We've got enemies and movement!!
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26 changed files with 1409 additions and 161 deletions
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@ -48,6 +48,19 @@ namespace TD.Gameplay
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public static PlayerSlot SlotForClient(ulong clientId)
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=> GetForClient(clientId)?.Slot ?? PlayerSlot.None;
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/// <summary>
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/// Returns the <see cref="PlayerMatchState"/> whose assigned slot matches
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/// <paramref name="slot"/>, or null if no connected client holds that slot.
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/// O(n) over connected players (max 9) — acceptable for server-side use.
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/// Used by <c>WaveManager</c> to resolve kill-gold recipients.
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/// </summary>
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public static PlayerMatchState GetForSlot(PlayerSlot slot)
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{
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foreach (var pms in s_byClientId.Values)
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if (pms.Slot == slot) return pms;
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return null;
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}
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/// <summary>
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/// The local client's own state. Null on a dedicated server or before the
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/// local player has spawned.
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