enemies split, but it needs a bit of work
This commit is contained in:
parent
8714885efa
commit
11ad19992d
10 changed files with 111 additions and 3 deletions
|
|
@ -15,7 +15,7 @@ MonoBehaviour:
|
|||
DisplayName: Fireball
|
||||
Description: Shoot a fireball
|
||||
Icon: {fileID: 21300000, guid: eff45e5e3dab24f438c054a095d34578, type: 3}
|
||||
Cooldown: 1
|
||||
Cooldown: 15
|
||||
TargetType: 0
|
||||
Radius: 5
|
||||
enemyLayerMask:
|
||||
|
|
|
|||
8
Assets/_Project/Definitions/EnemyAbilities.meta
Normal file
8
Assets/_Project/Definitions/EnemyAbilities.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 37cbc8b63ce7ae2e4b4abcfd7274bee7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 21543cb1b54f0b16e9c80584f68988b3, type: 3}
|
||||
m_Name: SplitOnDeathAbility
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.SplitOnDeathAbilityDefinition
|
||||
DisplayName: Split on Death
|
||||
Description: The enemy splits when it dies.
|
||||
Weight: 100
|
||||
SplitInto: {fileID: 11400000, guid: a05af37e2256f164d80a66cc2a582466, type: 2}
|
||||
SplitCount: 2
|
||||
ScatterRadius: 0.5
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0305468bc8f912d429a8b20bf23f947c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -17,6 +17,7 @@ GameObject:
|
|||
- component: {fileID: 3756613737869398948}
|
||||
- component: {fileID: 6036713598566100742}
|
||||
- component: {fileID: -1575784752119152190}
|
||||
- component: {fileID: 154042129325690845}
|
||||
m_Layer: 10
|
||||
m_Name: Enemy_CrystalGolem_Blue
|
||||
m_TagString: Untagged
|
||||
|
|
@ -53,7 +54,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 2814637749
|
||||
GlobalObjectIdHash: 1115713368
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
|
|
@ -224,6 +225,19 @@ MonoBehaviour:
|
|||
volume: 0.75
|
||||
minPitch: 0.95
|
||||
maxPitch: 1.05
|
||||
--- !u!114 &154042129325690845
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1455822126534880203}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9d1a26a32e8969cd29bce6010126a5f6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbility
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
--- !u!1 &5361867751622119598
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -2276,6 +2276,53 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &181002639
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 181002641}
|
||||
- component: {fileID: 181002640}
|
||||
m_Layer: 0
|
||||
m_Name: EnemyAbilityPool
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &181002640
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 181002639}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4409eb25a8be555de8dc3a73d4ed95db, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.EnemyAbilityPool
|
||||
abilities:
|
||||
- {fileID: 11400000, guid: 0305468bc8f912d429a8b20bf23f947c, type: 2}
|
||||
noAbilityWeight: 100
|
||||
--- !u!4 &181002641
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 181002639}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 15.94346, y: 0, z: 194.22044}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!43 &203092944
|
||||
Mesh:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -29189,3 +29236,4 @@ SceneRoots:
|
|||
- {fileID: 993870445}
|
||||
- {fileID: 759470735}
|
||||
- {fileID: 954434161}
|
||||
- {fileID: 181002641}
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace TD.Gameplay.EnemyAbilities
|
|||
[Tooltip("Relative weight of an enemy rolling no ability at all, vs. the combined " +
|
||||
"weight of every entry in 'abilities'. Higher = abilities are rarer.")]
|
||||
[Min(0f)]
|
||||
[SerializeField] private float noAbilityWeight = 20f;
|
||||
[SerializeField] private float noAbilityWeight = 100f;
|
||||
|
||||
// Fixed-size, enum-indexed lookup built once in Awake. Sized to the enum's entry count,
|
||||
// not authored count, so an out-of-range Kind is a compile-time impossibility rather
|
||||
|
|
|
|||
|
|
@ -28,12 +28,17 @@ namespace TD.Gameplay.EnemyAbilities
|
|||
|
||||
public override void ServerOnDeath(EnemyAbility instance, EnemyHealth health)
|
||||
{
|
||||
Debug.Log($"[SplitOnDeathAbility] ServerOnDeath fired for {instance.name}. " +
|
||||
$"SplitInto={(SplitInto != null ? SplitInto.name : "null")}, " +
|
||||
$"WaveManager.Instance={(WaveManager.Instance != null)}");
|
||||
|
||||
if (SplitInto == null) return;
|
||||
|
||||
var movement = instance.GetComponent<EnemyMovement>();
|
||||
var atTile = GridCoordinates.WorldToGrid(instance.transform.position);
|
||||
var ownerSlot = movement != null ? movement.OriginZone : PlayerSlot.None;
|
||||
|
||||
Debug.Log($"[SplitOnDeathAbility] Spawning {SplitCount}x {SplitInto.name} at tile {atTile}.");
|
||||
WaveManager.Instance?.ServerSpawnSplitEnemies(SplitInto, SplitCount, atTile, ownerSlot, ScatterRadius);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -70,6 +70,9 @@ namespace TD.Gameplay
|
|||
kind.Value = (byte)(Definition != null ? Definition.Kind : EnemyAbilityKind.None);
|
||||
hasPendingInit = false;
|
||||
|
||||
if (Definition != null)
|
||||
Debug.Log($"[EnemyAbility] {name} rolled {Definition.Kind}.");
|
||||
|
||||
Definition?.ServerOnSpawn(this);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -580,6 +580,8 @@ namespace TD.Gameplay
|
|||
// this kill's activeEnemyCount-- below, or a split on a wave's last enemy could let
|
||||
// CheckWaveComplete see activeEnemyCount hit 0 and advance the wave prematurely.
|
||||
var ability = health.GetComponent<EnemyAbility>();
|
||||
Debug.Log($"[WaveManager] HandleEnemyKilled: ability={(ability != null)}, " +
|
||||
$"definition={(ability != null ? ability.Definition?.name ?? "null" : "n/a")}");
|
||||
ability?.Definition?.ServerOnDeath(ability, health);
|
||||
|
||||
UnsubscribeEnemy(health);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue