namespace TD.Core
{
///
/// Identifies which enemy ability a
/// represents. Mirrors
/// — a stable, enum-indexed identifier used by
/// instead of an asset reference.
///
public enum EnemyAbilityKind : byte
{
/// No ability rolled. Never a real pool entry — only the sentinel value
/// reports before/absent a roll.
None = 0,
SplitOnDeath = 1,
}
}