# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","direction","results","distance","layerMask"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0d6a4475-678e-4e17-861c-8b828b32fef5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction)
labelProgrammer: Raycast (origin, direction)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9c319567-86ec-4c30-a6d4-3be169daa417","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance)
labelProgrammer: Raycast (origin, direction, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9f0895c4-91cf-4e9b-9c91-664693b5cb7e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask)
labelProgrammer: Raycast (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"30940633-99f8-4bc0-938c-2fe2258f1084","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0fa06c0a-7ffa-4df1-bd9e-84afb3233235","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bff377fe-48ab-4cdb-bb1c-a9fa24bfdf53","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results)
labelProgrammer: Raycast (origin, direction, contactFilter, results)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1d90e6db-3dd2-4472-9bdd-dc33d74588bf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e1cb77eb-d571-4842-9269-141320287b09","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f4a6684a-f54f-4d71-b9d2-fa38f89124d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Distance, Allocator)
labelProgrammer: Raycast (origin, direction, contactFilter, distance, allocator)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Single|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","distance","allocator"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"c8b846db-75b7-4017-9d50-eea57b943d76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
Unity.Collections.NativeArray`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction)
labelProgrammer: RaycastAll (origin, direction)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","direction"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"159bb2f1-1e13-4581-a859-3ac6bdef49e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance)
labelProgrammer: RaycastAll (origin, direction, distance)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","direction","distance"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"34b89e8b-2619-4088-ba53-a17e6615ac12","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f9f479a5-b826-4cd6-8cef-36999e6ccc61","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0d740579-f13f-49d2-8499-52fd4fe9e819","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c7c06eec-1ba5-4b86-bfa3-703d1a377105","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction)
labelProgrammer: CircleCast (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
favoriteKey: UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","radius","direction"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"3fb23203-c986-4ba2-8736-ad3b5e681c61","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCast (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e4fe79d4-1983-4e42-b31b-3dd278d8d4ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b5215857-4538-4aa9-a5ef-5c3c0ef406ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"717277e4-33b7-4966-9f1c-30f52a3645c5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d03b1595-6151-4e0c-817f-192c9f833887","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"614da555-9d1b-4d9e-9d8e-aed77369fb95","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"778ea05d-5538-41f3-88c3-b5bfb2a213ee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c5f5625f-5ac9-4f4c-91c5-8393db8a5c98","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Distance, Allocator)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, distance, allocator)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","distance","allocator"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"b6d95212-2a19-4533-bc2d-c04776a1fa4d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
Unity.Collections.NativeArray`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction)
labelProgrammer: CircleCastAll (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
favoriteKey: UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","radius","direction"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"8f4811ad-e990-4c38-8708-f39a8d4f41dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCastAll (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"94e1aa47-d42d-452c-885f-bf7c843117ac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"52824dca-6621-4416-9dfd-e48f358c0e26","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7e7ee749-4785-4c5a-8dd3-7e66786d5e21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ce726a02-f2ae-42a0-8006-7a5d8f9dcd1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction)
labelProgrammer: BoxCast (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"add984d1-1931-4584-aaaf-b43b4cf8428a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"afcc5b3b-607e-463f-9d29-48de4a7c4951","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"586f6b04-1217-49ae-82e1-3db5515dc567","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8d1720f5-427d-47c7-881f-849abfefec7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"76999fa8-e5b0-4ff7-8fcd-ec3906d23054","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"64c6f642-de99-4503-96f9-a3c3881813ca","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fc03e0c4-69ae-4068-b0ef-31b4cb0da786","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d309e3cb-82f6-44ff-a8d7-0736eca4224a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Distance, Allocator)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, distance, allocator)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","distance","allocator"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"60edbadc-50cf-4c72-8b19-165c1ccd106b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction)
labelProgrammer: BoxCastAll (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"944a2532-768c-468c-9d47-979d32dab892","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"306a8d4a-6656-48d2-83b4-c08124f88dc9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2d3e093d-0df7-44f0-926c-3ca03a94317c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"352ffbc6-8e08-4f47-bd8d-11a92b349d1d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2359bcd5-6ba7-42b6-87b5-63440c64406f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"76fa1898-c11b-428b-bc0b-1a33bf82af40","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ecda4518-b0ca-4cce-9bd2-98c2d0b06218","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f6e2ab17-7582-4087-8284-7be561bf5579","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a37b707a-7a5a-4ddd-9fb3-13e9a3cb9c07","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
labelHuman:
Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"85c3e753-7c0b-45af-bce5-1b056911f428","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"fdc55655-d807-4ac8-9238-283c5a812c7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cf5b6d67-aac4-4b37-b595-b668a6558e11","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4a7726a9-1e45-4ba3-928e-ec097d5696c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, distance, allocator)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
labelHuman:
Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Distance, Allocator)

favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.SingleUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Single;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","distance","allocator"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Single","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"1586463f-157b-4d08-8fac-a5ad3e401ebe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"534815ae-1c7d-44ab-9fbf-e9ea0c674ef0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9de0c43f-0fd2-45d6-9825-219193c2f1c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"fd138f90-4c29-479a-b6a9-be252cb99889","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ca466e7b-4038-46ed-9082-e86da2478ee9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c7fd22ca-caa3-4a1d-abe6-797a79002cf9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray)
labelProgrammer: GetRayIntersection (ray)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"e414f146-16b3-467d-86c5-6b999a62a161","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance)
labelProgrammer: GetRayIntersection (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray","distance"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7ed6ca6e-2b24-4399-a14d-b47325272058","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray","distance","layerMask"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":-5,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bb73d2ae-4829-4dce-ab2d-9ed11c15326f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Results, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, results, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Int32

unit:
{"chainable":false,"parameterNames":["ray","distance","results","layerMask"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":-5,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ca651f94-f0c5-4fd8-8b87-a58e6c3a044e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Ray|System.Single|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask, Allocator)
labelProgrammer: GetRayIntersection (ray, distance, layerMask, allocator)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Int32Unity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["ray","distance","layerMask","allocator"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":-5,"$type":"System.Int32"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"928ee716-c2f4-428b-9bfd-ec0d2c192037","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"bce9d6b6-1280-4702-82e3-4da6c465ffa5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray","distance"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4320e7a0-fea8-49f0-a5c8-02c0c48ed24d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray","distance","layerMask"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":-5,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"31b36b2d-76f9-43e9-ad08-4a81351eadf3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["ray","results","distance","layerMask"],"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":-5,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a67d0a1f-5a5e-41d8-a7da-ecf036da4650","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c4d6253b-3225-46ca-95c3-ed1dce3dadc2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask)
labelProgrammer: OverlapPoint (point, layerMask)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5b6597c6-a653-4fd8-87dc-fbc56cae85c6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"72cc463a-984f-455c-9fc7-b6c25bea5e93","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9f4f4279-e43c-44ce-9932-31c3d8f8e5b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","contactFilter","results"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2f3c1455-93ac-425f-87ed-ca02449ad617","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","contactFilter","results"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2df3810b-54d4-4b01-8b35-5e7d4d3b774d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Allocator)
labelProgrammer: OverlapPoint (point, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["point","contactFilter","allocator"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"65b6009e-01aa-447c-8dc5-c79fb069d75c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point)
labelProgrammer: OverlapPointAll (point)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"639e63ba-2341-43ad-8e2d-660b42e831ee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask)
labelProgrammer: OverlapPointAll (point, layerMask)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","layerMask"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a7c32982-bfb4-46d3-ac31-5e13ac615052","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cfa4d757-9fb5-4f3d-841a-a2af18814e9e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e58195f6-9e3a-4b6f-93a5-dcbeed4864fb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius)
labelProgrammer: OverlapCircle (point, radius)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"df812c5b-a76a-4a23-a3e0-7a8df143c80b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircle (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c258e4c5-d7b3-4aa2-8838-58bc401dcd40","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7a65bd5f-89fb-419e-83f7-8799034c6b5c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"64ab6b00-9db6-4e18-af16-deaed1291f9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","radius","contactFilter","results"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1feaee0b-4bd2-4c35-9859-dce74701715c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","radius","contactFilter","results"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2bdffc4b-de1f-4ffb-9b73-47a354dbd3f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Allocator)
labelProgrammer: OverlapCircle (point, radius, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["point","radius","contactFilter","allocator"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"a6d9b96e-7065-4660-a598-115c7d7443c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius)
labelProgrammer: OverlapCircleAll (point, radius)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","radius"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"49e5ab0f-bfe7-47c1-a441-057f83842c1a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircleAll (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8a54f2bf-fbb9-4719-85ad-40eee9459e2b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"483fcd61-baf6-410e-b659-5e5eeba1e717","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ca2f1ea1-0d8f-4d25-9796-fcc8bcde7653","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle)
labelProgrammer: OverlapBox (point, size, angle)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
favoriteKey: UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","size","angle"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fe2a7f62-69f2-47b9-9dab-76bebbad0335","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBox (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"94b27e6b-4daa-4a96-a97e-4e1c441760ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"77f21632-ea32-4309-9499-c855075bc562","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"99c2e13f-043c-4899-b1ed-992e103cb863","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","angle","contactFilter","results"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"46cfd514-59a8-4228-b051-0058644f5331","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","size","angle","contactFilter","results"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"be91c963-6f6b-4c58-b9aa-75df5725cbea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Allocator)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["point","size","angle","contactFilter","allocator"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"04b9c62b-4d1d-4417-a18a-83a95a5371b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle)
labelProgrammer: OverlapBoxAll (point, size, angle)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
favoriteKey: UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","size","angle"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"72f286b1-63d9-4b18-b982-ebbd555378b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"faf7dc3f-09b4-4af0-8afa-8184c52d41c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"dc025377-4233-4d58-9bbe-533804b4c7a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6dd9a097-0768-4da5-ac84-9df5b780a229","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B)
labelProgrammer: OverlapArea (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["pointA","pointB"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"740a7055-fbcc-4b1a-ae6d-3919453aac85","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask)
labelProgrammer: OverlapArea (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dc9f78ed-b955-460d-a5fd-de8489590588","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"dbec9fde-3d6f-48fd-8774-e7ca8ab6176d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"faa7cf84-da25-4354-8929-8c5f631477ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["pointA","pointB","contactFilter","results"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"79ee9672-93b3-42d2-806e-839fa57f28e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["pointA","pointB","contactFilter","results"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b7a3a94f-47d9-47ca-aae7-d72ee31358bd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Allocator)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["pointA","pointB","contactFilter","allocator"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"c41a99bf-642c-4227-bdbb-3e26315a1f9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B)
labelProgrammer: OverlapAreaAll (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["pointA","pointB"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9d370895-30b6-44b6-8066-9448df4891d9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0f7b3df9-7375-48e3-826b-d20f2dd5cd19","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d317f4d9-c4c9-4d14-b57b-7b4667ccf799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ed1827c2-837d-4533-b4c4-9c6d07dfe0ef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsule (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"92046fc4-6344-47be-a241-80e3d1948fbd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c1a52cac-ad2c-4a3c-911c-df909dc16981","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"74c880ab-6f77-4fa8-9f2f-92bc9508ac9a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8a83bce4-587b-48b8-9de3-2eb5e30d26d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","contactFilter","results"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bd27a158-a064-417f-91f6-dbbac5373aae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","contactFilter","results"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5bba6bb4-1e37-4bf2-ae81-fd33b0fcd768","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Allocator)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","contactFilter","allocator"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"c9aa80ac-c619-47a0-84f6-27d7c0b5d000","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|Unity.Collections.Allocator


