We've got enemies and movement!!
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parent
42ee0bf65d
commit
3287e8ea43
26 changed files with 1409 additions and 161 deletions
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@ -16,6 +16,7 @@ GameObject:
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- component: {fileID: 5830540397649648793}
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- component: {fileID: 2892684246239657319}
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- component: {fileID: 8213527798879671990}
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- component: {fileID: 3283904430289710888}
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m_Layer: 10
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m_Name: EnemyPlaceholder
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m_TagString: Untagged
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@ -128,7 +129,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 4022812445
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GlobalObjectIdHash: 1257430264
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@ -200,7 +201,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
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ShowTopMostFoldoutHeaderGroup: 1
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maxHp: 100
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--- !u!114 &8213527798879671990
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -214,3 +214,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyStatus
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ShowTopMostFoldoutHeaderGroup: 1
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--- !u!114 &3283904430289710888
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1455822126534880203}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fd6c02bbcc13fb14a9d596d9a2544dcc, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyMovement
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ShowTopMostFoldoutHeaderGroup: 1
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