Minimap!
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18 changed files with 1169 additions and 323 deletions
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@ -3,6 +3,7 @@ using UnityEngine;
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using UnityEngine.InputSystem;
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using TD.Core;
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using TD.Levels;
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using TD.UI;
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namespace TD.Gameplay
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{
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@ -218,6 +219,12 @@ namespace TD.Gameplay
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var kb = Keyboard.current;
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if (mouse == null) return;
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// If the cursor is over an interactive HUD element (e.g., the minimap, which has
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// its own scroll-wheel zoom), don't also drive the world camera. UI Toolkit's
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// WheelEvent.StopPropagation only blocks UI-side bubbling — it has no effect on
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// raw Input System polling, so we have to gate here explicitly.
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if (HUDController.IsPointerOverInteractiveHud(mouse.position.ReadValue())) return;
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// Scroll wheel values are inconsistent across platforms and devices:
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// - Windows click-wheel mice: ±120 per click (legacy Win32 convention)
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// - Free-spin wheels and trackpads: small fractional values per tick
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