Adding 9 Player level
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30 changed files with 45984 additions and 300 deletions
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@ -191,13 +191,13 @@ namespace TD.UI.Minimap
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terrainLayer.style.backgroundImage =
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new StyleBackground(Background.FromTexture2D(bakedTerrain));
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// World extents of the baked rectangle. Tile (n) covers world n - 0.5 to n + 0.5.
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// World extents of the baked rectangle. Tile (n) spans world [n, n+1] (edge-aligned),
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// so the rectangle covers [GridOriginTile, GridOriginTile + GridSize] on each axis.
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var data = loader.LevelData;
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float halfTile = GridCoordinates.TILE_SIZE * 0.5f;
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float minX = data.GridOriginTile.x * GridCoordinates.TILE_SIZE - halfTile;
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float maxX = (data.GridOriginTile.x + data.GridSize.x) * GridCoordinates.TILE_SIZE - halfTile;
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float minZ = data.GridOriginTile.y * GridCoordinates.TILE_SIZE - halfTile;
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float maxZ = (data.GridOriginTile.y + data.GridSize.y) * GridCoordinates.TILE_SIZE - halfTile;
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float minX = data.GridOriginTile.x * GridCoordinates.TILE_SIZE;
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float maxX = (data.GridOriginTile.x + data.GridSize.x) * GridCoordinates.TILE_SIZE;
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float minZ = data.GridOriginTile.y * GridCoordinates.TILE_SIZE;
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float maxZ = (data.GridOriginTile.y + data.GridSize.y) * GridCoordinates.TILE_SIZE;
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worldMin = new Vector2(minX, minZ);
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worldMax = new Vector2(maxX, maxZ);
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