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c44bb43d-ea4b-48aa-bff7-6c7f80f9f727","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c0a6f4de-4679-42eb-adf1-a8c36fc5334f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"be95e753-4a1d-4dc7-a8e5-f26588fc0f4a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"736638f8-6bb0-4f3c-87d8-b925e51338c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","results"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"8b97c567-b39f-41f8-8280-118e616dc272","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","results"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"873f16dd-9abf-46a1-a8d0-c933b46a1ad5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Results)
labelProgrammer: OverlapCollider (collider, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","results"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"4a25bb26-f88f-463d-95b2-713dc68efdf9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Allocator)
labelProgrammer: OverlapCollider (collider, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","allocator"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"1eefc7f6-13f7-4b92-b47a-adda3b579411","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Position, Angle, Collider, Contact Filter, Allocator)
labelProgrammer: OverlapCollider (position, angle, collider, contactFilter, allocator)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Vector2System.SingleUnityEngine.Collider2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["position","angle","collider","contactFilter","allocator"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%collider":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"c9f5d9e9-0e9e-4b8d-87a2-99cb79c01105","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"b4307318-93a2-4af1-b90f-3935a4588c2a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["collider","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"b3cc8f80-8ecb-45b7-8bc0-f7efb3f57877","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"ff6b881b-77d8-4671-ac21-ca44b6c3cbaf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["collider","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f2ac9dd9-88ff-4cb0-9a42-f7423abd214f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"8361f32a-824f-461f-bb33-1be2514d5037","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["rigidbody","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"38991b7f-900b-4f18-b399-e461bd89bf71","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"b27b5b1b-d7c9-4230-ace8-abfec8bff1a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["rigidbody","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"df13c8b9-f199-4fae-8f9f-014fd86885ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"616f8986-aed7-46d5-9e2a-eb4eb2965b3f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"c7cde386-f0ad-4233-9a6c-4c2254e7d496","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"afd640f9-eb94-4867-8779-77bf602f5c71","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"d824f0af-796f-4680-964c-acbedd5f980e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"a225c028-58ae-4524-afd5-dd21cf5991d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"7c219647-f895-43a9-bca2-29451635a34f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"c7a41f9d-ce09-4c1a-9684-2d237efeeb6a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"86aef0a6-60b1-4127-b4c1-d7ccd052825f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"1808a6bb-fc53-4b56-8345-415658915ed5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"cbc20395-726c-4261-8a06-9c3b6f4358b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Allocator)
labelProgrammer: GetContacts (collider, contactFilter, allocator)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","allocator"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"3da1987b-4ff1-48c1-8b72-f09e372d679d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
Unity.Collections.NativeArray`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Allocator)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, allocator)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter","allocator"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"09b10b73-b283-4999-8957-0fbb5f3c6ac2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
Unity.Collections.NativeArray`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Allocator)
labelProgrammer: GetContacts (rigidbody, contactFilter, allocator)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","allocator"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"fe44f3c4-f021-4945-b79a-803dff72f1af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
Unity.Collections.NativeArray`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contact Colliders (Collider, Contact Filter, Allocator)
labelProgrammer: GetContactColliders (collider, contactFilter, allocator)
haystackHuman: Physics 2D: Get Contact Colliders
haystackProgrammer: Physics2D.GetContactColliders
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.GetContactColliders(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetContactColliders;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetContactColliders;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","allocator"],"member":{"name":"GetContactColliders","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"00c281d3-95f0-4f49-a515-fbfd5c071383","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contact Colliders (Rigidbody, Contact Filter, Allocator)
labelProgrammer: GetContactColliders (rigidbody, contactFilter, allocator)
haystackHuman: Physics 2D: Get Contact Colliders
haystackProgrammer: Physics2D.GetContactColliders
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Physics2D.GetContactColliders(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

tag2:
UnityEngine.Physics2D;GetContactColliders;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

tag3:
UnityEngine.Physics2D;GetContactColliders;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;Unity.Collections.Allocator

