Adding the massive creature pack and the third wave definition

This commit is contained in:
Matt F 2026-05-25 19:50:07 -07:00
parent 3dcc0e7edd
commit 3568936359
3455 changed files with 617880 additions and 1 deletions

View file

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using UnityEngine;
using System.Collections;
public class ScrollingUVs : MonoBehaviour
{
public int materialIndex = 0;
public Vector2 uvAnimationRate = new Vector2( 1.0f, 0.0f );
public string textureName = "_MainTex";
Vector2 uvOffset = Vector2.zero;
void LateUpdate()
{
uvOffset += ( uvAnimationRate * Time.deltaTime );
if( GetComponent<Renderer>().enabled )
{
GetComponent<Renderer>().materials[ materialIndex ].SetTextureOffset( textureName, uvOffset );
}
}
}

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packageName: HEROIC FANTASY CREATURES FULL PACK Volume 1
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Lord/Script/ScrollingUVs.cs
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