image
valueOutputTypes: UnityEngine.UI.Image
unit:
{"chainable":false,"member":{"name":"image","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8db1ff2b-23b8-42e0-8d8b-a280eef08281","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animator
labelProgrammer: animator (get)
haystackHuman: Button: Get Animator
haystackProgrammer: Button.animator (get)
favoriteKey: UnityEngine.UI.Button.animator@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;animator
tag3: UnityEngine.UI.Button;animator
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.Animator
unit:
{"member":{"name":"animator","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"186be8af-cd99-4664-accf-4efe955c2b3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Button: Get Destroy Cancellation Token
haystackProgrammer: Button.destroyCancellationToken (get)
favoriteKey: UnityEngine.UI.Button.destroyCancellationToken@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"022dcf44-3b65-46ac-a83d-9b9f89908fde","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Button: Get Use GUI Layout
haystackProgrammer: Button.useGUILayout (get)
favoriteKey: UnityEngine.UI.Button.useGUILayout@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d879c92-8fcf-4c5a-943c-7a7f7e0998e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Button: Set Use GUI Layout
haystackProgrammer: Button.useGUILayout (set)
favoriteKey: UnityEngine.UI.Button.useGUILayout@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.UI.Button|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6884345b-8c52-4a1f-84dd-e05872f20c72","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Button: Get Did Start
haystackProgrammer: Button.didStart (get)
favoriteKey: UnityEngine.UI.Button.didStart@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b7d945f-86b5-46da-b93e-14f77a11d6e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Button: Get Did Awake
haystackProgrammer: Button.didAwake (get)
favoriteKey: UnityEngine.UI.Button.didAwake@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9595711f-cf78-44da-b9c7-f08fc317a840","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Button: Get Run In Edit Mode
haystackProgrammer: Button.runInEditMode (get)
favoriteKey: UnityEngine.UI.Button.runInEditMode@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a822246b-73e0-4eda-9104-e36efe42cad5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Button: Set Run In Edit Mode
haystackProgrammer: Button.runInEditMode (set)
favoriteKey: UnityEngine.UI.Button.runInEditMode@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.UI.Button|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"23ec2e10-46b7-40f7-b527-81085161f07b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Button: Get Enabled
haystackProgrammer: Button.enabled (get)
favoriteKey: UnityEngine.UI.Button.enabled@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;enabled
tag3: UnityEngine.UI.Button;enabled
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"71b45c8a-55a2-4680-9300-775bcd5e971e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Button: Set Enabled
haystackProgrammer: Button.enabled (set)
favoriteKey: UnityEngine.UI.Button.enabled@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;enabled
tag3: UnityEngine.UI.Button;enabled
valueInputTypes: UnityEngine.UI.Button|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"851f2791-e91e-43be-8f5c-ec44ffb437e8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Button: Is Active And Enabled
haystackProgrammer: Button.isActiveAndEnabled (get)
favoriteKey: UnityEngine.UI.Button.isActiveAndEnabled@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;isActiveAndEnabled
tag3: UnityEngine.UI.Button;isActiveAndEnabled
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7381fbb8-f4dc-4774-8e41-29a36f59fc31","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Button: Get Transform
haystackProgrammer: Button.transform (get)
favoriteKey: UnityEngine.UI.Button.transform@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb96cb53-e6bf-4b0d-b791-981d937cca8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Button: Get Transform Handle
haystackProgrammer: Button.transformHandle (get)
favoriteKey: UnityEngine.UI.Button.transformHandle@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c26ed02b-a9f2-41c9-9179-23e995fd264b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Button: Get Game Object
haystackProgrammer: Button.gameObject (get)
favoriteKey: UnityEngine.UI.Button.gameObject@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b23d2c51-2bdf-4345-a3f9-8858b66c6ff0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Button: Get Tag
haystackProgrammer: Button.tag (get)
favoriteKey: UnityEngine.UI.Button.tag@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6c3693b7-7751-4e3f-bd21-34fb09d392c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Button: Set Tag
haystackProgrammer: Button.tag (set)
favoriteKey: UnityEngine.UI.Button.tag@set
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.UI.Button|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f15cc812-f684-408b-9e14-30d1526e3ec8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Button: Get Name
haystackProgrammer: Button.name (get)
favoriteKey: UnityEngine.UI.Button.name@get
tag1: UnityEngine.UI.Button
tag2: UnityEngine.UI.Button;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.UI.Button
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.UI.Button","targetTypeName":"UnityEngine.UI.Button","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e33e2651-cec4-4894-857a-8449cdea6dd0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Button: Set Name
haystackProgrammer: Button.name (set)
favoriteKey: UnityEngine.UI.Button.name@set
tag1: UnityEngine.UI.Button
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