Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude

This commit is contained in:
Matt F 2026-06-24 00:15:17 -07:00
parent 1d03689dad
commit 3ceebed8f6
22 changed files with 1060 additions and 431 deletions

View file

@ -0,0 +1,20 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c2d6e4f1a9b4c73d05e8f1a2b6c9d40, type: 3}
m_Name: Draft_NewTower_SiegeCannon
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.Draft.NewTowerDraftOption
DisplayName: Siege Cannon
Description: Add the Siege Cannon to your arsenal. Ground-only; lobs a shell that
deals splash damage on impact.
Icon: {fileID: 0}
Weight: 1
Tower: {fileID: 11400000, guid: c4a1f7e92b6d8a4e3f0c9b1d6e5a2f80, type: 2}