enemies split, but it needs a bit of work

This commit is contained in:
Ian Woods 2026-07-28 21:40:59 -07:00
parent 8714885efa
commit 11ad19992d
10 changed files with 111 additions and 3 deletions

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@ -28,7 +28,7 @@ namespace TD.Gameplay.EnemyAbilities
[Tooltip("Relative weight of an enemy rolling no ability at all, vs. the combined " +
"weight of every entry in 'abilities'. Higher = abilities are rarer.")]
[Min(0f)]
[SerializeField] private float noAbilityWeight = 20f;
[SerializeField] private float noAbilityWeight = 100f;
// Fixed-size, enum-indexed lookup built once in Awake. Sized to the enum's entry count,
// not authored count, so an out-of-range Kind is a compile-time impossibility rather