Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
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27 changed files with 578 additions and 68 deletions
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@ -14,18 +14,19 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.FireballSpellDefinition
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DisplayName: Fireball
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Description: Shoot a fireball
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Icon: {fileID: 0}
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Cooldown: 5
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Icon: {fileID: 21300000, guid: eff45e5e3dab24f438c054a095d34578, type: 3}
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Cooldown: 1
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TargetType: 0
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Radius: 3
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Radius: 5
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enemyLayerMask:
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serializedVersion: 2
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m_Bits: 1024
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impactVfxPrefab: {fileID: 158073311046191680, guid: 80eaad6d0b024835482b64625b63053c, type: 3}
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impactVfxLifetime: 3
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impactDelay: 0.9
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impactSound:
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clip: {fileID: 8300000, guid: 4ee1b63f27ea04451802bafd35ecef89, type: 3}
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volume: 0.5
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clip: {fileID: 8300000, guid: e54448243d0478045b6566412c54e4a7, type: 3}
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volume: 0.603
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minPitch: 1.048
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maxPitch: 0.969
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Damage: 50
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Damage: 500
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@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.SlowAreaSpellDefinition
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DisplayName: Slow Area
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Description: Slows enemies in an area
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Icon: {fileID: 0}
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Cooldown: 5
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Icon: {fileID: 21300000, guid: 5f5072d8c9f626c4690a7b231c7488f9, type: 3}
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Cooldown: 10
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TargetType: 1
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Radius: 5
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enemyLayerMask:
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@ -23,9 +23,9 @@ MonoBehaviour:
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m_Bits: 1024
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areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
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areaSound:
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clip: {fileID: 0}
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volume: 0
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minPitch: 0
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maxPitch: 0
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clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
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volume: 0.632
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minPitch: 1.14
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maxPitch: 0.96
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SlowFactor: 0.5
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EffectDuration: 3
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EffectDuration: 8
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