A tower defense game made in Unity
  • C# 92.3%
  • ShaderLab 4.4%
  • GLSL 1.3%
  • HLSL 1.1%
  • Wolfram Language 0.9%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-07 23:08:47 -07:00
Assets Fix pathfinding issue where enemies got stuck at the end 2026-10-07 23:08:47 -07:00
Docs New procedurally generated room tools 2026-10-07 21:53:17 -07:00
Packages Add unity pipeline to enable cli control of the running editor 2026-09-01 22:03:43 -07:00
ProjectSettings New procedurally generated room tools 2026-10-07 21:53:17 -07:00
.gitattributes Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
.gitignore make machine gun audio better by trimming down sound and making the audio manager not play in waves 2026-08-21 17:17:27 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
machine_gun_shot.mp3 two different types of tower sound script (area and direct) + machine gun sound 2026-08-18 22:10:05 -07:00
Project_Context.md Major refactor to remove concept of Ownership and Leaking, also removing 9 player map and test map 2026-09-29 22:15:35 -07:00
Project_Roadmap.md Unfuck placing towers on the grid 2026-09-01 22:03:43 -07:00