Default branch

6be9e2e39a · get double dip accessible via debug console · Updated 2026-08-04 22:44:56 -07:00

Branches

3ceebed8f6 · Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude · Updated 2026-06-24 00:15:17 -07:00    matt

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#7 Closed

a99570a29e · enemies face south · Updated 2026-06-23 23:10:34 -07:00    ian

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#6 Merged

ff921080db · enemies spawn held in place · Updated 2026-06-23 22:21:32 -07:00    ian

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#5 Merged

117c77b4a8 · Adding new tower types and concept of tower deck · Updated 2026-06-23 21:55:12 -07:00    matt

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#4 Merged

53e7fc78a7 · enemies spawn with offsets in positions and animations · Updated 2026-06-23 21:16:12 -07:00    ian

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Included

92f7dc5a3b · fix merge conflicts · Updated 2026-06-23 20:38:32 -07:00    ian

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#3 Merged

b610e08f7f · Removing unnecessary Kevin Iglesias files from project. · Updated 2026-06-16 22:24:14 -07:00    matt

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#2 Merged

7593190d9d · delete me 2 · Updated 2026-06-10 23:03:20 -07:00    ian

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20ce1bb537 · Merge pull request #5 from mafoster134/new-wave-enemies · Updated 2026-06-09 22:26:32 -07:00    matt

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Included

6f7af39a8e · get rid of useless button implementation · Updated 2026-06-03 20:59:41 -07:00    ben

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