shitty looking AOE effect for slow area
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8 changed files with 2778 additions and 5 deletions
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@ -104,7 +104,7 @@ MonoBehaviour:
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120
Assets/_Project/Art/VFX/spells/VFX_slowarea.prefab
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120
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7
Assets/_Project/Art/VFX/spells/VFX_slowarea.prefab.meta
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7
Assets/_Project/Art/VFX/spells/VFX_slowarea.prefab.meta
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@ -0,0 +1,7 @@
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2601
Assets/_Project/Art/VFX/spells/VFX_slowarea.vfx
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2601
Assets/_Project/Art/VFX/spells/VFX_slowarea.vfx
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15
Assets/_Project/Art/VFX/spells/VFX_slowarea.vfx.meta
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15
Assets/_Project/Art/VFX/spells/VFX_slowarea.vfx.meta
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@ -0,0 +1,15 @@
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@ -22,7 +22,7 @@ MonoBehaviour:
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impactVfxPrefab: {fileID: 158073311046191680, guid: 80eaad6d0b024835482b64625b63053c, type: 3}
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impactVfxLifetime: 2
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impactVfxLifetime: 3
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impactSound:
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clip: {fileID: 8300000, guid: 4ee1b63f27ea04451802bafd35ecef89, type: 3}
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volume: 0.5
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@ -16,10 +16,16 @@ MonoBehaviour:
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Description: Slows enemies in an area
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Icon: {fileID: 0}
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Cooldown: 5
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TargetType: 0
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TargetType: 1
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Radius: 5
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enemyLayerMask:
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areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
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areaSound:
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clip: {fileID: 0}
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volume: 0
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minPitch: 0
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maxPitch: 0
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SlowFactor: 0.5
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EffectDuration: 3
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@ -1,5 +1,6 @@
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// Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaSpellDefinition.cs
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using UnityEngine;
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using TD.Audio;
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using TD.Core;
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namespace TD.Gameplay.BuilderSpells
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@ -19,6 +20,15 @@ namespace TD.Gameplay.BuilderSpells
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{
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public override BuilderSpellKind Kind => BuilderSpellKind.SlowArea;
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[Header("Area VFX")]
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[Tooltip("Prefab spawned at the target point on a successful cast, authored at a 1-unit " +
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"radius — scaled up to match Radius here. Lives for EffectDuration, matching " +
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"how long the slow itself lasts. Optional — leave empty for no visual.")]
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[SerializeField] private GameObject areaVfxPrefab;
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[Tooltip("Sound played on every peer when this spell resolves successfully.")]
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[SerializeField] private SoundConfig areaSound;
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[Header("Slow Area")]
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[Tooltip("Speed multiplier applied to affected enemies for EffectDuration " +
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"(e.g. 0.5 = half speed).")]
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@ -51,5 +61,19 @@ namespace TD.Gameplay.BuilderSpells
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return hitAny;
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}
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public override void ClientPlayVfx(Vector3 targetPoint)
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{
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if (areaVfxPrefab != null)
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{
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var instance = Instantiate(areaVfxPrefab, targetPoint, Quaternion.identity);
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instance.transform.localScale *= Mathf.Max(Radius, 0.01f);
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Destroy(instance, EffectDuration);
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}
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if (areaSound.clip != null)
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AudioManager.Instance?.Play(areaSound.clip, AudioCategory.Combat,
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areaSound.RandomPitch(), areaSound.volume);
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}
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}
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}
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