enemies split, but it needs a bit of work

This commit is contained in:
Ian Woods 2026-07-28 21:40:59 -07:00
parent 8714885efa
commit 11ad19992d
10 changed files with 111 additions and 3 deletions

View file

@ -0,0 +1,20 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 21543cb1b54f0b16e9c80584f68988b3, type: 3}
m_Name: SplitOnDeathAbility
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.SplitOnDeathAbilityDefinition
DisplayName: Split on Death
Description: The enemy splits when it dies.
Weight: 100
SplitInto: {fileID: 11400000, guid: a05af37e2256f164d80a66cc2a582466, type: 2}
SplitCount: 2
ScatterRadius: 0.5