new builder option per draft - first one is gold per kill
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21 changed files with 456 additions and 7 deletions
14
Assets/_Project/Scripts/Core/BuilderEffectKind.cs
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14
Assets/_Project/Scripts/Core/BuilderEffectKind.cs
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// Assets/_Project/Scripts/Core/BuilderEffectKind.cs
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namespace TD.Core
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{
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/// <summary>
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/// Identifies which builder effect a
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/// <see cref="TD.Gameplay.BuilderEffects.BuilderEffectDefinition"/> represents. Backs a
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/// bitmask on <see cref="TD.Gameplay.BuilderUpgradeManager"/>, so keep this to 32 entries
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/// or fewer (or widen the mask to ulong if it ever needs more).
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/// </summary>
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public enum BuilderEffectKind : byte
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{
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GoldPerKill = 0,
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}
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}
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