Adding the massive creature pack and the third wave definition

This commit is contained in:
Matt F 2026-05-25 19:50:07 -07:00
parent 3dcc0e7edd
commit 3568936359
3455 changed files with 617880 additions and 1 deletions

View file

@ -203,7 +203,8 @@ namespace TD.Gameplay
foreach (var col in GetComponentsInChildren<Collider>())
col.enabled = false;
// Trigger the death animation on all peers (NetworkAnimator syncs it).
// Trigger the death animation. NetworkAnimator on the prefab syncs the
// Die trigger to all clients automatically — no ClientRpc needed.
if (deathAnimator != null)
deathAnimator.SetTrigger(DieHash);