# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Animation Time Mode Literal
labelProgrammer: List<ParticleSystemAnimationTimeMode> Literal
haystackHuman: List of Particle System Animation Time Mode Literal
haystackProgrammer: List<ParticleSystemAnimationTimeMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationTimeMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationTimeMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationTimeMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eb0b8513-d122-444c-8c90-15dc103a5aee","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationTimeMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Animation Type Literal
labelProgrammer: ParticleSystemAnimationType Literal
haystackHuman: Particle System Animation Type Literal
haystackProgrammer: ParticleSystemAnimationType Literal
favoriteKey: UnityEngine.ParticleSystemAnimationType@literal
tag1: UnityEngine.ParticleSystemAnimationType
valueOutputTypes: UnityEngine.ParticleSystemAnimationType
unit:
{"type":"UnityEngine.ParticleSystemAnimationType","value":{"$content":"WholeSheet","$type":"UnityEngine.ParticleSystemAnimationType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d24b6b97-02b4-47cc-980b-c47cc126b403","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Animation Type Literal
labelProgrammer: List<ParticleSystemAnimationType> Literal
haystackHuman: List of Particle System Animation Type Literal
haystackProgrammer: List<ParticleSystemAnimationType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0b22e49e-c33c-4e4e-8eb7-50a615c1dd3d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Animation Row Mode Literal
labelProgrammer: ParticleSystemAnimationRowMode Literal
haystackHuman: Particle System Animation Row Mode Literal
haystackProgrammer: ParticleSystemAnimationRowMode Literal
favoriteKey: UnityEngine.ParticleSystemAnimationRowMode@literal
tag1: UnityEngine.ParticleSystemAnimationRowMode
valueOutputTypes: UnityEngine.ParticleSystemAnimationRowMode
unit:
{"type":"UnityEngine.ParticleSystemAnimationRowMode","value":{"$content":"Custom","$type":"UnityEngine.ParticleSystemAnimationRowMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c4ad545a-9592-4296-810d-8f4098e73653","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Animation Row Mode Literal
labelProgrammer: List<ParticleSystemAnimationRowMode> Literal
haystackHuman: List of Particle System Animation Row Mode Literal
haystackProgrammer: List<ParticleSystemAnimationRowMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationRowMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationRowMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationRowMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fa93d425-a92a-480e-9c62-ceaacede68a7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemAnimationRowMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collision Type Literal
labelProgrammer: ParticleSystemCollisionType Literal
haystackHuman: Particle System Collision Type Literal
haystackProgrammer: ParticleSystemCollisionType Literal
favoriteKey: UnityEngine.ParticleSystemCollisionType@literal
tag1: UnityEngine.ParticleSystemCollisionType
valueOutputTypes: UnityEngine.ParticleSystemCollisionType
unit:
{"type":"UnityEngine.ParticleSystemCollisionType","value":{"$content":"Planes","$type":"UnityEngine.ParticleSystemCollisionType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fac11da8-121e-44a2-babf-9cad92282b50","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Collision Type Literal
labelProgrammer: List<ParticleSystemCollisionType> Literal
haystackHuman: List of Particle System Collision Type Literal
haystackProgrammer: List<ParticleSystemCollisionType> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"568e5cd5-ebb5-4880-a5ca-81c7a7d6e156","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionType, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collision Mode Literal
labelProgrammer: ParticleSystemCollisionMode Literal
haystackHuman: Particle System Collision Mode Literal
haystackProgrammer: ParticleSystemCollisionMode Literal
favoriteKey: UnityEngine.ParticleSystemCollisionMode@literal
tag1: UnityEngine.ParticleSystemCollisionMode
valueOutputTypes: UnityEngine.ParticleSystemCollisionMode
unit:
{"type":"UnityEngine.ParticleSystemCollisionMode","value":{"$content":"Collision3D","$type":"UnityEngine.ParticleSystemCollisionMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1e8fbda-f102-49e7-9268-98a99efceb0a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Collision Mode Literal
labelProgrammer: List<ParticleSystemCollisionMode> Literal
