towers fall from the sky - neat!

This commit is contained in:
Ian Woods 2026-07-03 14:05:08 -07:00
parent d14305d804
commit 362b76ae75
10 changed files with 396 additions and 219 deletions

View file

@ -69,6 +69,8 @@ GameObject:
- component: {fileID: 9137031893466587143}
- component: {fileID: 805962841523123163}
- component: {fileID: 8853488620519990682}
- component: {fileID: 3021373172845454683}
- component: {fileID: 4003901452716391977}
m_Layer: 0
m_Name: Tower_SiegeCannon
m_TagString: Untagged
@ -181,9 +183,9 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 3344551122
GlobalObjectIdHash: 2153184693
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@ -206,11 +208,13 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb111fc88b3d6a340a3abde5a1502af3, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.TowerInstance
ShowTopMostFoldoutHeaderGroup: 1
tintedRenderers:
- {fileID: 4028055828417179692}
dropHeight: 15
landingDuration: 0.4
--- !u!114 &805962841523123163
MonoBehaviour:
m_ObjectHideFlags: 0
@ -221,7 +225,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7eb6cce6cd96b23478b7d2173cebf74d, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TowerCombat
ShowTopMostFoldoutHeaderGroup: 1
enemyLayerMask:
@ -237,10 +241,65 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c0edb0c5206ca454bbd7c300c6cc7574, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TowerRangeIndicator
rangeProjector: {fileID: 8255517343120954594}
projectionDepth: 50
--- !u!114 &3021373172845454683
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6482414459531823157}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 22d67b2aa780d786a93acfe06d1909b0, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TowerLandedSound
landedSound:
clip: {fileID: 0}
volume: 0
minPitch: 0
maxPitch: 0
--- !u!114 &4003901452716391977
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6482414459531823157}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bf337521317d9e297a652e97c666376f, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.TowerLandingVisual
fallCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
impactVfxPrefab: {fileID: 0}
impactVfxLifetime: 3
--- !u!1 &7580197837852108944
GameObject:
m_ObjectHideFlags: 0
@ -283,7 +342,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0777d029ed3dffa4692f417d4aba19ca, type: 3}
m_Name:
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.DecalProjector
m_Material: {fileID: 2100000, guid: f99227cbde481ce47a2527e6bca709d2, type: 2}
m_DrawDistance: 1000