• Joined on 2026-06-09
matt pushed to map-pipeline-updates at yeahweregames/UnityTowerDefense 2026-08-04 22:51:27 -07:00
2b1aee3e03 Major pipeline changes to map building, introducing 3player map, and adding Shared build mode to level authoring options
matt created branch map-pipeline-updates in yeahweregames/UnityTowerDefense 2026-08-04 22:45:56 -07:00
matt pushed to map-pipeline-updates at yeahweregames/UnityTowerDefense 2026-08-04 22:45:56 -07:00
matt pushed to main at yeahweregames/UnityTowerDefense 2026-07-31 00:37:40 -07:00
749c9203de Merge pull request '2.0_design_refactor' (#13) from 2.0_design_refactor into main
16706a1ecf Scale difficulty by run position; wipe towers at phase end
4892d7253d First pass at full refactor to 2.0 design
Compare 3 commits »
matt merged pull request yeahweregames/UnityTowerDefense#13 2026-07-31 00:37:39 -07:00
2.0_design_refactor
matt created pull request yeahweregames/UnityTowerDefense#13 2026-07-31 00:37:33 -07:00
2.0_design_refactor
matt pushed to 2.0_design_refactor at yeahweregames/UnityTowerDefense 2026-07-31 00:33:43 -07:00
16706a1ecf Scale difficulty by run position; wipe towers at phase end
4892d7253d First pass at full refactor to 2.0 design
Compare 2 commits »
matt pushed to 2.0_design_refactor at yeahweregames/UnityTowerDefense 2026-07-30 09:44:54 -07:00
matt created branch 2.0_design_refactor in yeahweregames/UnityTowerDefense 2026-07-30 09:44:53 -07:00
matt pushed to main at yeahweregames/UnityTowerDefense 2026-07-28 21:59:16 -07:00
Compare 2 commits »
matt pushed to main at yeahweregames/UnityTowerDefense 2026-07-18 18:13:29 -07:00
a33d951abd Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
matt pushed to main at yeahweregames/UnityTowerDefense 2026-07-14 23:57:20 -07:00
c38d673768 adding sound effect game object to main branch
matt pushed to main at yeahweregames/UnityTowerDefense 2026-07-14 23:54:09 -07:00
52f7bfdf51 Merge pull request 'tower-sell' (#12) from tower-sell into main
9f87c04b4c reverting 9player changes
6c03a2f250 Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler
0b4cde4590 Adding the feature to sell towers with VFX and audio included
1794f65b19 Fix sell hitch: batch footprint un-stamp; warn on missing SellEffectSpawner
Compare 7 commits »
matt merged pull request yeahweregames/UnityTowerDefense#12 2026-07-14 23:54:08 -07:00
tower-sell
matt reopened pull request yeahweregames/UnityTowerDefense#12 2026-07-14 23:39:25 -07:00
tower-sell
matt closed pull request yeahweregames/UnityTowerDefense#12 2026-07-14 23:28:20 -07:00
tower-sell
matt pushed to tower-sell at yeahweregames/UnityTowerDefense 2026-07-14 23:28:17 -07:00
9f87c04b4c reverting 9player changes
matt created pull request yeahweregames/UnityTowerDefense#12 2026-07-14 23:23:23 -07:00
tower-sell
matt pushed to tower-sell at yeahweregames/UnityTowerDefense 2026-07-14 23:22:23 -07:00
6c03a2f250 Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler
matt pushed to tower-sell at yeahweregames/UnityTowerDefense 2026-07-14 23:16:12 -07:00
0b4cde4590 Adding the feature to sell towers with VFX and audio included