enemies split, but it needs a bit of work
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10 changed files with 111 additions and 3 deletions
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@ -70,6 +70,9 @@ namespace TD.Gameplay
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kind.Value = (byte)(Definition != null ? Definition.Kind : EnemyAbilityKind.None);
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hasPendingInit = false;
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if (Definition != null)
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Debug.Log($"[EnemyAbility] {name} rolled {Definition.Kind}.");
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Definition?.ServerOnSpawn(this);
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}
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