Updates to spells, HUD, Gold, and Camera Controls. New sound effects!

This commit is contained in:
Matt F 2026-07-18 18:12:56 -07:00
parent 689fe7be88
commit a33d951abd
27 changed files with 578 additions and 68 deletions

View file

@ -14,18 +14,19 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.FireballSpellDefinition
DisplayName: Fireball
Description: Shoot a fireball
Icon: {fileID: 0}
Cooldown: 5
Icon: {fileID: 21300000, guid: eff45e5e3dab24f438c054a095d34578, type: 3}
Cooldown: 1
TargetType: 0
Radius: 3
Radius: 5
enemyLayerMask:
serializedVersion: 2
m_Bits: 1024
impactVfxPrefab: {fileID: 158073311046191680, guid: 80eaad6d0b024835482b64625b63053c, type: 3}
impactVfxLifetime: 3
impactDelay: 0.9
impactSound:
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Damage: 500

View file

@ -14,8 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.SlowAreaSpellDefinition
DisplayName: Slow Area
Description: Slows enemies in an area
Icon: {fileID: 0}
Cooldown: 5
Icon: {fileID: 21300000, guid: 5f5072d8c9f626c4690a7b231c7488f9, type: 3}
Cooldown: 10
TargetType: 1
Radius: 5
enemyLayerMask:
@ -23,9 +23,9 @@ MonoBehaviour:
m_Bits: 1024
areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
areaSound:
clip: {fileID: 0}
volume: 0
minPitch: 0
maxPitch: 0
clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
volume: 0.632
minPitch: 1.14
maxPitch: 0.96
SlowFactor: 0.5
EffectDuration: 3
EffectDuration: 8

View file

@ -17,44 +17,40 @@ MonoBehaviour:
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