Major pipeline changes to map building, introducing 3player map, and adding Shared build mode to level authoring options
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37 changed files with 5418 additions and 30 deletions
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@ -203,6 +203,31 @@ namespace TD.Core
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Restricted = 2,
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}
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/// <summary>
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/// Whether a map restricts tower placement to each player's own zone, or lets everyone build
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/// anywhere on the map's buildable area.
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/// </summary>
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/// <remarks>
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/// <para>This governs placement PERMISSION only. Zone ownership keeps doing everything else it
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/// does today under both modes — leak attribution, camera start position, builder spawn point,
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/// minimap tinting. A shared-build map still has distinct player territories; they are simply
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/// all buildable by everyone.</para>
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///
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/// <para>Backed by byte with <c>OwnerOnly = 0</c> so <c>LevelData</c> assets baked before this
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/// existed deserialize to the pre-existing behaviour without needing a re-bake.</para>
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///
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/// <para>Tower OWNERSHIP is unaffected: a tower belongs to whoever paid for it, and sell /
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/// upgrade stay owner-gated in both modes.</para>
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/// </remarks>
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public enum BuildAccess : byte
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{
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/// <summary>A player may only build on tiles covered by their own PlayerZoneVolume.</summary>
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OwnerOnly = 0,
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/// <summary>Any player may build on any Buildable tile, whichever zone owns it.</summary>
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Shared = 1,
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}
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/// <summary>
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/// Outcome of a bake operation, recorded on the baked <see cref="TD.Levels.LevelData"/> asset.
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/// </summary>
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