haystackHuman: List of Particle System Collision Mode Literal
haystackProgrammer: List<ParticleSystemCollisionMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ed193d5d-f052-4761-9d07-0492655a7cae","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Overlap Action Literal
labelProgrammer: ParticleSystemOverlapAction Literal
haystackHuman: Particle System Overlap Action Literal
haystackProgrammer: ParticleSystemOverlapAction Literal
favoriteKey: UnityEngine.ParticleSystemOverlapAction@literal
tag1: UnityEngine.ParticleSystemOverlapAction
valueOutputTypes: UnityEngine.ParticleSystemOverlapAction
unit:
{"type":"UnityEngine.ParticleSystemOverlapAction","value":{"$content":"Ignore","$type":"UnityEngine.ParticleSystemOverlapAction"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cfb812cf-ae84-49d4-905d-08445d45cbd4","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Overlap Action Literal
labelProgrammer: List<ParticleSystemOverlapAction> Literal
haystackHuman: List of Particle System Overlap Action Literal
haystackProgrammer: List<ParticleSystemOverlapAction> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5c78396a-94c6-4525-a512-d00e3f88c85d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Collider Query Mode Literal
labelProgrammer: ParticleSystemColliderQueryMode Literal
haystackHuman: Particle System Collider Query Mode Literal
haystackProgrammer: ParticleSystemColliderQueryMode Literal
favoriteKey: UnityEngine.ParticleSystemColliderQueryMode@literal
tag1: UnityEngine.ParticleSystemColliderQueryMode
valueOutputTypes: UnityEngine.ParticleSystemColliderQueryMode
unit:
{"type":"UnityEngine.ParticleSystemColliderQueryMode","value":{"$content":"Disabled","$type":"UnityEngine.ParticleSystemColliderQueryMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c9771cc4-b083-403d-aa74-eee85c6e7771","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Collider Query Mode Literal
labelProgrammer: List<ParticleSystemColliderQueryMode> Literal
haystackHuman: List of Particle System Collider Query Mode Literal
haystackProgrammer: List<ParticleSystemColliderQueryMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7037dc76-cbcc-4464-8a91-05e1a1bceb18","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Simulation Space Literal
labelProgrammer: ParticleSystemSimulationSpace Literal
haystackHuman: Particle System Simulation Space Literal
haystackProgrammer: ParticleSystemSimulationSpace Literal
favoriteKey: UnityEngine.ParticleSystemSimulationSpace@literal
tag1: UnityEngine.ParticleSystemSimulationSpace
valueOutputTypes: UnityEngine.ParticleSystemSimulationSpace
unit:
{"type":"UnityEngine.ParticleSystemSimulationSpace","value":{"$content":"Local","$type":"UnityEngine.ParticleSystemSimulationSpace"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1250b963-fb65-4b66-81c5-412166e0ad1f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Simulation Space Literal
labelProgrammer: List<ParticleSystemSimulationSpace> Literal
haystackHuman: List of Particle System Simulation Space Literal
haystackProgrammer: List<ParticleSystemSimulationSpace> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3ac66599-96e6-4c13-9d6f-c1d069bb51f0","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Stop Behavior Literal
labelProgrammer: ParticleSystemStopBehavior Literal
haystackHuman: Particle System Stop Behavior Literal
haystackProgrammer: ParticleSystemStopBehavior Literal
favoriteKey: UnityEngine.ParticleSystemStopBehavior@literal
tag1: UnityEngine.ParticleSystemStopBehavior
valueOutputTypes: UnityEngine.ParticleSystemStopBehavior
unit:
{"type":"UnityEngine.ParticleSystemStopBehavior","value":{"$content":"StopEmittingAndClear","$type":"UnityEngine.ParticleSystemStopBehavior"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"645071c7-88dd-40a3-87d8-58f0f35a3a6c","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Stop Behavior Literal
labelProgrammer: List<ParticleSystemStopBehavior> Literal
haystackHuman: List of Particle System Stop Behavior Literal
haystackProgrammer: List<ParticleSystemStopBehavior> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"809acc30-fff9-4ff7-a330-18c1d5ffff60","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Scaling Mode Literal
labelProgrammer: ParticleSystemScalingMode Literal
haystackHuman: Particle System Scaling Mode Literal
haystackProgrammer: ParticleSystemScalingMode Literal
favoriteKey: UnityEngine.ParticleSystemScalingMode@literal
tag1: UnityEngine.ParticleSystemScalingMode
valueOutputTypes: UnityEngine.ParticleSystemScalingMode
unit:
