Updates to spells, HUD, Gold, and Camera Controls. New sound effects!

This commit is contained in:
Matt F 2026-07-18 18:12:56 -07:00
parent 689fe7be88
commit a33d951abd
27 changed files with 578 additions and 68 deletions

View file

@ -14,7 +14,8 @@ namespace TD.Gameplay.BuilderSpells
/// <remarks>
/// Plain MonoBehaviour: identical on every peer (same assets), so there is nothing to sync.
/// The server reads it to resolve casts; clients read it to resolve <see
/// cref="BuilderSpellDefinition.ClientPlayVfx"/> and to render the cast hotbar. Mirrors
/// cref="BuilderSpellDefinition.ClientSpawnVfx"/> / <see
/// cref="BuilderSpellDefinition.ClientPlayImpact"/> and to render the cast hotbar. Mirrors
/// <see cref="BuilderEffects.BuilderEffectPool"/> exactly.
/// </remarks>
public class BuilderSpellPool : MonoBehaviour