enemies split, but it needs a bit of work

This commit is contained in:
Ian Woods 2026-07-28 21:40:59 -07:00
parent 8714885efa
commit 11ad19992d
10 changed files with 111 additions and 3 deletions

View file

@ -70,6 +70,9 @@ namespace TD.Gameplay
kind.Value = (byte)(Definition != null ? Definition.Kind : EnemyAbilityKind.None);
hasPendingInit = false;
if (Definition != null)
Debug.Log($"[EnemyAbility] {name} rolled {Definition.Kind}.");
Definition?.ServerOnSpawn(this);
}