death sounds, build sounds, better audio management
This commit is contained in:
parent
a7b2d1854d
commit
9f25844657
26 changed files with 313 additions and 12 deletions
|
|
@ -58,7 +58,7 @@ namespace TD.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public void Play(AudioClip clip, AudioCategory category, float pitch = 1f)
|
||||
public void Play(AudioClip clip, AudioCategory category, float pitch = 1f, float volume = 1f)
|
||||
{
|
||||
if (clip == null) return;
|
||||
if (!pools.TryGetValue(category, out var pool)) return;
|
||||
|
|
@ -66,6 +66,7 @@ namespace TD.Audio
|
|||
int idx = indices[category];
|
||||
var src = pool[idx % pool.Length];
|
||||
src.pitch = pitch;
|
||||
src.volume = volume;
|
||||
src.clip = clip;
|
||||
src.Play();
|
||||
indices[category] = idx + 1;
|
||||
|
|
|
|||
16
Assets/_Project/Scripts/Audio/SoundConfig.cs
Normal file
16
Assets/_Project/Scripts/Audio/SoundConfig.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
// Assets/_Project/Scripts/Audio/SoundConfig.cs
|
||||
using UnityEngine;
|
||||
|
||||
namespace TD.Audio
|
||||
{
|
||||
[System.Serializable]
|
||||
public struct SoundConfig
|
||||
{
|
||||
public AudioClip clip;
|
||||
[Range(0f, 1f)] public float volume;
|
||||
[Range(0f, 3f)] public float minPitch;
|
||||
[Range(0f, 3f)] public float maxPitch;
|
||||
|
||||
public float RandomPitch() => Random.Range(minPitch, maxPitch);
|
||||
}
|
||||
}
|
||||
2
Assets/_Project/Scripts/Audio/SoundConfig.cs.meta
Normal file
2
Assets/_Project/Scripts/Audio/SoundConfig.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fce44aba7ccbe4224aeae2faa74b978f
|
||||
Loading…
Add table
Add a link
Reference in a new issue