Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals.

This commit is contained in:
Matt F 2026-06-30 22:22:58 -07:00
parent 2fbee5fd99
commit 28b0e2cdf2
24 changed files with 15522 additions and 10 deletions

View file

@ -17,15 +17,17 @@ MonoBehaviour:
ground enemies only.
FootprintSize: {x: 2, y: 2}
GoldCost: 50
BuildTime: 0.5
BuildTime: 1
TowerPrefab: {fileID: 6482414459531823157, guid: 85ad5cd50543454891b343720f3048d6, type: 3}
ConstructionPhases: {fileID: 0}
Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3}
DamageType: 0
TargetPriority: 0
TargetType: 1
GroundedOnly: 1
Damage: 25
Range: 16
FireRate: 0.8
AttacksPerSecond: 0
SplashRadius: 3
ChainCount: 0
ChainRange: 0
@ -35,4 +37,3 @@ MonoBehaviour:
ProjectilePrefab: {fileID: 2664719039363295382, guid: dc2e4a4108e03874a8b2dab88dcc8fba, type: 3}
ProjectileSpeed: 10
UpgradePaths: []
Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3}