Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
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27 changed files with 578 additions and 68 deletions
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@ -14,7 +14,8 @@ namespace TD.Gameplay.BuilderSpells
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/// <remarks>
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/// Plain MonoBehaviour: identical on every peer (same assets), so there is nothing to sync.
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/// The server reads it to resolve casts; clients read it to resolve <see
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/// cref="BuilderSpellDefinition.ClientPlayVfx"/> and to render the cast hotbar. Mirrors
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/// cref="BuilderSpellDefinition.ClientSpawnVfx"/> / <see
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/// cref="BuilderSpellDefinition.ClientPlayImpact"/> and to render the cast hotbar. Mirrors
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/// <see cref="BuilderEffects.BuilderEffectPool"/> exactly.
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/// </remarks>
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public class BuilderSpellPool : MonoBehaviour
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