Adding the massive creature pack and the third wave definition
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3455 changed files with 617880 additions and 1 deletions
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||||
second: DEMON_LORD_ Spine
|
||||
- first:
|
||||
4: 400102
|
||||
second: DEMON_LORD_ Spine1
|
||||
- first:
|
||||
4: 400104
|
||||
second: DEMON_LORD_ Spine2
|
||||
- first:
|
||||
4: 400106
|
||||
second: DEMON_LORD_SWORD
|
||||
- first:
|
||||
4: 400108
|
||||
second: DEMON_LORD_WHIP_01
|
||||
- first:
|
||||
4: 400110
|
||||
second: DEMON_LORD_WHIP_010
|
||||
- first:
|
||||
4: 400112
|
||||
second: DEMON_LORD_WHIP_011
|
||||
- first:
|
||||
4: 400114
|
||||
second: DEMON_LORD_WHIP_02
|
||||
- first:
|
||||
4: 400116
|
||||
second: DEMON_LORD_WHIP_03
|
||||
- first:
|
||||
4: 400118
|
||||
second: DEMON_LORD_WHIP_04
|
||||
- first:
|
||||
4: 400120
|
||||
second: DEMON_LORD_WHIP_05
|
||||
- first:
|
||||
4: 400122
|
||||
second: DEMON_LORD_WHIP_06
|
||||
- first:
|
||||
4: 400124
|
||||
second: DEMON_LORD_WHIP_07
|
||||
- first:
|
||||
4: 400126
|
||||
second: DEMON_LORD_WHIP_08
|
||||
- first:
|
||||
4: 400128
|
||||
second: DEMON_LORD_WHIP_09
|
||||
- first:
|
||||
4: 400130
|
||||
second: DEMON_LORD_WHIP_HANDLE
|
||||
- first:
|
||||
4: 400132
|
||||
second: DEMON_LORD_WING_L_ARM
|
||||
- first:
|
||||
4: 400134
|
||||
second: DEMON_LORD_WING_L_FINGER_A_1
|
||||
- first:
|
||||
4: 400136
|
||||
second: DEMON_LORD_WING_L_FINGER_A_2
|
||||
- first:
|
||||
4: 400138
|
||||
second: DEMON_LORD_WING_L_FINGER_A_3
|
||||
- first:
|
||||
4: 400140
|
||||
second: DEMON_LORD_WING_L_FINGER_B_1
|
||||
- first:
|
||||
4: 400142
|
||||
second: DEMON_LORD_WING_L_FINGER_B_2
|
||||
- first:
|
||||
4: 400144
|
||||
second: DEMON_LORD_WING_L_FINGER_B_3
|
||||
- first:
|
||||
4: 400146
|
||||
second: DEMON_LORD_WING_L_FINGER_C_1
|
||||
- first:
|
||||
4: 400148
|
||||
second: DEMON_LORD_WING_L_FINGER_C_2
|
||||
- first:
|
||||
4: 400150
|
||||
second: DEMON_LORD_WING_L_FINGER_C_3
|
||||
- first:
|
||||
4: 400152
|
||||
second: DEMON_LORD_WING_L_FOREARM
|
||||
- first:
|
||||
4: 400154
|
||||
second: DEMON_LORD_WING_L_HAND
|
||||
- first:
|
||||
4: 400156
|
||||
second: DEMON_LORD_WING_R_ARM
|
||||
- first:
|
||||
4: 400158
|
||||
second: DEMON_LORD_WING_R_FINGER_A_1
|
||||
- first:
|
||||
4: 400160
|
||||
second: DEMON_LORD_WING_R_FINGER_A_2
|
||||
- first:
|
||||
4: 400162
|
||||
second: DEMON_LORD_WING_R_FINGER_A_3
|
||||
- first:
|
||||
4: 400164
|
||||
second: DEMON_LORD_WING_R_FINGER_B_1
|
||||
- first:
|
||||
4: 400166
|
||||
second: DEMON_LORD_WING_R_FINGER_B_2
|
||||
- first:
|
||||
4: 400168
|
||||
second: DEMON_LORD_WING_R_FINGER_B_3
|
||||
- first:
|
||||
4: 400170
|
||||
second: DEMON_LORD_WING_R_FINGER_C_1
|
||||
- first:
|
||||
4: 400172
|
||||
second: DEMON_LORD_WING_R_FINGER_C_2
|
||||
- first:
|
||||
4: 400174
|
||||
second: DEMON_LORD_WING_R_FINGER_C_3
|
||||
- first:
|
||||
4: 400176
|
||||
second: DEMON_LORD_WING_R_FOREARM
|
||||
- first:
|
||||
4: 400178
|
||||
second: DEMON_LORD_WING_R_HAND
|
||||
- first:
|
||||
4: 400180
|
||||
second: root
|
||||
- first:
|
||||
4: 400182
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400184
|
||||
second: SK_DemonLord
|
||||
- first:
|
||||
4: 400186
|
||||
second: SK_FireSword
|
||||
- first:
|
||||
4: 400188
|
||||
second: SK_LavaWhip
|
||||
- first:
|
||||
21: 2100000
|
||||
second: M_DemonLordBody
|
||||
- first:
|
||||
21: 2100002
|
||||
second: M_DemonLordWings
|
||||
- first:
|
||||
21: 2100004
|
||||
second: M_DemonLordWhip
|
||||
- first:
|
||||
21: 2100006
|
||||
second: M_Flame
|
||||
- first:
|
||||
21: 2100008
|
||||
second: DEMON_LORD_SWORD
|
||||
- first:
|
||||
21: 2100010
|
||||
second: FLAME
|
||||
- first:
|
||||
21: 2100012
|
||||
second: M_DemonLordSword
|
||||
- first:
|
||||
21: 2100014
|
||||
second: MultiMat_0
|
||||
- first:
|
||||
43: 4300000
|
||||
second: SK_DemonLord
|
||||
- first:
|
||||
43: 4300002
|
||||
second: SK_LavaWhip
|
||||
- first:
|
||||
43: 4300004
|
||||
second: SK_FireSword
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Take 001
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: SK_DemonLord
|
||||
- first:
|
||||
137: 13700002
|
||||
second: SK_FireSword
|
||||
- first:
|
||||
137: 13700004
|
||||
second: SK_LavaWhip
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
materialName: 1
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 0
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 0
|
||||
fileIdsGeneration: 1
|
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swapUVChannels: 0
|
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generateSecondaryUV: 0
|
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useFileUnits: 1
|
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keepQuads: 0
|
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weldVertices: 1
|
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bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
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optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
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maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
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indexFormat: 0
|
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secondaryUVAngleDistortion: 8
|
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secondaryUVAreaDistortion: 15.000001
|
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secondaryUVHardAngle: 88
|
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secondaryUVMarginMethod: 0
|
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secondaryUVMinLightmapResolution: 40
|
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secondaryUVMinObjectScale: 1
|
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secondaryUVPackMargin: 4
|
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useFileScale: 1
|
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strictVertexDataChecks: 0
|
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tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName: root
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue