Updating HUD, Gold Config, and finishing off Play flow for 9player map.
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28 changed files with 2272 additions and 9601 deletions
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@ -16,6 +16,5 @@ MonoBehaviour:
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MaxHp: 100
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MoveSpeed: 3
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IsFlying: 0
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GoldReward: 10
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LivesCost: 1
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EnemyPrefab: {fileID: 1455822126534880203, guid: 0854f339a1958d343a6cb16cd3f907ff, type: 3}
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@ -13,9 +13,8 @@ MonoBehaviour:
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m_Name: 02_RedSkeletonDefinition
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyDefinition
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DisplayName: Reddy Boi
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MaxHp: 500
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MaxHp: 300
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MoveSpeed: 3
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IsFlying: 0
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GoldReward: 15
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LivesCost: 1
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EnemyPrefab: {fileID: 1455822126534880203, guid: 51ab567e92e18f34eb7848588e3c4479, type: 3}
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24
Assets/_Project/Data/GoldConfig.asset
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24
Assets/_Project/Data/GoldConfig.asset
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@ -0,0 +1,24 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dede7fe606207ab4a8b7624d0a710d9b, type: 3}
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m_Name: GoldConfig
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.GoldConfig
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StartingGold: 100
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Waves:
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- Wave: {fileID: 11400000, guid: 65f66289ea1233b4897f46cd997d9c7a, type: 2}
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GoldPerEnemy: 5
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CompletionBonus: 20
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NoLeaksBonus: 50
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- Wave: {fileID: 11400000, guid: 190e39db44aa0794aa808fd60976f7c4, type: 2}
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GoldPerEnemy: 7
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CompletionBonus: 20
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NoLeaksBonus: 50
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8
Assets/_Project/Data/GoldConfig.asset.meta
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8
Assets/_Project/Data/GoldConfig.asset.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d5e01c919f14a1e4888ad494a159241b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -32,5 +32,5 @@ MonoBehaviour:
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DotDamagePerSecond: 0
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EffectDuration: 0
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ProjectilePrefab: {fileID: 2664719039363295382, guid: dc2e4a4108e03874a8b2dab88dcc8fba, type: 3}
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ProjectileSpeed: 10
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ProjectileSpeed: 15
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UpgradePaths: []
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@ -15,5 +15,5 @@ MonoBehaviour:
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PrepTime: 10
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Entries:
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- EnemyType: {fileID: 11400000, guid: 4e85a539eac1ed64cbd972db4914ca3d, type: 2}
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Count: 10
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Count: 50
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SpawnInterval: 0.5
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