Updating HUD, Gold Config, and finishing off Play flow for 9player map.
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28 changed files with 2272 additions and 9601 deletions
24
Assets/_Project/Data/GoldConfig.asset
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24
Assets/_Project/Data/GoldConfig.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dede7fe606207ab4a8b7624d0a710d9b, type: 3}
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m_Name: GoldConfig
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.GoldConfig
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StartingGold: 100
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Waves:
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- Wave: {fileID: 11400000, guid: 65f66289ea1233b4897f46cd997d9c7a, type: 2}
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GoldPerEnemy: 5
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CompletionBonus: 20
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NoLeaksBonus: 50
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- Wave: {fileID: 11400000, guid: 190e39db44aa0794aa808fd60976f7c4, type: 2}
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GoldPerEnemy: 7
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CompletionBonus: 20
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NoLeaksBonus: 50
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