new builder option per draft - first one is gold per kill

This commit is contained in:
Ian Woods 2026-07-07 22:55:35 -07:00
parent 4a37d3747c
commit 157b77ebfa
21 changed files with 456 additions and 7 deletions

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// Assets/_Project/Scripts/Core/BuilderEffectKind.cs
namespace TD.Core
{
/// <summary>
/// Identifies which builder effect a
/// <see cref="TD.Gameplay.BuilderEffects.BuilderEffectDefinition"/> represents. Backs a
/// bitmask on <see cref="TD.Gameplay.BuilderUpgradeManager"/>, so keep this to 32 entries
/// or fewer (or widen the mask to ulong if it ever needs more).
/// </summary>
public enum BuilderEffectKind : byte
{
GoldPerKill = 0,
}
}

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