Adding tons of new functionality
Decals, ghost textures, placement functionality, builder stub ins, a new camera system, and more.
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54 changed files with 4817 additions and 238 deletions
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Assets/_Project/Settings/TowerPlacementSettings.asset
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Assets/_Project/Settings/TowerPlacementSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 141062cbf116c924e8b63dd458262795, type: 3}
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m_Name: TowerPlacementSettings
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.TowerPlacementSettings
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GhostValidMaterial: {fileID: 2100000, guid: a5f56f464098e1148b394962593014a2, type: 2}
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GhostInvalidMaterial: {fileID: 2100000, guid: fa982eef7eda30e4ca8a94a76eb41d7c, type: 2}
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MessageWrongOwner: You can only place towers in your own zone.
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MessageTileNotBuildable: That location is not buildable.
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MessageTileOccupied: A tower already occupies that location.
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MessageInsufficientGold: Not enough gold.
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MessageBlocksPath: That placement would block the path.
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MessageServerError: Placement failed. Please try again.
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