Everything related to chat functionality, and updating the projectile prefab to rotate properly
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14 changed files with 1133 additions and 121 deletions
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@ -227,8 +227,10 @@ namespace TD.Gameplay
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{
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Vector2 dir = Vector2.zero;
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// Keyboard: WASD + arrow keys
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var kb = Keyboard.current;
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// Keyboard: WASD + arrow keys. Suppressed entirely while the player
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// is typing — pressing 'a' or 'w' into chat should not pan the camera.
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// (Edge-pan below stays active since it's mouse-driven.)
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var kb = HUDController.IsTextInputActive ? null : Keyboard.current;
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if (kb != null)
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{
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if (kb.aKey.isPressed || kb.leftArrowKey.isPressed) dir.x -= 1f;
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