Adding a ton of materials and textures, and adding terrain!
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parent
3568936359
commit
a911d0f13e
784 changed files with 32877 additions and 707 deletions
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@ -59,6 +59,8 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
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m_ShaderBuildSettings:
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keywordDeclarationOverrides: []
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
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m_LogWhenShaderIsCompiled: 0
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@ -71,6 +71,11 @@
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.stripProBuilderScriptsOnBuild",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.userMaterial",
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@ -522,7 +522,10 @@ PlayerSettings:
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m_Height: 720
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m_Kind: 1
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetBatching:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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@ -4,7 +4,7 @@
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_Enabled: 1
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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4
ProjectSettings/VirtualProjectsConfig.json
Normal file
4
ProjectSettings/VirtualProjectsConfig.json
Normal file
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@ -0,0 +1,4 @@
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{
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"PlayerTags": [],
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"version": "6000.4.4f1"
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}
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