enemies split, but it needs a bit of work
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10 changed files with 111 additions and 3 deletions
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@ -28,7 +28,7 @@ namespace TD.Gameplay.EnemyAbilities
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[Tooltip("Relative weight of an enemy rolling no ability at all, vs. the combined " +
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"weight of every entry in 'abilities'. Higher = abilities are rarer.")]
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[Min(0f)]
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[SerializeField] private float noAbilityWeight = 20f;
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[SerializeField] private float noAbilityWeight = 100f;
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// Fixed-size, enum-indexed lookup built once in Awake. Sized to the enum's entry count,
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// not authored count, so an out-of-range Kind is a compile-time impossibility rather
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