Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals.
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24 changed files with 15522 additions and 10 deletions
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@ -17,15 +17,17 @@ MonoBehaviour:
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ground enemies only.
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FootprintSize: {x: 2, y: 2}
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GoldCost: 50
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BuildTime: 0.5
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BuildTime: 1
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TowerPrefab: {fileID: 6482414459531823157, guid: 85ad5cd50543454891b343720f3048d6, type: 3}
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ConstructionPhases: {fileID: 0}
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Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3}
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DamageType: 0
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TargetPriority: 0
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TargetType: 1
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GroundedOnly: 1
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Damage: 25
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Range: 16
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FireRate: 0.8
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AttacksPerSecond: 0
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SplashRadius: 3
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ChainCount: 0
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ChainRange: 0
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@ -35,4 +37,3 @@ MonoBehaviour:
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ProjectilePrefab: {fileID: 2664719039363295382, guid: dc2e4a4108e03874a8b2dab88dcc8fba, type: 3}
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ProjectileSpeed: 10
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UpgradePaths: []
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Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3}
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