Adding 11 waves of enemies and bunch of new enemy types!

This commit is contained in:
Matt F 2026-06-09 22:25:24 -07:00
parent 04ead32846
commit 8b9ca8294f
308 changed files with 71008 additions and 160 deletions

View file

@ -1,20 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c0d2521d49d21fe4380434f5951944d1, type: 3}
m_Name: Enemy_CrystalGolemDefinition
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyDefinition
DisplayName: Crystal Elemental (young)
MaxHp: 500
MoveSpeed: 3
IsFlying: 0
LivesCost: 1
EnemyPrefab: {fileID: 1455822126534880203, guid: 5839dc36140d67d4db94c4370a98ea2c, type: 3}