enemies split, but it needs a bit of work
This commit is contained in:
parent
8714885efa
commit
11ad19992d
10 changed files with 111 additions and 3 deletions
|
|
@ -17,6 +17,7 @@ GameObject:
|
|||
- component: {fileID: 3756613737869398948}
|
||||
- component: {fileID: 6036713598566100742}
|
||||
- component: {fileID: -1575784752119152190}
|
||||
- component: {fileID: 154042129325690845}
|
||||
m_Layer: 10
|
||||
m_Name: Enemy_CrystalGolem_Blue
|
||||
m_TagString: Untagged
|
||||
|
|
@ -53,7 +54,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 2814637749
|
||||
GlobalObjectIdHash: 1115713368
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
|
|
@ -224,6 +225,19 @@ MonoBehaviour:
|
|||
volume: 0.75
|
||||
minPitch: 0.95
|
||||
maxPitch: 1.05
|
||||
--- !u!114 &154042129325690845
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1455822126534880203}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9d1a26a32e8969cd29bce6010126a5f6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbility
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
--- !u!1 &5361867751622119598
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue