draft options working; spells won't cast though
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15
Assets/_Project/Scripts/Core/BuilderSpellKind.cs
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15
Assets/_Project/Scripts/Core/BuilderSpellKind.cs
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namespace TD.Core
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{
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/// <summary>
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/// Identifies which builder spell a
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/// <see cref="TD.Gameplay.BuilderSpells.BuilderSpellDefinition"/> represents. Mirrors
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/// <see cref="BuilderEffectKind"/> — a stable, enum-indexed identifier used by
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/// <see cref="TD.Gameplay.BuilderSpells.BuilderSpellPool"/> and
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/// <see cref="TD.Gameplay.SpellSlot"/> instead of an asset reference.
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/// </summary>
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public enum BuilderSpellKind : byte
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{
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Fireball = 0,
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SlowArea = 1,
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}
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}
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