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","allocator"],"member":{"name":"GetContactColliders","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"a31db404-dd0c-493f-8f1b-a9ca8043d419","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"93e6fd41-ca1c-41dd-b6d3-ab220652f347","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"40cbea62-c245-4d74-9fc5-906a3abc9adf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f424d529-5540-4d42-9e15-ff9c7731e8e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3f3c8cd1-19c5-4447-8753-ad3953b20a25","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"731be673-6fac-4b4a-9e2e-dfca2b37d410","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"68324390-c760-4691-a7ed-4aa4dc2a64a6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
unit:
{"chainable":false,"parameterNames":[],"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"acca26a6-cb45-4ec2-9000-f75c03f652eb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a3cf1c31-e5e0-4f55-b11d-dd3ecba07923","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ab5401a0-4143-49fe-a4d0-a75bad3cad1e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bcb8d97e-0579-4881-8635-5c631314bbed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a773f84b-31d1-4743-9a28-e29d3f3ae864","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"09b5a907-b63e-4b18-a263-009664fc10d0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8e77f0ba-b879-4422-b02d-ffd7b64ab9ce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"5b1793a1-008f-423a-a0d9-6dcc308c441e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d7de4f26-96a2-482e-b2b7-861fcecface3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1610e167-d5de-4495-8a13-a66e6ffe7054","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3b147bd4-c8c4-433a-af51-5a2453fcc90e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"855c7578-ba3f-4ca6-a8a2-d244d4b5b2d9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5370a258-cbce-49cf-8a33-ae201cc5bb43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9c6e5766-68a8-4188-9cc9-326cff1d49cd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"31484f33-a6ee-4992-9b2f-5dbc7a16643b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f30bf362-cf76-4ae3-9523-f74f2f048d44","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Mode
labelProgrammer: simulationMode (get)
haystackHuman: Physics 2D: Get Simulation Mode
haystackProgrammer: Physics2D.simulationMode (get)
favoriteKey: UnityEngine.Physics2D.simulationMode@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8fdd1a4d-c9cc-4a3c-8e5d-d957eabf67c7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Mode
labelProgrammer: simulationMode (set)
haystackHuman: Physics 2D: Set Simulation Mode
haystackProgrammer: Physics2D.simulationMode (set)
favoriteKey: UnityEngine.Physics2D.simulationMode@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueInputTypes: UnityEngine.SimulationMode2D
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"chainable":false,"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":"FixedUpdate","$type":"UnityEngine.SimulationMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"e5a6ae20-21b4-4ea0-8ebb-d38c639ead27","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Layers
labelProgrammer: simulationLayers (get)
haystackHuman: Physics 2D: Get Simulation Layers
haystackProgrammer: Physics2D.simulationLayers (get)
favoriteKey: UnityEngine.Physics2D.simulationLayers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationLayers
tag3: UnityEngine.Physics2D;simulationLayers
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"simulationLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6d969c9b-de07-464a-b01f-c28b2d7b0d59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Layers
labelProgrammer: simulationLayers (set)
haystackHuman: Physics 2D: Set Simulation Layers
haystackProgrammer: Physics2D.simulationLayers (set)
favoriteKey: UnityEngine.Physics2D.simulationLayers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationLayers
tag3: UnityEngine.Physics2D;simulationLayers
valueInputTypes: UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"simulationLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8e6f68b4-eebb-4ced-bff2-995918e9c328","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Sub Stepping
labelProgrammer: useSubStepping (get)
haystackHuman: Physics 2D: Get Use Sub Stepping
haystackProgrammer: Physics2D.useSubStepping (get)
favoriteKey: UnityEngine.Physics2D.useSubStepping@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;useSubStepping
tag3: UnityEngine.Physics2D;useSubStepping
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useSubStepping","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ff57b00e-8f7d-41ba-9bd6-bae621e252ff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Sub Stepping
labelProgrammer: useSubStepping (set)
haystackHuman: Physics 2D: Set Use Sub Stepping
haystackProgrammer: Physics2D.useSubStepping (set)
favoriteKey: UnityEngine.Physics2D.useSubStepping@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;useSubStepping
tag3: UnityEngine.Physics2D;useSubStepping
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useSubStepping","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9a45a4af-29c7-45e3-bc79-140b3f11a057","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Sub Step Contacts
labelProgrammer: useSubStepContacts (get)
haystackHuman: Physics 2D: Get Use Sub Step Contacts
haystackProgrammer: Physics2D.useSubStepContacts (get)
favoriteKey: UnityEngine.Physics2D.useSubStepContacts@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;useSubStepContacts
tag3: UnityEngine.Physics2D;useSubStepContacts
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useSubStepContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a9bee092-3373-4103-b62e-43f154a37b4d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Sub Step Contacts
labelProgrammer: useSubStepContacts (set)
haystackHuman: Physics 2D: Set Use Sub Step Contacts
haystackProgrammer: Physics2D.useSubStepContacts (set)
favoriteKey: UnityEngine.Physics2D.useSubStepContacts@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;useSubStepContacts
tag3: UnityEngine.Physics2D;useSubStepContacts
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useSubStepContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"486cebc0-0304-4a82-b0b5-eb0f4c6831a9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Sub Step FPS
labelProgrammer: minSubStepFPS (get)
haystackHuman: Physics 2D: Get Min Sub Step FPS
haystackProgrammer: Physics2D.minSubStepFPS (get)
favoriteKey: UnityEngine.Physics2D.minSubStepFPS@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;minSubStepFPS
tag3: UnityEngine.Physics2D;minSubStepFPS
valueOutputTypes: System.Single
unit:
{"member":{"name":"minSubStepFPS","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d5cc69dd-885b-416f-8180-69688f871400","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Min Sub Step FPS
labelProgrammer: minSubStepFPS (set)
haystackHuman: Physics 2D: Set Min Sub Step FPS
haystackProgrammer: Physics2D.minSubStepFPS (set)
favoriteKey: UnityEngine.Physics2D.minSubStepFPS@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;minSubStepFPS
tag3: UnityEngine.Physics2D;minSubStepFPS
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"minSubStepFPS","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0fe399b0-e819-4979-85a6-c19da359483a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Sub Step Count
labelProgrammer: maxSubStepCount (get)
haystackHuman: Physics 2D: Get Max Sub Step Count
haystackProgrammer: Physics2D.maxSubStepCount (get)
favoriteKey: UnityEngine.Physics2D.maxSubStepCount@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxSubStepCount
tag3: UnityEngine.Physics2D;maxSubStepCount
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxSubStepCount","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1181bece-864b-4af9-9a65-08e655ed6cc9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Sub Step Count
labelProgrammer: maxSubStepCount (set)
haystackHuman: Physics 2D: Set Max Sub Step Count
haystackProgrammer: Physics2D.maxSubStepCount (set)
favoriteKey: UnityEngine.Physics2D.maxSubStepCount@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxSubStepCount
tag3: UnityEngine.Physics2D;maxSubStepCount
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxSubStepCount","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"25f4a316-ea01-4ee5-9edf-1b74877288c0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Job Options
labelProgrammer: jobOptions (get)
haystackHuman: Physics 2D: Get Job Options
haystackProgrammer: Physics2D.jobOptions (get)
favoriteKey: UnityEngine.Physics2D.jobOptions@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c05903f7-75ec-40ea-ac14-66f8171224da","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Job Options
labelProgrammer: jobOptions (set)
haystackHuman: Physics 2D: Set Job Options
haystackProgrammer: Physics2D.jobOptions (set)
favoriteKey: UnityEngine.Physics2D.jobOptions@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueInputTypes: UnityEngine.PhysicsJobOptions2D
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"chainable":false,"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"66dd09d8-c4d8-4528-8640-d1dcb8657a19","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Threshold
labelProgrammer: bounceThreshold (get)
haystackHuman: Physics 2D: Get Bounce Threshold
haystackProgrammer: Physics2D.bounceThreshold (get)
favoriteKey: UnityEngine.Physics2D.bounceThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;bounceThreshold
