Major pipeline changes to map building, introducing 3player map, and adding Shared build mode to level authoring options
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37 changed files with 5418 additions and 30 deletions
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@ -51,6 +51,16 @@ namespace TD.Levels
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[Tooltip("Optional author/credit text. Empty triggers a soft warning at bake time.")]
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public string author = "";
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[Header("Rules")]
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[Tooltip("OwnerOnly: players can only build inside their own PlayerZoneVolume — the classic " +
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"one-maze-each layout.\n\n" +
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"Shared: any player can build on any Buildable tile, so the whole map is one " +
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"cooperative maze. Zones still define territory for leak attribution, camera " +
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"start, builder spawn and minimap tinting — only the build restriction lifts.\n\n" +
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"Towers always belong to whoever paid for them; sell and upgrade stay owner-gated " +
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"under both modes.")]
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public BuildAccess buildAccess = BuildAccess.OwnerOnly;
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// -------------------------------------------------------------------
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// Gizmo visibility toggles. Each volume type reads its own toggle to decide whether to
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// draw always-on or only-when-selected.
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