// Assets/_Project/Scripts/Gameplay/TowerPlacementTestTrigger.cs using UnityEngine; using UnityEngine.InputSystem; using TD.Towers; namespace TD.Gameplay { /// /// TEMPORARY test helper. Press 1 to begin placing the assigned tower. /// Will be replaced by HUD tower buttons in a later path. Delete this script /// once the HUD is wired up. /// public class TowerPlacementTestTrigger : MonoBehaviour { [Tooltip("The TowerDefinition to place when '1' is pressed.")] [SerializeField] private TowerDefinition towerToPlace; [Tooltip("The tower type ID. Must match the index of this TowerDefinition in " + "TowerPlacementManager.towerDefinitions[]. Default 1 (slot 0 is reserved).")] [SerializeField] private int towerTypeId = 1; [Tooltip("The TowerPlacementController to drive.")] [SerializeField] private TowerPlacementController controller; private void Update() { var kb = Keyboard.current; if (kb == null || controller == null || towerToPlace == null) return; if (kb.digit1Key.wasPressedThisFrame) { controller.BeginPlacement(towerToPlace, towerTypeId); Debug.Log($"[TestTrigger] BeginPlacement({towerToPlace.DisplayName}, id={towerTypeId})"); } } } }