tag3: UnityEngine.Physics2D;bounceThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8740c7ca-d4af-4f7d-b968-bc4222348a3b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounce Threshold
labelProgrammer: bounceThreshold (set)
haystackHuman: Physics 2D: Set Bounce Threshold
haystackProgrammer: Physics2D.bounceThreshold (set)
favoriteKey: UnityEngine.Physics2D.bounceThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;bounceThreshold
tag3: UnityEngine.Physics2D;bounceThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eebbeccd-1353-4d54-8028-6eaa2e926e62","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Threshold
labelProgrammer: contactThreshold (get)
haystackHuman: Physics 2D: Get Contact Threshold
haystackProgrammer: Physics2D.contactThreshold (get)
favoriteKey: UnityEngine.Physics2D.contactThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;contactThreshold
tag3: UnityEngine.Physics2D;contactThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"contactThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f77b855f-e758-4021-80c2-943b87471ed4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Threshold
labelProgrammer: contactThreshold (set)
haystackHuman: Physics 2D: Set Contact Threshold
haystackProgrammer: Physics2D.contactThreshold (set)
favoriteKey: UnityEngine.Physics2D.contactThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;contactThreshold
tag3: UnityEngine.Physics2D;contactThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"contactThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b552d150-9289-4adf-8b59-b4f38401cea4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Linear Correction
labelProgrammer: maxLinearCorrection (get)
haystackHuman: Physics 2D: Get Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"53fffe03-ae0e-4d9f-b558-c828e5c96a04","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Linear Correction
labelProgrammer: maxLinearCorrection (set)
haystackHuman: Physics 2D: Set Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"014b9492-8172-4cf0-8d36-31e7a308eb36","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Angular Correction
labelProgrammer: maxAngularCorrection (get)
haystackHuman: Physics 2D: Get Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"de94e6a3-80e8-4c6e-8410-9d2db302d0c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Angular Correction
labelProgrammer: maxAngularCorrection (set)
haystackHuman: Physics 2D: Set Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2340123f-4bd5-485a-9e37-f3e384b87684","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Translation Speed
labelProgrammer: maxTranslationSpeed (get)
haystackHuman: Physics 2D: Get Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"86a86940-1b34-4a70-8a95-5e4b634cd3fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Translation Speed
labelProgrammer: maxTranslationSpeed (set)
haystackHuman: Physics 2D: Set Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"afebe99d-9d9b-4aaa-a660-d844205cefbe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Rotation Speed
labelProgrammer: maxRotationSpeed (get)
haystackHuman: Physics 2D: Get Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2712ec18-3a75-485c-8bf0-ad9fbf0c0345","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Rotation Speed
labelProgrammer: maxRotationSpeed (set)
haystackHuman: Physics 2D: Set Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e16e9c80-9fd5-4d47-9e60-17a9daf964fa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics 2D: Get Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c86c339f-2cde-46bc-a93e-eec95873318a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics 2D: Set Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1ffdcb46-cfcc-44d4-bcf2-da8692a17271","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte Scale
labelProgrammer: baumgarteScale (get)
haystackHuman: Physics 2D: Get Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"82d99088-fecd-4bb8-a604-f11ff37260a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Baumgarte Scale
labelProgrammer: baumgarteScale (set)
haystackHuman: Physics 2D: Set Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1a679fd9-0adb-414b-bc92-fccbcbd60a0e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (get)
haystackHuman: Physics 2D: Get Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5a6865db-0906-4866-a1b0-ffe535aabe6e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (set)
haystackHuman: Physics 2D: Set Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8ceb28e1-c0d4-4b89-814a-1ee76e4f2770","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time To Sleep
labelProgrammer: timeToSleep (get)
haystackHuman: Physics 2D: Get Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (get)
favoriteKey: UnityEngine.Physics2D.timeToSleep@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueOutputTypes: System.Single
unit:
{"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"26e962f0-4eea-4682-b7c6-936d39a4090f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time To Sleep
labelProgrammer: timeToSleep (set)
haystackHuman: Physics 2D: Set Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (set)
favoriteKey: UnityEngine.Physics2D.timeToSleep@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"17ab4293-7141-4483-86e0-6491da6078b5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (get)
haystackHuman: Physics 2D: Get Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e3750ae-d8a7-47b4-85ab-5171cf905807","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (set)
haystackHuman: Physics 2D: Set Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"38ad3b30-ef8d-4529-bf9f-e92eba59f381","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (get)
haystackHuman: Physics 2D: Get Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fe707771-545d-43b5-81b6-6cd8a73e1164","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (set)
haystackHuman: Physics 2D: Set Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8eefec00-80f1-44ed-994e-546009e210d6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Raycast Layer
labelProgrammer: IgnoreRaycastLayer (get)
haystackHuman: Physics 2D: Get Ignore Raycast Layer
haystackProgrammer: Physics2D.IgnoreRaycastLayer (get)
favoriteKey: UnityEngine.Physics2D.IgnoreRaycastLayer@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreRaycastLayer
tag3: UnityEngine.Physics2D;IgnoreRaycastLayer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"IgnoreRaycastLayer","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8a2816a4-fb38-443a-a8f7-1357809bc7bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Raycast Layers
labelProgrammer: DefaultRaycastLayers (get)
haystackHuman: Physics 2D: Get Default Raycast Layers
haystackProgrammer: Physics2D.DefaultRaycastLayers (get)
favoriteKey: UnityEngine.Physics2D.DefaultRaycastLayers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;DefaultRaycastLayers
tag3: UnityEngine.Physics2D;DefaultRaycastLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"DefaultRaycastLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0b17ef13-5cca-4441-acb0-d8c30896fa1a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Layers
labelProgrammer: AllLayers (get)
haystackHuman: Physics 2D: Get All Layers
haystackProgrammer: Physics2D.AllLayers (get)
favoriteKey: UnityEngine.Physics2D.AllLayers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;AllLayers
tag3: UnityEngine.Physics2D;AllLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"AllLayers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"41e4db6c-2195-4a7f-a262-32e4db15fb55","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Polygon Shape Vertices
labelProgrammer: MaxPolygonShapeVertices (get)
haystackHuman: Physics 2D: Get Max Polygon Shape Vertices
haystackProgrammer: Physics2D.MaxPolygonShapeVertices (get)
favoriteKey: UnityEngine.Physics2D.MaxPolygonShapeVertices@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;MaxPolygonShapeVertices
tag3: UnityEngine.Physics2D;MaxPolygonShapeVertices
valueOutputTypes: System.Int32
unit:
{"member":{"name":"MaxPolygonShapeVertices","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0a964b64-beff-4bc3-91b1-3e1343b11c76","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point 2D: Equals
haystackProgrammer: ContactPoint2D.Equals
favoriteKey: UnityEngine.ContactPoint2D.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8eeec24b-d4a8-466a-aa22-1216691aa94b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point 2D: Get Hash Code
haystackProgrammer: ContactPoint2D.GetHashCode
favoriteKey: UnityEngine.ContactPoint2D.GetHashCode()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5069e88b-3638-4c20-9598-53804a835d07","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point 2D: To String
haystackProgrammer: ContactPoint2D.ToString
favoriteKey: UnityEngine.ContactPoint2D.ToString()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7ec9781f-7267-41e0-9172-e9d2311ac87c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point 2D: Equals
haystackProgrammer: ContactPoint2D.Equals
favoriteKey: UnityEngine.ContactPoint2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d1051213-e080-40d1-86fa-1b273532f6a8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point 2D: Get Type
haystackProgrammer: ContactPoint2D.GetType
favoriteKey: UnityEngine.ContactPoint2D.GetType()@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"918857c4-7408-4900-9d25-7088c6ad6f85","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point 2D: Reference Equals
haystackProgrammer: ContactPoint2D.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4fb60fe8-0703-44e9-8bd0-7f970637e09f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point 2D: Get Point
