Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
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27 changed files with 578 additions and 68 deletions
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@ -34,9 +34,19 @@ namespace TD.Gameplay.Draft
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[TextArea(2, 4)]
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public string Description;
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[Tooltip("Icon shown on the draft card. Optional for placeholder content.")]
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[Tooltip("OPTIONAL override for the draft card icon. Leave empty to inherit the icon of " +
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"the item this option grants (its tower / spell); assign one only when you want " +
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"to override that inherited icon.")]
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public Sprite Icon;
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/// <summary>
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/// The icon actually shown on the draft card. Returns the explicit <see cref="Icon"/>
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/// override when one is assigned; otherwise subclasses fall back to the icon of the item
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/// they grant (tower, spell). The base class has no referenced item, so it just returns
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/// <see cref="Icon"/> (which may be null).
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/// </summary>
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public virtual Sprite ResolveIcon() => Icon;
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[Header("Generation")]
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[Tooltip("Relative draw weight. Higher = offered more often. Rarer rewards use " +
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"lower weights. Must be > 0.")]
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