death sounds, build sounds, better audio management
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a7b2d1854d
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9f25844657
26 changed files with 313 additions and 12 deletions
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@ -16,6 +16,7 @@ GameObject:
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- component: {fileID: 3283904430289710888}
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- component: {fileID: 3756613737869398948}
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- component: {fileID: 6036713598566100742}
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- component: {fileID: -4695266156693656620}
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m_Layer: 10
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m_Name: Enemy_Cyclops_Green
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m_TagString: Untagged
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@ -202,6 +203,21 @@ CapsuleCollider:
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m_Height: 2
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m_Direction: 1
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m_Center: {x: 0, y: 1, z: 0}
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--- !u!114 &-4695266156693656620
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1455822126534880203}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9df6fea9a86daafae998f8eecc44ee7d, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Combat.EnemyDeathSound
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deathClips:
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- {fileID: 8300000, guid: e007e19b827137ce395021d825927dcc, type: 3}
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- {fileID: 8300000, guid: 6cea30689732db2f0a8989fe8f1a07a9, type: 3}
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--- !u!1 &5361867751622119598
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GameObject:
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m_ObjectHideFlags: 0
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