Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
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689fe7be88
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27 changed files with 578 additions and 68 deletions
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@ -37,5 +37,14 @@ namespace TD.Gameplay.Draft
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var loadout = PlayerSpellLoadout.GetForClient(clientId);
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return loadout != null && loadout.ServerGrantSpell(Kind);
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}
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/// <summary>Inherits the granted spell's icon (resolved from the pool by
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/// <see cref="Kind"/>) unless this option assigns an override.</summary>
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public override Sprite ResolveIcon()
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{
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if (Icon != null) return Icon;
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var def = BuilderSpellPool.Instance != null ? BuilderSpellPool.Instance.Get(Kind) : null;
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return def != null ? def.Icon : null;
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}
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}
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}
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@ -34,9 +34,19 @@ namespace TD.Gameplay.Draft
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[TextArea(2, 4)]
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public string Description;
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[Tooltip("Icon shown on the draft card. Optional for placeholder content.")]
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[Tooltip("OPTIONAL override for the draft card icon. Leave empty to inherit the icon of " +
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"the item this option grants (its tower / spell); assign one only when you want " +
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"to override that inherited icon.")]
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public Sprite Icon;
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/// <summary>
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/// The icon actually shown on the draft card. Returns the explicit <see cref="Icon"/>
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/// override when one is assigned; otherwise subclasses fall back to the icon of the item
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/// they grant (tower, spell). The base class has no referenced item, so it just returns
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/// <see cref="Icon"/> (which may be null).
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/// </summary>
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public virtual Sprite ResolveIcon() => Icon;
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[Header("Generation")]
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[Tooltip("Relative draw weight. Higher = offered more often. Rarer rewards use " +
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"lower weights. Must be > 0.")]
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@ -48,5 +48,9 @@ namespace TD.Gameplay.Draft
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return deck.ServerGrantTower(typeId);
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}
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/// <summary>Inherits the granted tower's icon unless this option assigns an override.</summary>
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public override Sprite ResolveIcon()
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=> Icon != null ? Icon : (Tower != null ? Tower.Icon : null);
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}
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}
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