%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3b770ce042b78f44d9a3df537fe25db0, type: 3} m_Name: GoldTheftAbility m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.GoldTheftAbilityDefinition DisplayName: Thief Description: Enemies that leak out of a player's maze steal 15 gold as they go. GoldStolen: 15