haystackProgrammer: ContactPoint2D.point (get)
favoriteKey: UnityEngine.ContactPoint2D.point@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;point
tag3: UnityEngine.ContactPoint2D;point
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c944f22-36b0-45e9-a039-cda6280fe4f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point 2D: Get Normal
haystackProgrammer: ContactPoint2D.normal (get)
favoriteKey: UnityEngine.ContactPoint2D.normal@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;normal
tag3: UnityEngine.ContactPoint2D;normal
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"db61c7cf-7f10-4e9c-a957-9705b8eda4eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point 2D: Get Separation
haystackProgrammer: ContactPoint2D.separation (get)
favoriteKey: UnityEngine.ContactPoint2D.separation@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;separation
tag3: UnityEngine.ContactPoint2D;separation
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"758860ad-9635-48b0-a014-38f80816c204","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal Impulse
labelProgrammer: normalImpulse (get)
haystackHuman: Contact Point 2D: Get Normal Impulse
haystackProgrammer: ContactPoint2D.normalImpulse (get)
favoriteKey: UnityEngine.ContactPoint2D.normalImpulse@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;normalImpulse
tag3: UnityEngine.ContactPoint2D;normalImpulse
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"normalImpulse","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ba673bc1-c03e-4df3-b679-042f462fe58b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tangent Impulse
labelProgrammer: tangentImpulse (get)
haystackHuman: Contact Point 2D: Get Tangent Impulse
haystackProgrammer: ContactPoint2D.tangentImpulse (get)
favoriteKey: UnityEngine.ContactPoint2D.tangentImpulse@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;tangentImpulse
tag3: UnityEngine.ContactPoint2D;tangentImpulse
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"tangentImpulse","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b4a06463-5c57-4a94-a2fe-1352713ac2bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Relative Velocity
labelProgrammer: relativeVelocity (get)
haystackHuman: Contact Point 2D: Get Relative Velocity
haystackProgrammer: ContactPoint2D.relativeVelocity (get)
favoriteKey: UnityEngine.ContactPoint2D.relativeVelocity@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;relativeVelocity
tag3: UnityEngine.ContactPoint2D;relativeVelocity
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"relativeVelocity","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"14b9eda3-af03-486d-88d5-67bf45cdd802","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Contact Point 2D: Get Friction
haystackProgrammer: ContactPoint2D.friction (get)
favoriteKey: UnityEngine.ContactPoint2D.friction@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;friction
tag3: UnityEngine.ContactPoint2D;friction
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"friction","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d9291a8c-7a3e-4639-814c-6ef5fb6cec17","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Contact Point 2D: Get Bounciness
haystackProgrammer: ContactPoint2D.bounciness (get)
favoriteKey: UnityEngine.ContactPoint2D.bounciness@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;bounciness
tag3: UnityEngine.ContactPoint2D;bounciness
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounciness","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0d981adf-0232-47dc-8985-a4852cdf490f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider
labelProgrammer: collider (get)
haystackHuman: Contact Point 2D: Get Collider
haystackProgrammer: ContactPoint2D.collider (get)
favoriteKey: UnityEngine.ContactPoint2D.collider@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;collider
tag3: UnityEngine.ContactPoint2D;collider
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"collider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2d21ea55-e0b9-4518-9189-2b7cbe5d22fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point 2D: Get Other Collider
haystackProgrammer: ContactPoint2D.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint2D.otherCollider@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;otherCollider
tag3: UnityEngine.ContactPoint2D;otherCollider
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"43eb4a5e-5c9a-4cfe-aec3-7b75287e695d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rigidbody
labelProgrammer: rigidbody (get)
haystackHuman: Contact Point 2D: Get Rigidbody
haystackProgrammer: ContactPoint2D.rigidbody (get)
favoriteKey: UnityEngine.ContactPoint2D.rigidbody@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;rigidbody
tag3: UnityEngine.ContactPoint2D;rigidbody
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"rigidbody","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"328e523c-f440-4788-92f5-2ca972878d08","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Rigidbody
labelProgrammer: otherRigidbody (get)
haystackHuman: Contact Point 2D: Get Other Rigidbody
haystackProgrammer: ContactPoint2D.otherRigidbody (get)
favoriteKey: UnityEngine.ContactPoint2D.otherRigidbody@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;otherRigidbody
tag3: UnityEngine.ContactPoint2D;otherRigidbody
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"otherRigidbody","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"57523cb4-7e40-48a3-bf23-3eb4d0827f56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Contact Point 2D: Get Enabled
haystackProgrammer: ContactPoint2D.enabled (get)
favoriteKey: UnityEngine.ContactPoint2D.enabled@get
tag1: UnityEngine.ContactPoint2D
tag2: UnityEngine.ContactPoint2D;enabled
tag3: UnityEngine.ContactPoint2D;enabled
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ContactPoint2D","targetTypeName":"UnityEngine.ContactPoint2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"75315936-d5cc-4781-9ac1-26bd6ae76347","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Other)
labelProgrammer: CompareTo (other)
haystackHuman: Raycast Hit 2D: Compare To
haystackProgrammer: RaycastHit2D.CompareTo
favoriteKey: UnityEngine.RaycastHit2D.CompareTo(UnityEngine.RaycastHit2D)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;CompareTo;UnityEngine.RaycastHit2D
tag3: UnityEngine.RaycastHit2D;CompareTo;UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"CompareTo","parameterTypes":["UnityEngine.RaycastHit2D"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"11a975a5-7c81-4600-b67b-3e9ae49120b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Raycast Hit 2D: Equals
haystackProgrammer: RaycastHit2D.Equals
favoriteKey: UnityEngine.RaycastHit2D.Equals(System.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.RaycastHit2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ebea504f-84b1-4201-8f20-1915f07910ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Raycast Hit 2D: Get Hash Code
haystackProgrammer: RaycastHit2D.GetHashCode
favoriteKey: UnityEngine.RaycastHit2D.GetHashCode()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ae3965d1-34cf-4cd9-bf39-b6d7518fdb00","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Raycast Hit 2D: To String
haystackProgrammer: RaycastHit2D.ToString
favoriteKey: UnityEngine.RaycastHit2D.ToString()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"26af2300-7678-4738-8853-29a694d3facf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Raycast Hit 2D: Equals
haystackProgrammer: RaycastHit2D.Equals
favoriteKey: UnityEngine.RaycastHit2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e827f49c-eb1f-406c-81da-15bc85a09bdc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Raycast Hit 2D: Get Type
haystackProgrammer: RaycastHit2D.GetType
favoriteKey: UnityEngine.RaycastHit2D.GetType()@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c9aa79b6-f949-4a37-8183-0f2298b17854","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Raycast Hit 2D: Reference Equals
haystackProgrammer: RaycastHit2D.ReferenceEquals
favoriteKey: UnityEngine.RaycastHit2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d1767ede-eadc-4da9-9731-79556a050024","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Centroid
labelProgrammer: centroid (get)
haystackHuman: Raycast Hit 2D: Get Centroid
haystackProgrammer: RaycastHit2D.centroid (get)
favoriteKey: UnityEngine.RaycastHit2D.centroid@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;centroid
tag3: UnityEngine.RaycastHit2D;centroid
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"centroid","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ea719e41-9ed2-44a5-9840-94c2d6cc431a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Centroid
labelProgrammer: centroid (set)
haystackHuman: Raycast Hit 2D: Set Centroid
haystackProgrammer: RaycastHit2D.centroid (set)
favoriteKey: UnityEngine.RaycastHit2D.centroid@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;centroid
tag3: UnityEngine.RaycastHit2D;centroid
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"centroid","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ff688db0-3d8c-4592-b494-3c05e4eb4f51","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Raycast Hit 2D: Get Point
haystackProgrammer: RaycastHit2D.point (get)
favoriteKey: UnityEngine.RaycastHit2D.point@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;point
tag3: UnityEngine.RaycastHit2D;point
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"73580b91-fd76-4f07-a43c-e2cff8f9026e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Raycast Hit 2D: Set Point
haystackProgrammer: RaycastHit2D.point (set)