{"type":"UnityEngine.ParticleSystemScalingMode","value":{"$content":"Hierarchy","$type":"UnityEngine.ParticleSystemScalingMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2d00eeda-e946-4a5a-8f8a-420177782f1f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Scaling Mode Literal
labelProgrammer: List<ParticleSystemScalingMode> Literal
haystackHuman: List of Particle System Scaling Mode Literal
haystackProgrammer: List<ParticleSystemScalingMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2727491a-0030-4257-be16-4d9d92673a37","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Stop Action Literal
labelProgrammer: ParticleSystemStopAction Literal
haystackHuman: Particle System Stop Action Literal
haystackProgrammer: ParticleSystemStopAction Literal
favoriteKey: UnityEngine.ParticleSystemStopAction@literal
tag1: UnityEngine.ParticleSystemStopAction
valueOutputTypes: UnityEngine.ParticleSystemStopAction
unit:
{"type":"UnityEngine.ParticleSystemStopAction","value":{"$content":"None","$type":"UnityEngine.ParticleSystemStopAction"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"37461220-c9e1-4985-ba36-9e2bd835934d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Stop Action Literal
labelProgrammer: List<ParticleSystemStopAction> Literal
haystackHuman: List of Particle System Stop Action Literal
haystackProgrammer: List<ParticleSystemStopAction> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b1094a45-6f73-40fc-addf-17e47ac4fe14","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Culling Mode Literal
labelProgrammer: ParticleSystemCullingMode Literal
haystackHuman: Particle System Culling Mode Literal
haystackProgrammer: ParticleSystemCullingMode Literal
favoriteKey: UnityEngine.ParticleSystemCullingMode@literal
tag1: UnityEngine.ParticleSystemCullingMode
valueOutputTypes: UnityEngine.ParticleSystemCullingMode
unit:
{"type":"UnityEngine.ParticleSystemCullingMode","value":{"$content":"Automatic","$type":"UnityEngine.ParticleSystemCullingMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6e8cbd81-a02b-49bb-9250-0fb5e94f9933","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Culling Mode Literal
labelProgrammer: List<ParticleSystemCullingMode> Literal
haystackHuman: List of Particle System Culling Mode Literal
haystackProgrammer: List<ParticleSystemCullingMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"91f11fa0-c854-412f-9a70-82b9829c4c82","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Emitter Velocity Mode Literal
labelProgrammer: ParticleSystemEmitterVelocityMode Literal
haystackHuman: Particle System Emitter Velocity Mode Literal
haystackProgrammer: ParticleSystemEmitterVelocityMode Literal
favoriteKey: UnityEngine.ParticleSystemEmitterVelocityMode@literal
tag1: UnityEngine.ParticleSystemEmitterVelocityMode
valueOutputTypes: UnityEngine.ParticleSystemEmitterVelocityMode
unit:
{"type":"UnityEngine.ParticleSystemEmitterVelocityMode","value":{"$content":"Transform","$type":"UnityEngine.ParticleSystemEmitterVelocityMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bed1ba17-8989-42de-9c0b-93cd04ef94f8","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Emitter Velocity Mode Literal
labelProgrammer: List<ParticleSystemEmitterVelocityMode> Literal
haystackHuman: List of Particle System Emitter Velocity Mode Literal
haystackProgrammer: List<ParticleSystemEmitterVelocityMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f44d4257-2b17-49a9-b33e-bf50cf73fca6","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Gravity Source Literal
labelProgrammer: ParticleSystemGravitySource Literal
haystackHuman: Particle System Gravity Source Literal
haystackProgrammer: ParticleSystemGravitySource Literal
favoriteKey: UnityEngine.ParticleSystemGravitySource@literal
tag1: UnityEngine.ParticleSystemGravitySource
valueOutputTypes: UnityEngine.ParticleSystemGravitySource
unit:
{"type":"UnityEngine.ParticleSystemGravitySource","value":{"$content":"Physics3D","$type":"UnityEngine.ParticleSystemGravitySource"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8566aa69-730e-4013-9600-7b6f93a2de69","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Gravity Source Literal
labelProgrammer: List<ParticleSystemGravitySource> Literal
haystackHuman: List of Particle System Gravity Source Literal
haystackProgrammer: List<ParticleSystemGravitySource> Literal
favoriteKey:
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector 2D Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector 2D Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: Buoyancy Effector 2D Literal
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