Adding the massive creature pack and the third wave definition
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3455 changed files with 617880 additions and 1 deletions
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@ -203,7 +203,8 @@ namespace TD.Gameplay
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foreach (var col in GetComponentsInChildren<Collider>())
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col.enabled = false;
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// Trigger the death animation on all peers (NetworkAnimator syncs it).
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// Trigger the death animation. NetworkAnimator on the prefab syncs the
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// Die trigger to all clients automatically — no ClientRpc needed.
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if (deathAnimator != null)
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deathAnimator.SetTrigger(DieHash);
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