upgrades working; fix a small bug in which a base spell could be re-offered after picking an upgrade
This commit is contained in:
parent
2de6d85b2f
commit
a26d0acbfb
8 changed files with 88 additions and 3 deletions
|
|
@ -0,0 +1,31 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 37cc60a4a6e53e24cb6d1c0be310868a, type: 3}
|
||||
m_Name: SlowAreaUpgradedSpell
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.SlowAreaUpgradedSpellDefinition
|
||||
DisplayName: Slow Area II
|
||||
Description: Upgraded Slow Area. Slows for 50% longer.
|
||||
Icon: {fileID: 0}
|
||||
Cooldown: 10
|
||||
TargetType: 1
|
||||
Radius: 5
|
||||
enemyLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 1152
|
||||
areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
|
||||
areaSound:
|
||||
clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
|
||||
volume: 0.632
|
||||
minPitch: 1.04
|
||||
maxPitch: 0.96
|
||||
SlowFactor: 0.5
|
||||
EffectDuration: 12
|
||||
Loading…
Add table
Add a link
Reference in a new issue