favoriteKey: UnityEngine.RaycastHit2D.point@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;point
tag3: UnityEngine.RaycastHit2D;point
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"6603963d-216c-4af9-a823-16acb32182fd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Raycast Hit 2D: Get Normal
haystackProgrammer: RaycastHit2D.normal (get)
favoriteKey: UnityEngine.RaycastHit2D.normal@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;normal
tag3: UnityEngine.RaycastHit2D;normal
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3d5a8665-997c-4b5d-920f-12c22793df23","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Normal
labelProgrammer: normal (set)
haystackHuman: Raycast Hit 2D: Set Normal
haystackProgrammer: RaycastHit2D.normal (set)
favoriteKey: UnityEngine.RaycastHit2D.normal@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;normal
tag3: UnityEngine.RaycastHit2D;normal
valueInputTypes: UnityEngine.RaycastHit2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f4838124-f351-4370-847a-afdd75853fd7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Distance
labelProgrammer: distance (get)
haystackHuman: Raycast Hit 2D: Get Distance
haystackProgrammer: RaycastHit2D.distance (get)
favoriteKey: UnityEngine.RaycastHit2D.distance@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;distance
tag3: UnityEngine.RaycastHit2D;distance
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"distance","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f434ffb8-5403-4da3-a60d-aaab185b1c5f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Distance
labelProgrammer: distance (set)
haystackHuman: Raycast Hit 2D: Set Distance
haystackProgrammer: RaycastHit2D.distance (set)
favoriteKey: UnityEngine.RaycastHit2D.distance@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;distance
tag3: UnityEngine.RaycastHit2D;distance
valueInputTypes: UnityEngine.RaycastHit2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"distance","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c3f56a00-2986-467a-9a48-b1c4d9fd55b4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fraction
labelProgrammer: fraction (get)
haystackHuman: Raycast Hit 2D: Get Fraction
haystackProgrammer: RaycastHit2D.fraction (get)
favoriteKey: UnityEngine.RaycastHit2D.fraction@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;fraction
tag3: UnityEngine.RaycastHit2D;fraction
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"fraction","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"60654975-a765-4c37-82e8-05980de643ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fraction
labelProgrammer: fraction (set)
haystackHuman: Raycast Hit 2D: Set Fraction
haystackProgrammer: RaycastHit2D.fraction (set)
favoriteKey: UnityEngine.RaycastHit2D.fraction@set
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;fraction
tag3: UnityEngine.RaycastHit2D;fraction
valueInputTypes: UnityEngine.RaycastHit2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"fraction","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2eeaed66-9152-4f17-af34-bb8f1edefe01","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collider
labelProgrammer: collider (get)
haystackHuman: Raycast Hit 2D: Get Collider
haystackProgrammer: RaycastHit2D.collider (get)
favoriteKey: UnityEngine.RaycastHit2D.collider@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;collider
tag3: UnityEngine.RaycastHit2D;collider
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"collider","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9b69e28f-7419-4b57-9cc5-ca19602c97d8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rigidbody
labelProgrammer: rigidbody (get)
haystackHuman: Raycast Hit 2D: Get Rigidbody
haystackProgrammer: RaycastHit2D.rigidbody (get)
favoriteKey: UnityEngine.RaycastHit2D.rigidbody@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;rigidbody
tag3: UnityEngine.RaycastHit2D;rigidbody
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"rigidbody","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f26bb08f-6559-421f-8c39-0c025de84374","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Raycast Hit 2D: Get Transform
haystackProgrammer: RaycastHit2D.transform (get)
favoriteKey: UnityEngine.RaycastHit2D.transform@get
tag1: UnityEngine.RaycastHit2D
tag2: UnityEngine.RaycastHit2D;transform
tag3: UnityEngine.RaycastHit2D;transform
valueInputTypes: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.RaycastHit2D","targetTypeName":"UnityEngine.RaycastHit2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3e14c2e9-7b83-4c2c-808f-447d63c13564","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Rotation (Angle)
labelProgrammer: SetRotation (angle)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.SetRotation
favoriteKey: UnityEngine.Rigidbody2D.SetRotation(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SetRotation;System.Single
tag3: UnityEngine.Rigidbody2D;SetRotation;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"parameterNames":["angle"],"member":{"name":"SetRotation","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7a9843d7-3a81-4c2e-a424-46a69e778b44","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Rotation (Rotation)
labelProgrammer: SetRotation (rotation)
haystackHuman: Rigidbody 2D: Set Rotation
haystackProgrammer: Rigidbody2D.SetRotation
favoriteKey: UnityEngine.Rigidbody2D.SetRotation(UnityEngine.Quaternion)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;SetRotation;UnityEngine.Quaternion
tag3: UnityEngine.Rigidbody2D;SetRotation;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Quaternion
unit:
{"chainable":false,"parameterNames":["rotation"],"member":{"name":"SetRotation","parameterTypes":["UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b49ae0c9-3f9c-4d19-805c-13957d23aa1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Position (Position)
labelProgrammer: MovePosition (position)
haystackHuman: Rigidbody 2D: Move Position
haystackProgrammer: Rigidbody2D.MovePosition
favoriteKey: UnityEngine.Rigidbody2D.MovePosition(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MovePosition;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;MovePosition;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["position"],"member":{"name":"MovePosition","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"35cef9ac-7c12-4e8e-a7be-bf01933aeb5c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Rotation (Angle)
labelProgrammer: MoveRotation (angle)
haystackHuman: Rigidbody 2D: Move Rotation
haystackProgrammer: Rigidbody2D.MoveRotation
favoriteKey: UnityEngine.Rigidbody2D.MoveRotation(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MoveRotation;System.Single
tag3: UnityEngine.Rigidbody2D;MoveRotation;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"parameterNames":["angle"],"member":{"name":"MoveRotation","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b3cdc592-6b69-4c7c-a489-39b4b47237c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Rotation (Rotation)
labelProgrammer: MoveRotation (rotation)
haystackHuman: Rigidbody 2D: Move Rotation
haystackProgrammer: Rigidbody2D.MoveRotation
favoriteKey: UnityEngine.Rigidbody2D.MoveRotation(UnityEngine.Quaternion)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MoveRotation;UnityEngine.Quaternion
tag3: UnityEngine.Rigidbody2D;MoveRotation;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Quaternion
unit:
{"chainable":false,"parameterNames":["rotation"],"member":{"name":"MoveRotation","parameterTypes":["UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b8a1eeea-4d42-44f1-93f3-8df2e89015f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Position And Rotation (Position, Angle)
labelProgrammer: MovePositionAndRotation (position, angle)
haystackHuman: Rigidbody 2D: Move Position And Rotation
haystackProgrammer: Rigidbody2D.MovePositionAndRotation
favoriteKey: UnityEngine.Rigidbody2D.MovePositionAndRotation(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MovePositionAndRotation;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Rigidbody2D;MovePositionAndRotation;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single
unit:
{"chainable":false,"parameterNames":["position","angle"],"member":{"name":"MovePositionAndRotation","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"07467454-6ffa-411e-812e-21f738245b5f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Position And Rotation (Position, Rotation)
labelProgrammer: MovePositionAndRotation (position, rotation)
haystackHuman: Rigidbody 2D: Move Position And Rotation
haystackProgrammer: Rigidbody2D.MovePositionAndRotation
favoriteKey: UnityEngine.Rigidbody2D.MovePositionAndRotation(UnityEngine.Vector2UnityEngine.Quaternion)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;MovePositionAndRotation;UnityEngine.Vector2;UnityEngine.Quaternion
tag3: UnityEngine.Rigidbody2D;MovePositionAndRotation;UnityEngine.Vector2;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.Quaternion
unit:
{"chainable":false,"parameterNames":["position","rotation"],"member":{"name":"MovePositionAndRotation","parameterTypes":["UnityEngine.Vector2","UnityEngine.Quaternion"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"0fae93c7-fe7d-437d-8620-6b56e08db103","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Slide (Velocity, Delta Time, Slide Movement)
labelProgrammer: Slide (velocity, deltaTime, slideMovement)
haystackHuman: Rigidbody 2D: Slide
haystackProgrammer: Rigidbody2D.Slide
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|UnityEngine.Rigidbody2D+SlideMovement
valueOutputTypes: UnityEngine.Rigidbody2D+SlideResults
favoriteKey:
UnityEngine.Rigidbody2D.Slide(UnityEngine.Vector2System.SingleUnityEngine.Rigidbody2D+SlideMovement)@any

tag2:
UnityEngine.Rigidbody2D;Slide;UnityEngine.Vector2;System.Single;UnityEngine.Rigidbody2D+SlideMovement

tag3:
UnityEngine.Rigidbody2D;Slide;UnityEngine.Vector2;System.Single;UnityEngine.Rigidbody2D+SlideMovement

unit:
{"chainable":false,"parameterNames":["velocity","deltaTime","slideMovement"],"member":{"name":"Slide","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Rigidbody2D+SlideMovement"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%velocity":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%deltaTime":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d7279c5a-a0f6-49b3-ba44-ad6b12beb33a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Sleeping ()
labelProgrammer: IsSleeping ()
haystackHuman: Rigidbody 2D: Is Sleeping
haystackProgrammer: Rigidbody2D.IsSleeping
favoriteKey: UnityEngine.Rigidbody2D.IsSleeping()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsSleeping;
tag3: UnityEngine.Rigidbody2D;IsSleeping;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsSleeping","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d520cb0-55da-4713-9716-6d3b627e484f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Awake ()
labelProgrammer: IsAwake ()
haystackHuman: Rigidbody 2D: Is Awake
haystackProgrammer: Rigidbody2D.IsAwake
favoriteKey: UnityEngine.Rigidbody2D.IsAwake()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsAwake;
tag3: UnityEngine.Rigidbody2D;IsAwake;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsAwake","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"930aab68-57d4-4637-b5d1-9bdd4795d621","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sleep ()
labelProgrammer: Sleep ()
haystackHuman: Rigidbody 2D: Sleep
haystackProgrammer: Rigidbody2D.Sleep
favoriteKey: UnityEngine.Rigidbody2D.Sleep()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Sleep;
tag3: UnityEngine.Rigidbody2D;Sleep;
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"Sleep","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ebba2631-813d-4c54-bd87-92ebf2d7b48f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Wake Up ()
labelProgrammer: WakeUp ()
haystackHuman: Rigidbody 2D: Wake Up
haystackProgrammer: Rigidbody2D.WakeUp
favoriteKey: UnityEngine.Rigidbody2D.WakeUp()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;WakeUp;
tag3: UnityEngine.Rigidbody2D;WakeUp;
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"WakeUp","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6dc43c73-cbdd-4613-a03a-a3dcb1fb4bc5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"7dad3cf2-91ed-4296-8ef7-49b3138282d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider","contactFilter"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"99580458-bbc5-4317-8be2-dfa000f20d44","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Rigidbody 2D: Is Touching
haystackProgrammer: Rigidbody2D.IsTouching
favoriteKey: UnityEngine.Rigidbody2D.IsTouching(UnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.ContactFilter2D
tag3: UnityEngine.Rigidbody2D;IsTouching;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["contactFilter"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"794a40c5-1cd4-44b1-b6f6-a10e4bd4822c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Rigidbody 2D: Is Touching Layers
haystackProgrammer: Rigidbody2D.IsTouchingLayers
favoriteKey: UnityEngine.Rigidbody2D.IsTouchingLayers()@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouchingLayers;
tag3: UnityEngine.Rigidbody2D;IsTouchingLayers;
valueInputTypes: UnityEngine.Rigidbody2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsTouchingLayers","parameterTypes":[],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"926430e1-9e51-42ff-a845-1f12a861cfaa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Rigidbody 2D: Is Touching Layers
haystackProgrammer: Rigidbody2D.IsTouchingLayers
favoriteKey: UnityEngine.Rigidbody2D.IsTouchingLayers(System.Int32)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;IsTouchingLayers;System.Int32
tag3: UnityEngine.Rigidbody2D;IsTouchingLayers;System.Int32
valueInputTypes: UnityEngine.Rigidbody2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["layerMask"],"member":{"name":"IsTouchingLayers","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%layerMask":{"$content":-1,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"852e5a2b-2cce-4ab4-9921-be2c97f8b85b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Rigidbody 2D: Overlap Point
haystackProgrammer: Rigidbody2D.OverlapPoint
favoriteKey: UnityEngine.Rigidbody2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1818f5c8-b20c-452a-8201-cb62466edc76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider)
labelProgrammer: Distance (collider)
haystackHuman: Rigidbody 2D: Distance
haystackProgrammer: Rigidbody2D.Distance
favoriteKey: UnityEngine.Rigidbody2D.Distance(UnityEngine.Collider2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Distance;UnityEngine.Collider2D
tag3: UnityEngine.Rigidbody2D;Distance;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"parameterNames":["collider"],"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"b9ce1b95-444d-4252-aca9-83e5dcdfc660","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (This Position, This Angle, Collider, Position, Angle)
labelProgrammer: Distance (thisPosition, thisAngle, collider, position, angle)
haystackHuman: Rigidbody 2D: Distance
haystackProgrammer: Rigidbody2D.Distance
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Single|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
favoriteKey:
UnityEngine.Rigidbody2D.Distance(UnityEngine.Vector2System.SingleUnityEngine.Collider2DUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Distance;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Rigidbody2D;Distance;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["thisPosition","thisAngle","collider","position","angle"],"member":{"name":"Distance","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%thisPosition":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%thisAngle":{"$content":0.0,"$type":"System.Single"},"%collider":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1c892a97-2577-48b1-bac8-3ec8a0989b35","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position)
labelProgrammer: ClosestPoint (position)
haystackHuman: Rigidbody 2D: Closest Point
haystackProgrammer: Rigidbody2D.ClosestPoint
favoriteKey: UnityEngine.Rigidbody2D.ClosestPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;ClosestPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;ClosestPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["position"],"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a67139b6-2539-4ca2-a809-9182351c47ef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force)
labelProgrammer: AddForce (force)
haystackHuman: Rigidbody 2D: Add Force
haystackProgrammer: Rigidbody2D.AddForce
favoriteKey: UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["force"],"member":{"name":"AddForce","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b43079ac-0b1c-4cba-889d-bc662d50a1b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force, Mode)
labelProgrammer: AddForce (force, mode)
haystackHuman: Rigidbody 2D: Add Force
haystackProgrammer: Rigidbody2D.AddForce
favoriteKey: UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2UnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["force","mode"],"member":{"name":"AddForce","parameterTypes":["UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"3b242af4-2fa9-4442-b533-6ed34fd0fdcd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force X (Force, Mode)
labelProgrammer: AddForceX (force, mode)
haystackHuman: Rigidbody 2D: Add Force X
haystackProgrammer: Rigidbody2D.AddForceX
favoriteKey: UnityEngine.Rigidbody2D.AddForceX(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForceX;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddForceX;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["force","mode"],"member":{"name":"AddForceX","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"8e9f1ca7-1314-4e60-8003-414831257915","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force Y (Force, Mode)
labelProgrammer: AddForceY (force, mode)
haystackHuman: Rigidbody 2D: Add Force Y
haystackProgrammer: Rigidbody2D.AddForceY
favoriteKey: UnityEngine.Rigidbody2D.AddForceY(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForceY;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddForceY;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["force","mode"],"member":{"name":"AddForceY","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"7c029552-d6f4-4ad1-a9cc-9cc3f3963e50","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Relative Force)
labelProgrammer: AddRelativeForce (relativeForce)
haystackHuman: Rigidbody 2D: Add Relative Force
haystackProgrammer: Rigidbody2D.AddRelativeForce
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["relativeForce"],"member":{"name":"AddRelativeForce","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeForce":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d0daaecb-23db-4382-876f-6ee82958c5da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Relative Force, Mode)
labelProgrammer: AddRelativeForce (relativeForce, mode)
haystackHuman: Rigidbody 2D: Add Relative Force
haystackProgrammer: Rigidbody2D.AddRelativeForce
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2UnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddRelativeForce;UnityEngine.Vector2;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["relativeForce","mode"],"member":{"name":"AddRelativeForce","parameterTypes":["UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeForce":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"8cbbf015-f749-4412-94df-39ee61740ad6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force X (Force, Mode)
labelProgrammer: AddRelativeForceX (force, mode)
haystackHuman: Rigidbody 2D: Add Relative Force X
haystackProgrammer: Rigidbody2D.AddRelativeForceX
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForceX(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForceX;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddRelativeForceX;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["force","mode"],"member":{"name":"AddRelativeForceX","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"6218ea67-e23c-4fd5-a7f6-53a7671dd765","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force Y (Force, Mode)
labelProgrammer: AddRelativeForceY (force, mode)
haystackHuman: Rigidbody 2D: Add Relative Force Y
haystackProgrammer: Rigidbody2D.AddRelativeForceY
favoriteKey: UnityEngine.Rigidbody2D.AddRelativeForceY(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddRelativeForceY;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddRelativeForceY;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["force","mode"],"member":{"name":"AddRelativeForceY","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"88d160c5-187f-4db7-9242-34aac6016bcb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force At Position (Force, Position)
labelProgrammer: AddForceAtPosition (force, position)
haystackHuman: Rigidbody 2D: Add Force At Position
haystackProgrammer: Rigidbody2D.AddForceAtPosition
favoriteKey: UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["force","position"],"member":{"name":"AddForceAtPosition","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7bab745c-c659-43ea-b161-55be2bc45210","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force At Position (Force, Position, Mode)
labelProgrammer: AddForceAtPosition (force, position, mode)
haystackHuman: Rigidbody 2D: Add Force At Position
haystackProgrammer: Rigidbody2D.AddForceAtPosition
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.ForceMode2D
favoriteKey:
UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ForceMode2D)@any

