enemies split, but it needs a bit of work
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8714885efa
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10 changed files with 111 additions and 3 deletions
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@ -15,7 +15,7 @@ MonoBehaviour:
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DisplayName: Fireball
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Description: Shoot a fireball
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Icon: {fileID: 21300000, guid: eff45e5e3dab24f438c054a095d34578, type: 3}
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Cooldown: 1
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Cooldown: 15
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TargetType: 0
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Radius: 5
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enemyLayerMask:
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8
Assets/_Project/Definitions/EnemyAbilities.meta
Normal file
8
Assets/_Project/Definitions/EnemyAbilities.meta
Normal file
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@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,20 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 21543cb1b54f0b16e9c80584f68988b3, type: 3}
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m_Name: SplitOnDeathAbility
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.SplitOnDeathAbilityDefinition
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DisplayName: Split on Death
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Description: The enemy splits when it dies.
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Weight: 100
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SplitInto: {fileID: 11400000, guid: a05af37e2256f164d80a66cc2a582466, type: 2}
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@ -0,0 +1,8 @@
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