tag2:
UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ForceMode2D

tag3:
UnityEngine.Rigidbody2D;AddForceAtPosition;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ForceMode2D

unit:
{"chainable":false,"parameterNames":["force","position","mode"],"member":{"name":"AddForceAtPosition","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%force":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"46fe5487-61d0-4006-b74c-c971ea0d604a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque)
labelProgrammer: AddTorque (torque)
haystackHuman: Rigidbody 2D: Add Torque
haystackProgrammer: Rigidbody2D.AddTorque
favoriteKey: UnityEngine.Rigidbody2D.AddTorque(System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddTorque;System.Single
tag3: UnityEngine.Rigidbody2D;AddTorque;System.Single
valueInputTypes: UnityEngine.Rigidbody2D|System.Single
unit:
{"chainable":false,"parameterNames":["torque"],"member":{"name":"AddTorque","parameterTypes":["System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%torque":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"74783791-b151-4ef0-9263-9f6437a5000c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque, Mode)
labelProgrammer: AddTorque (torque, mode)
haystackHuman: Rigidbody 2D: Add Torque
haystackProgrammer: Rigidbody2D.AddTorque
favoriteKey: UnityEngine.Rigidbody2D.AddTorque(System.SingleUnityEngine.ForceMode2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;AddTorque;System.Single;UnityEngine.ForceMode2D
tag3: UnityEngine.Rigidbody2D;AddTorque;System.Single;UnityEngine.ForceMode2D
valueInputTypes: UnityEngine.Rigidbody2D|System.Single|UnityEngine.ForceMode2D
unit:
{"chainable":false,"parameterNames":["torque","mode"],"member":{"name":"AddTorque","parameterTypes":["System.Single","UnityEngine.ForceMode2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%torque":{"$content":0.0,"$type":"System.Single"},"%mode":{"$content":"Force","$type":"UnityEngine.ForceMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"f6e749b4-0ad8-49ce-8f97-8ff43089dffd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Point (Point)
labelProgrammer: GetPoint (point)
haystackHuman: Rigidbody 2D: Get Point
haystackProgrammer: Rigidbody2D.GetPoint
favoriteKey: UnityEngine.Rigidbody2D.GetPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetPoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"GetPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"8292a4c4-1822-44e8-87f3-a58175f223b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Point (Relative Point)
labelProgrammer: GetRelativePoint (relativePoint)
haystackHuman: Rigidbody 2D: Get Relative Point
haystackProgrammer: Rigidbody2D.GetRelativePoint
favoriteKey: UnityEngine.Rigidbody2D.GetRelativePoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativePoint;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativePoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["relativePoint"],"member":{"name":"GetRelativePoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativePoint":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7506abf2-77bd-42c1-88da-d51e1642e2a7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Vector (Vector)
labelProgrammer: GetVector (vector)
haystackHuman: Rigidbody 2D: Get Vector
haystackProgrammer: Rigidbody2D.GetVector
favoriteKey: UnityEngine.Rigidbody2D.GetVector(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetVector;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetVector;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["vector"],"member":{"name":"GetVector","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%vector":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ecb3e8dc-9efc-4a64-8144-aebb25f4b10a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Vector (Relative Vector)
labelProgrammer: GetRelativeVector (relativeVector)
haystackHuman: Rigidbody 2D: Get Relative Vector
haystackProgrammer: Rigidbody2D.GetRelativeVector
favoriteKey: UnityEngine.Rigidbody2D.GetRelativeVector(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativeVector;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativeVector;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["relativeVector"],"member":{"name":"GetRelativeVector","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativeVector":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a2025cfa-1eb4-4f31-b4bf-ecd54a0c3bde","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Point Velocity (Point)
labelProgrammer: GetPointVelocity (point)
haystackHuman: Rigidbody 2D: Get Point Velocity
haystackProgrammer: Rigidbody2D.GetPointVelocity
favoriteKey: UnityEngine.Rigidbody2D.GetPointVelocity(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetPointVelocity;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetPointVelocity;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"GetPointVelocity","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2f55326a-9844-456e-b8fb-32743bcb46ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Relative Point Velocity (Relative Point)
labelProgrammer: GetRelativePointVelocity (relativePoint)
haystackHuman: Rigidbody 2D: Get Relative Point Velocity
haystackProgrammer: Rigidbody2D.GetRelativePointVelocity
favoriteKey: UnityEngine.Rigidbody2D.GetRelativePointVelocity(UnityEngine.Vector2)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetRelativePointVelocity;UnityEngine.Vector2
tag3: UnityEngine.Rigidbody2D;GetRelativePointVelocity;UnityEngine.Vector2
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["relativePoint"],"member":{"name":"GetRelativePointVelocity","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%relativePoint":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"057168d2-6ed9-496e-b34a-dd5628f03e6d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contacts)
labelProgrammer: GetContacts (contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"600ce6e4-4093-4168-b6eb-f11737f8d4d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contacts)
labelProgrammer: GetContacts (contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["contacts"],"member":{"name":"GetContacts","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7bb4d744-47d3-4959-a42a-9aeb04a807e3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Contacts)
labelProgrammer: GetContacts (contactFilter, contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47053126-bbee-447a-9478-d3fafb743ce9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Contacts)
labelProgrammer: GetContacts (contactFilter, contacts)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f7551c2-cd9b-427e-bdfe-700a4f5fc966","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Colliders)
labelProgrammer: GetContacts (colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aa44179c-1718-4669-b5db-ce80834ee324","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Colliders)
labelProgrammer: GetContacts (colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["colliders"],"member":{"name":"GetContacts","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a57e60fd-0c86-4dee-81f0-384cfbf0e524","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Colliders)
labelProgrammer: GetContacts (contactFilter, colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2fe0c9a9-1ecc-49df-b7b2-2ea44ca66644","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Colliders)
labelProgrammer: GetContacts (contactFilter, colliders)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a10cfb46-cddb-464a-837e-cc740c67447a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Contact Filter, Allocator)
labelProgrammer: GetContacts (contactFilter, allocator)
haystackHuman: Rigidbody 2D: Get Contacts
haystackProgrammer: Rigidbody2D.GetContacts
favoriteKey: UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2DUnity.Collections.Allocator)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;Unity.Collections.Allocator
tag3: UnityEngine.Rigidbody2D;GetContacts;UnityEngine.ContactFilter2D;Unity.Collections.Allocator
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
unit:
{"chainable":false,"parameterNames":["contactFilter","allocator"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"fec1b550-3ae2-426c-9a74-8135448d4d95","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contact Colliders (Contact Filter, Allocator)
labelProgrammer: GetContactColliders (contactFilter, allocator)
haystackHuman: Rigidbody 2D: Get Contact Colliders
haystackProgrammer: Rigidbody2D.GetContactColliders
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetContactColliders;UnityEngine.ContactFilter2D;Unity.Collections.Allocator
tag3: UnityEngine.Rigidbody2D;GetContactColliders;UnityEngine.ContactFilter2D;Unity.Collections.Allocator
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
favoriteKey:
UnityEngine.Rigidbody2D.GetContactColliders(UnityEngine.ContactFilter2DUnity.Collections.Allocator)@any

unit:
{"chainable":false,"parameterNames":["contactFilter","allocator"],"member":{"name":"GetContactColliders","parameterTypes":["UnityEngine.ContactFilter2D","Unity.Collections.Allocator"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"0286a883-8450-451b-b9fc-0b220af06906","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results)
labelProgrammer: GetAttachedColliders (results)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
favoriteKey: UnityEngine.Rigidbody2D.GetAttachedColliders(UnityEngine.Collider2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[]
tag3: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32|UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["results"],"member":{"name":"GetAttachedColliders","parameterTypes":["UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14a036a7-97f8-4b9d-a296-c888d6b78b87","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results)
labelProgrammer: GetAttachedColliders (results)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetAttachedColliders(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["results"],"member":{"name":"GetAttachedColliders","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f7e5f23b-d3db-4a63-912a-bf2f8acb9dfb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results, Find Triggers)
labelProgrammer: GetAttachedColliders (results, findTriggers)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
favoriteKey: UnityEngine.Rigidbody2D.GetAttachedColliders(UnityEngine.Collider2D[]System.Boolean)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[];System.Boolean
tag3: UnityEngine.Rigidbody2D;GetAttachedColliders;UnityEngine.Collider2D[];System.Boolean
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]|System.Boolean
valueOutputTypes: System.Int32|UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["results","findTriggers"],"member":{"name":"GetAttachedColliders","parameterTypes":["UnityEngine.Collider2D[]","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%findTriggers":{"$content":true,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"de137941-e04f-44ce-be17-e8b843ae6cc6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Results, Find Triggers)
labelProgrammer: GetAttachedColliders (results, findTriggers)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.GetAttachedColliders(System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Boolean)@any

tag2:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean

tag3:
UnityEngine.Rigidbody2D;GetAttachedColliders;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean

unit:
{"chainable":false,"parameterNames":["results","findTriggers"],"member":{"name":"GetAttachedColliders","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Boolean"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%findTriggers":{"$content":true,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7e5bc2a2-329b-4968-9dfb-68fe93ffd5a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Boolean


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Attached Colliders (Find Triggers, Allocator)
labelProgrammer: GetAttachedColliders (findTriggers, allocator)
haystackHuman: Rigidbody 2D: Get Attached Colliders
haystackProgrammer: Rigidbody2D.GetAttachedColliders
favoriteKey: UnityEngine.Rigidbody2D.GetAttachedColliders(System.BooleanUnity.Collections.Allocator)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetAttachedColliders;System.Boolean;Unity.Collections.Allocator
tag3: UnityEngine.Rigidbody2D;GetAttachedColliders;System.Boolean;Unity.Collections.Allocator
valueInputTypes: UnityEngine.Rigidbody2D|System.Boolean|Unity.Collections.Allocator
valueOutputTypes: UnityEngine.ColliderArray2D
unit:
{"chainable":false,"parameterNames":["findTriggers","allocator"],"member":{"name":"GetAttachedColliders","parameterTypes":["System.Boolean","Unity.Collections.Allocator"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%findTriggers":{"$content":false,"$type":"System.Boolean"},"%allocator":{"$content":"Temp","$type":"Unity.Collections.Allocator"}},"position":{"x":0.0,"y":0.0},"guid":"2d5ee803-0b3d-491e-a9f4-90f3f891b208","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Rigidbody 2D: Get Shapes
haystackProgrammer: Rigidbody2D.GetShapes
favoriteKey: UnityEngine.Rigidbody2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.Rigidbody2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["physicsShapeGroup"],"member":{"name":"GetShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9437a1c6-78d4-4055-9c2e-bb5013eef50a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results)
labelProgrammer: Cast (direction, results)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
favoriteKey: UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["direction","results"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a97c8459-5cc4-48ca-8792-3009ef446d7c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results, Distance)
labelProgrammer: Cast (direction, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
favoriteKey: UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any
tag1: UnityEngine.Rigidbody2D
tag2: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single
tag3: UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["direction","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"38d81521-0fbe-4b9b-9fcd-bd071d2e78a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cast (Direction, Results, Distance)
labelProgrammer: Cast (direction, results, distance)
haystackHuman: Rigidbody 2D: Cast
haystackProgrammer: Rigidbody2D.Cast
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Rigidbody2D;Cast;UnityEngine.Vector2;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["direction","results","distance"],"member":{"name":"Cast","parameterTypes":["UnityEngine.Vector2","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Rigidbody2D","targetTypeName":"UnityEngine.Rigidbody2D","$version":"A"},"defaultValues":{"target":null,"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d5ad5ab8-319d-4471-b6a2-4a68fb26372d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.Vector2|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


